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Enter the Freljord
Ashe, Sejuani and Lissandra introduce the modern Freljord. This official companion shows the legacy of the ancient north, not a reenactment of the Three Sisters’ lives.
Character stories and introductions set in Runeterra.
The Freljord's oldest histories belong to a landscape of ice, mountains and powerful spirits. Anivia, Ornn and Volibear embody different relationships with that land: renewal, craft and the untamed force of storm and battle. Their stories survive through communities whose traditions do not always agree. The region's ancient past is therefore approached through myths and witnesses, not a complete calendar accepted by every tribe.
Human lives developed within severe conditions that made food, shelter and trust urgent concerns. The distinction between Iceborn and those unable to wield True Ice added a magical dimension to survival and authority. Strength matters in this environment, but so do cooperation, hospitality and memory. Braum's legends preserve forms of heroism that protect the vulnerable without requiring a throne.
The sisters and the secret beneath the ice
Avarosa, Serylda and Lissandra stand at the center of a later ancient struggle for human power. Lissandra's hidden bargain with the Watchers promised extraordinary gifts while exposing the world to beings whose intentions she could not safely control. Her sisters resisted submission. When the Watchers came, she sacrificed allies and enemies, including the sisters, to imprison them beneath an immense barrier of True Ice.
The sacrifice contained the threat without killing it. Lissandra's long rule through the Frostguard became bound to keeping the prison intact and controlling what people knew about the past. Stories celebrating the sisters can conceal the bargain and the betrayal beneath a more useful legend. Beneath the northern landscape, the danger remains connected to dreams, secrecy and a watch that cannot simply end.
A Watcher lies beneath the ice of the Howling Abyss, pierced by enormous Mortis Stones. Official regional artwork showing the enduring threat beneath the Freljord.Riot Games
Three paths through the modern north
Ashe's Avarosans seek a more united Freljord through alliances, settlement and mutual support. Sejuani's Winter's Claw defends a harder model of survival built around strength, raiding and the bonds of those who endure together. Their disagreement is personal as well as political, shaped by earlier ties and the different needs each believes a leader must answer.
The Frostguard occupy another position, outwardly preserving traditions while serving Lissandra's concealed purposes. These three powers do not encompass every tribe or every form of life in the north. Independent communities, spirit followers, trolls, yetis and travelers carry stories that exceed their rivalry. Nor does belief that a leader inherits an ancient sister's role prove a literal reincarnation.
Survival with a future
The region's continuing question is whether people can build a less precarious life without losing the bonds and practices that helped them endure. Ancient gods and imprisoned Watchers make that question larger than a dispute over territory. The Freljord is a home where the next meal and a buried world-ending danger can belong to the same history, and where hope often survives through people willing to care beyond the limits of their own tribe.
End of this reading ◆
Riot Games · complete regional overview
Freljord
The Freljord is a harsh and unforgiving place—where the people are born warriors, who must persevere against all odds.
Proud and fiercely independent, the tribes of the Freljord are often considered wild, rugged, and “uncivilized” by their neighbors across Valoran, who do not know the ancient traditions that shaped them. Many thousands of years ago, the alliance between the sisters Avarosa, Serylda, and Lissandra was shattered in a war that unknowingly threatened all of Runeterra, plunging the northern lands into chaos, and near-constant winter. Now, only those truly exceptional mortals who seem immune to the ravages of fire or ice seem destined, or able, to lead.
Despite the best efforts of the Frostguard, myths and legends still endure of the old gods, the enigmatic yetis, and restless spirit walker shamans. The raiders of the Winter’s Claw range further with each passing year, harrying the borders of Demacia to the south, and the frontiers of Noxus to the east. Finally, seeking a more peaceful future, the fractious independent tribes and clans have begun to offer their allegiance to Ashe, young queen of the Avarosans.
Even so, the portents are grim. War is surely returning to the Freljord, and none can hope to escape it.
End of this reading ◆
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Riot Games · Complete story
The Legend of the Frozen Watchers
Published 2020-06-09
Of all the tales of the old Freljord that have somehow endured into the modern age, there is one—and one alone—that can chill the blood of even the hardiest Iceborn.
The Frostguard do not tell it. Many of them do not even know it, in full.
By decree of the Ice Witch Lissandra herself, to perpetuate this forbidden legend is heresy against the true faith, and carries the penalty of death for any who speak it aloud. In all the vast libraries of the Frostguard Citadel, only a single written account remains—and that was penned by her most trusted scribe, many thousands of years ago. Few indeed are those individuals across Runeterra who know the truth behind the legend, and Lissandra can count on the fingers of one hand those who were there in person and might dare to contradict her…
It was in the final, dark days of the War of the Three Sisters that Avarosa and Serylda finally marched their warriors up into the mountains, to face Lissandra before the walls of her own fortress. They would not serve the otherworldly masters that she had pledged them to. This would be an end to it.
The Legend of the Frozen Watchers · original publication artworkRiot Games
The Ice Witch gestured to the armies they led, the great alliance that had finally brought these wild lands to heel. The mortal Iceborn were all but immune to the winter’s chill. The troll kings had roamed far across the tundra, amassing tremendous wealth from their conquests. Even the magnificent and terrible Balestriders, twisted far beyond their original form, moved now at the command of the Three.
All of this, Lissandra reminded her sisters, was because of the bargain she had made with the masters of the realm below—the beings she knew as Watchers. It was they who had revealed to her the primal secrets of the world. It was they who would have the final victory.
And it was then, at the height of this bitter confrontation, that the Watchers finally came to Runeterra.
The ground split open, swallowing thousands of warriors into the abyss beneath it, before the first of the dread things heaved itself up into existence. It was new to the material realm, bewildered by such notions as form and constancy, and began immediately to rail against them. In a foul riot of unchecked metamorphosis, it sprouted horns, and patches of fur, and its colossal tentacular limbs grew into jointed humanoid arms with fingers that clawed the bare rock of the mountainsides. Worst of all, other Watchers were following closely in its wake, wracked by horrifying transformations of their own.
Frostguard Citadel · regional context from Riot UniversePublished in Riot Universe
It might be fair to assume there was a battle, that the Iceborn rallied behind Avarosa and Serylda to fight back the darkness—but in truth, it was Lissandra who ended it. She saw these abominations now for what they were, and knew what had to be done.
Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it. Vast plumes of freezing vapor howled through the chasm, and those mortal warriors who managed to escape were driven to insanity by what they had witnessed.
This, then, is not only the legend of how Lissandra saved the world from destruction, but also the only first-hand account of the martyrdom of Avarosa and Serylda.
And may the Three have mercy upon all who read it.
The colossal brazier flared to life, its flames reaching high into the air. In times past, the gathered tribes would use this as the mark of the festival’s beginning.
The harvest festival had always been the largest celebration of the year for the tribes, and one of the last before winter set in on the plains. As the fire was lit, cheers should have echoed up the frozen slopes of the mountains, calling down blessings from the Three Sisters. Now, though, the mass of gathered Avarosans remained silent as they turned away from the flames to look up to the stage where Ashe stood.
She let her eyes roam over them. No festival had ever seen so many gathered together, and she knew they had come to see her.
She grabbed her bow and unslung it, the now-familiar piercing chill of the True Ice surging through her body. The cold was still painful, even after all her time with the weapon—but now she welcomed it, using it to focus and block out distractions. She lifted her gaze from the crowd to the roaring flame, and took a deep breath as she pulled back the bowstring. All other sounds of the festival faded.
A crystal arrow of pure cold formed, beckoned forth by the deep magic coursing through the bow. Ashe held her breath as she let it continue to channel magic through her arms. The temperature on the stage plummeted, frost creeping out from beneath her feet.
When the cold threatened to finally overwhelm her, she released her breath and let the arrow fly.
It arced high over the crowd, and slammed into its target with a deafening crack. In an instant, the brazier was frozen over, the dancing shapes of the fire enveloped by the spreading ice. The setting sun shone through the crystalized flames and onto the crowd below, and finally the cheer broke out. The crowd invoked the blessings of the Three—Lissandra, Serylda, and Avarosa herself, reincarnated in Ashe.
Ashe kept her address short.
“Avarosans! Never before has a harvest festival seen so many. Sit with your kin from across the snows—we are one family now. Eat, drink, and enjoy!”
She smiled as the crowd cried out her name. She raised her bow high, and the cheers rose higher in response.
Inwardly, she grimaced. As so often, she wondered if it was her leadership that drew them all together, or the weapon she carried. It was the symbol of Avarosa, and many in the Freljord believed that, as its wielder, she was Avarosa reborn. Ashe slung the bow over her shoulder and shook the thought. Why they joined wasn’t as important as what they had become. She hopped off the stage and moved into the crowd as they dispersed to feast-laden tables.
The boisterous tribes mixed together, sharing food, drink, and tales of hunts past. The Stonepicks described the warm yet treacherous southern mountains. Ashe cheered with the others when the Red Snows recounted the defeat of the Noxian warbands that had tried to advance inland from the coast. A warrior from the Ice Veins, storied blizzard walkers one and all, clapped Ashe on the back as she passed, sending a strange chill through her.
The Harder Path · original publication artworkRiot Games
All these and more had responded to her call and joined the festivities. All had pledged themselves to the Avarosans, and each tribe needed her to be something different. A prophet, a savior, a mediator. A Warmother.
Ashe would be them all if she could.
As she neared the far end of the feast, though, she froze. At the last table, sitting somber and removed from the rest, was a group of Iceborn that she knew all too well—the Snow Followers, vengeful zealots who had slaughtered a whole tribe only months ago.
A tribe whose only crime had been joining the Avarosans.
A large woman, doubtless their leader, rose and approached Ashe. “Warmother Ashe, Avarosa’s chosen, wielder of Her divine bow. My name is Hildhur Svarhem, truthbearer and Warmother of the Snow Followers.”
Ashe imagined the sight of the scorched huts again, the screams of her people dying in agony, and her fury ignited. The crowd around them quieted as Hildhur continued, whispers spreading quickly. All gathered had heard of what the Snow Followers had done.
“We swore an oath that no faith-traitors would ever again follow those falsely claiming to be Avarosa reborn. Your warriors fought bravely, but not well.” She unslung a large war-axe from her back, its blade coated in a thin but clear layer of True Ice. A true Iceborn, she bore the discomfort of the weapon’s chilling effect silently.
Ashe measured the woman’s wide stance, counted the few steps between them. Dried blood matted Hildhur’s armor—more Avarosan blood? Ashe’s muscles tensed as she prepared to move. She was ready for any attack.
What she was not ready for, however, was for the Warmother to kneel, lower her head, and offer up the war-axe with both hands.
“Forgive us, Warmother Ashe. I did not know then what I do now. I came to challenge you before all your followers, to unmask you as a false prophet. But the magic you wield is beyond any I have ever witnessed. None can deny that She speaks through you. I offer you my axe, Joutbane, and my head. Spare my people, that they may prove their worth by hunting, farming, and dying in your name.”
Each of the gathered Snow Followers followed their Warmother’s example, kneeling in deference.
True Ice · regional context from Riot UniversePublished in Riot Universe
At once, voices from the crowd called for vengeance. “Death to the raiders!” they cried.
Barely more than smoldering ruins when Ashe had arrived, the skeletal remains told the story of a village surrounded. The few warriors had been easily identified, for their bodies were untouched by fire, but hacked down and left for the crows. The rest of the tribe had hidden in their homes, praying for mercy, or simply a quick death.
They received neither…
Eyes welled up with fury, Ashe reached for the axe. She would take Hildhur’s head, as a warning to any who would—
As her hand clasped around it, and the True Ice sent the familiar spike of cold through her arm, Ashe felt her bow beginning to radiate against her back. A slow, chilling pulse, like a winter breeze.
Her mind calmed.
“Stand, Hildhur,” she said, looking down at the war-axe.
Hildhur rose, furrowing her brow in confusion. Ashe met her probing gaze.
“The Snow Followers have shed the blood of my tribe, and they are my enemies,” she continued. “But you have shown humility and remorse, here and now. You are not the Snow Followers any longer—from today forward, you are Avarosan, and that makes you family. You have nothing to fear from me, cousin.”
She thrust the war-axe back into the woman’s hands, and the tension in the air broke. Soon enough, the celebrations were underway again, the joyous feelings redoubled by forgiveness and mercy. Ashe walked to everyone seated at the table, welcoming each in turn.
As she turned from them and walked away, she was careful to keep her grief in check. Her heart still burned, but her people needed her to walk a different path than that of revenge. She played her fingers along the bowstring, seeking comfort in its chill.
At key points throughout the Howling Abyss, gigantic spiked barricades of stone and iron were set into the walls by the Frostguard, many thousands of years ago. One day, when the Watchers reawaken, these meager defenses may buy some precious time for those above to prepare for the final battle.
Riot Universe · regional archive
EYES IN THE ABYSSRiot Games
EYES IN THE ABYSS
Warriors of the Keeper’s Lodge diligently patrol the locations of some of the largest known Watchers, or at least those closest to the icy surface. This particular beast is known as “the Pierce-Eye”, ever since it was skewered with titanic Mortis Stones dropped from the fortress high above.
Riot Universe · regional archive
MORTIS STONESRiot Games
MORTIS STONES
These sleek daggers of frozen granite, over a hundred feet in length, are weapons of last resort when a Watcher stirs from its slumber. The Frostguard have not needed to drop even a single stone in many centuries... but they stand ready to do so, whenever the alarm is raised.
Riot Universe · regional archive
RAIDERS AND REAVERSRiot Games
RAIDERS AND REAVERS
Death stalks the Freljord in a thousand guises—with fangs, blades, numbing frostbite, and bitter starvation. To survive is to fight every death, crush every threat, steal every advantage, and each new dawn brings a choice to the Winter’s Claw: do whatever it takes to survive, or die.
Riot Universe · regional archive
SEASONAL SETTLEMENTSRiot Games
SEASONAL SETTLEMENTS
During the months of summer raiding, warriors of the Winter’s Claw range far across the northern lands, taking and repurposing whatever they need. As winter approaches, they will ground their ships, establish temporary homesteads, and prepare to wait out the longer, colder nights until the thaw comes around again.
Riot Universe · regional archive
TAKE WHATEVER YOU NEEDRiot Games
TAKE WHATEVER YOU NEED
The Winter’s Claw rarely let anything go to waste. Their weapons might be steel looted from fallen enemies, or nothing more than sharpened wood and knapped flint. Thick fabrics and animal pelts give protection against the cold—adorned with the bones, tusks, and horns of their most prized kills.
Riot’s regional overview and place descriptions are preserved with attribution. Regional accounts describe their publication period; later stories can change the situation.