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The Legend of the Frozen Watchers presents the Freljord’s ancient history as a legend. · Riot Games
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Enter the Freljord
Ashe, Sejuani and Lissandra introduce the modern Freljord. This official companion shows the legacy of the ancient north, not a reenactment of the Three Sisters’ lives.
Character stories and introductions set in Runeterra.
The Freljord's history begins long before the rival tribes familiar today. Its oldest traditions describe a landscape shaped by beings whose arguments could become storms, broken mountains and changes in the seasons. Volibear, Ornn and Anivia belong to that older world. Mortals had to find ways to survive within it, negotiating with powers they could neither easily defeat nor ignore. The Three Sisters emerged in this setting, when creating a lasting human order meant challenging more than neighboring chiefs.
These accounts do not give us a complete, dated record of every early settlement. Some speak in the language of myth, others describe events through Lissandra's surviving memories. Read together, they establish the essential conflict: Avarosa, Serylda and Lissandra sought power and unity in a land where older powers already claimed authority. Their eventual victory over rivals would create obligations that no army could simply march away from.
Three ambitions, three losses
Each sister reached beyond ordinary mortal limits and paid a different price. Serylda's attempt to command the heavens cost her voice. Avarosa confronted the darkness beneath the world and lost her hearing. Lissandra challenged the wild magic of the mortal realm and was blinded. Volibear's own account identifies him as the god who struck the mortal sister before her army. These losses were not the end of the sisters' rise; they became part of the way later generations remembered it.
The three nevertheless combined their strength. That alliance matters because the tragedy was not born from three strangers pursuing unrelated schemes. They had fought together and helped establish the power they would later dispute. Their relationship gave Lissandra a reason to believe she could speak for them, and gave Avarosa and Serylda a reason to regard her secret decision as a betrayal of something they had built together.
The bargain beneath the world
Blindness changed how Lissandra explored the world. Through dreams she could reach places unavailable to ordinary sight, and there she encountered the Watchers. These beings belonged to the Void, whose relationship to existence is fundamentally hostile. They did not seek another province or a throne among mortals. Their coming threatened the continued existence of the world itself. To Lissandra, however, the contact also offered a way to acquire power beyond anything her enemies possessed.
Without securing her sisters' agreement, she made a bargain on their behalf. Extraordinary longevity and power would help the sisters and their followers, while they prepared Runeterra for the Void's arrival. The Iceborn were associated with that ancient exchange: people capable of enduring supernatural cold became a decisive force. Success made the bargain easier to defend in the short term. Its eventual cost was another matter. What looked like security depended on fulfilling a promise that would leave no ordinary future to enjoy.
The alliance breaks
Avarosa would not accept survival purchased through servitude. Serylda also resisted the fate being prepared for their world. Lissandra therefore found herself between sisters unwilling to submit and masters indifferent to human objections. She tried to delay the reckoning. The conflict became more than an argument about leadership: it concerned whether the strength that had helped unite the north would now be used to surrender everything beyond it.
The forbidden account known as The Legend of the Frozen Watchers places the final confrontation outside Lissandra's fortress. Avarosa and Serylda brought their forces to oppose her. The coalition included more than human warriors, revealing how far the sisters' influence had spread. Yet the account survives through a scribe loyal to Lissandra. Its details illuminate the catastrophe while its framing reminds us that even a preserved witness can serve the authority controlling the archive.
The arrival and the sacrifice
The Watchers arrived before the sisters could settle their dispute. The land broke open and beings from outside material existence forced their way into it. Their bodies did not behave like those of familiar creatures. The invasion exposed the scale of Lissandra's mistake: this was not an alliance she could renegotiate once her northern enemies had been defeated. The power crossing into Runeterra endangered everyone, including those who had helped prepare its path.
Lissandra responded by drawing on the magic around her and sealing the breach with True Ice. Her sisters and gathered allies were sacrificed in the act. The resulting prison stopped immediate annihilation, but it did not turn the event into a clean heroic victory. The same woman had enabled the disaster and prevented its completion. Understanding both parts is essential: saving the world did not restore the lives she spent, nor erase her responsibility for placing them in danger.
A Watcher lies beneath the ice of the Howling Abyss, pierced by enormous Mortis Stones. Official regional artwork showing the enduring threat beneath the Freljord.Riot Games
A prison that needs a keeper
The Watchers remained alive beneath the ice. Their sleep offered time, not a permanent solution. Lissandra's continuing work therefore belongs to the same story as the ancient sacrifice. The Dream Thief shows how she searches mortal dreams and confronts the imprisoned beings through that dangerous connection. Keeping them distracted demands repeated effort and leaves her exposed to powers she cannot fully master. The ancient event continues as a daily burden rather than ending at the moment the ice formed.
The Frostguard became the enduring institution surrounding that task. Gathering magical ice, finding Iceborn and maintaining the citadel connect religious authority with the containment of a real threat. Those responsibilities help explain the order's persistence, but they do not make everything done in its name benevolent. Preserving the world and preserving Lissandra's control have become entangled. Anyone approaching the secret encounters both a danger beneath the fortress and a system built to keep questions away from it.
Who gets to remember the sisters?
Lissandra and the Frostguard reshaped the historical record. Worship of the Three Sisters could be encouraged while knowledge of the bargain and sacrifice was suppressed. This was a struggle over political power as well as memory. A community that believes its rulers guard a sacred inheritance will understand obedience differently from one that knows those rulers helped create the catastrophe. The surviving legends are consequently evidence of resistance to a controlled past, even when their details remain uncertain.
Stories that Avarosa and Serylda would return survived that pressure. Lissandra treated alleged reincarnations as threats and acted against them. The important distinction is between the existence of these beliefs and proof that they are literally true. Freljordian people can organize their lives around a prophecy without the reader being required to accept it as settled history. That tension gives the sisters' legacy much of its continuing force.
The unfinished inheritance
Ashe's coalition carries Avarosa's name into the present, while Sejuani offers a competing vision of strength and survival. Their struggle is not a simple replay with the same people reborn. Each has a personal history, followers with practical needs, and decisions shaped by contemporary hardship. Lissandra watches both because their growing influence may upset the order she has maintained. The sisters' names remain politically powerful even among people who know nothing about the prison beneath the citadel.
The story therefore ends with a situation, not a resolution. The north is divided over the future while the consequences of an ancient decision remain beneath it. Cooperation, conquest and secrecy offer different answers to immediate danger. None has yet removed the deeper threat. The Three Sisters are foundational because their attempt to secure their world created a crisis that their descendants, followers and enemies are still living inside.
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Riot Games · Complete official biography
Lissandra · complete biography
In a time long forgotten, before the sands birthed and then swallowed Shurima, beings of old magic freely walked Runeterra. The borders between the mortal realm and what lay beyond it were hotly contested.
Into this dangerous and volatile age, Lissandra and her sisters, Serylda and Avarosa, were born. Each sought to harness the powers at war, and each paid a terrible price. Attempting to command the heavens above them, Serylda lost her voice to the first twilight. Avarosa faced the twisting dark beneath the world, and was deafened by its emptiness, waiting to consume all creation.
It was Lissandra who stood against the wild magic of the mortal world itself. For this defiance, the savage claws of a primal god raked across her eyes, blinding her.
Though each sister had lost a part of themselves, it was on the frozen fields of Lissandra’s many battles that they were able to unite and prevail. Together, they were unstoppable… but even a bond of blood could only weather so much.
With her sight taken, Lissandra chose instead to walk in dreams. As she navigated the fitful visions of those around her, she realized only she could see the darkness below for what it was: the lingering abyss promised not only an ending, but infinity. It was death, both dangerous and full of potential. Unknown to her sisters, Lissandra struck a deal on their behalf with the god-like entities she had communed with—the Watchers would grant them near-immortality in exchange for preparing Runeterra for the coming of the Void.
Lissandra concept art · official character artworkPublished in Riot Universe
The three sisters and their most powerful followers were named Iceborn. Those with this ability to withstand the worst of the numbing frost would be spared until the very end.
However, Lissandra’s sisters grew displeased. Avarosa argued that the only thing worse than death was servitude. Even Serylda bristled against what would become of the world they had fought so hard for. Caught in the middle, Lissandra tried to soothe her sisters’ concerns while appealing to the Watchers for more time, but the unknowable nothingness cared not for such platitudes.
The Void erupted into the mortal world in the far north, and with it, Lissandra’s hidden allegiance to the Watchers became undeniable. In that moment, her only choices were to let all the world be consumed, or to give up what she cared for most—Lissandra sacrificed her sisters and the allies they had gathered, entombing the Watchers beneath a glacial barrier of magical ice that could never be melted.
Lissandra soon discovered that even this elemental power was not enough. The monstrous beings she had frozen were merely slumbering, slowly tainting the True Ice around them into something darker. Now, they wandered through Lissandra’s dreams as easily as she had theirs, and always she would wake, terrified, professing her loyalty to the chilling eternity they promised.
Lissandra concept art · official character artworkPublished in Riot Universe
Ever the survivor, she gathered her remaining followers to venerate her and her departed sisters. If True Ice would delay the inevitable end of all things, then they had to gather as much of it as they could find, and scour the frozen lands for any of Iceborn descent to join their cause.
Lissandra and the first among her Frostguard did everything in their power to rewrite history, seizing all records of what had truly happened… and yet, rumors and prophecies persisted in myth and song. It was whispered that Avarosa and Serylda would one day return to unite the disparate tribes, and so Lissandra had any who were hailed as their reincarnations quietly killed. Even she retreated into the shadows, periodically renewing herself with the powers she had been gifted.
Like the threat that lies trapped beneath the ice, Lissandra has never been able to completely control her sisters’ legends. Whether from guilt or arrogance, her failure to eradicate their legacy has manifested once more in two powerful Iceborn—one an idealist, the other a conqueror—and now, between them, they lead many tribes within the Freljord.
Lissandra watches them carefully, seeking any opportunity to pit them against one another, all the while redoubling her own efforts to lock away the terrible secrets she has buried deep under her citadel.
And she must hurry, for the ice is beginning to melt.
Of all the tales of the old Freljord that have somehow endured into the modern age, there is one—and one alone—that can chill the blood of even the hardiest Iceborn.
The Frostguard do not tell it. Many of them do not even know it, in full.
By decree of the Ice Witch Lissandra herself, to perpetuate this forbidden legend is heresy against the true faith, and carries the penalty of death for any who speak it aloud. In all the vast libraries of the Frostguard Citadel, only a single written account remains—and that was penned by her most trusted scribe, many thousands of years ago. Few indeed are those individuals across Runeterra who know the truth behind the legend, and Lissandra can count on the fingers of one hand those who were there in person and might dare to contradict her…
It was in the final, dark days of the War of the Three Sisters that Avarosa and Serylda finally marched their warriors up into the mountains, to face Lissandra before the walls of her own fortress. They would not serve the otherworldly masters that she had pledged them to. This would be an end to it.
Frostguard Citadel · regional context from Riot UniversePublished in Riot Universe
The Ice Witch gestured to the armies they led, the great alliance that had finally brought these wild lands to heel. The mortal Iceborn were all but immune to the winter’s chill. The troll kings had roamed far across the tundra, amassing tremendous wealth from their conquests. Even the magnificent and terrible Balestriders, twisted far beyond their original form, moved now at the command of the Three.
All of this, Lissandra reminded her sisters, was because of the bargain she had made with the masters of the realm below—the beings she knew as Watchers. It was they who had revealed to her the primal secrets of the world. It was they who would have the final victory.
And it was then, at the height of this bitter confrontation, that the Watchers finally came to Runeterra.
The ground split open, swallowing thousands of warriors into the abyss beneath it, before the first of the dread things heaved itself up into existence. It was new to the material realm, bewildered by such notions as form and constancy, and began immediately to rail against them. In a foul riot of unchecked metamorphosis, it sprouted horns, and patches of fur, and its colossal tentacular limbs grew into jointed humanoid arms with fingers that clawed the bare rock of the mountainsides. Worst of all, other Watchers were following closely in its wake, wracked by horrifying transformations of their own.
True Ice · regional context from Riot UniversePublished in Riot Universe
It might be fair to assume there was a battle, that the Iceborn rallied behind Avarosa and Serylda to fight back the darkness—but in truth, it was Lissandra who ended it. She saw these abominations now for what they were, and knew what had to be done.
Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it. Vast plumes of freezing vapor howled through the chasm, and those mortal warriors who managed to escape were driven to insanity by what they had witnessed.
This, then, is not only the legend of how Lissandra saved the world from destruction, but also the only first-hand account of the martyrdom of Avarosa and Serylda.
And may the Three have mercy upon all who read it.
The Ice Witch does not sleep in her citadel. She sleeps anywhere, and everywhere, and nowhere. Sometimes all at once.
The cavernous place where she now chooses to lay her body down for a few hours could hold a thousand fortresses. A veritable sea of True Ice stretches from underground horizon to underground horizon. They are not the horizons of the tumultuous world above, but closer—much closer—to an entirely different kind of madness.
She visits this place often, and always by herself, but she is never alone.
Some called them monsters. Some called them gods. Regardless, the vast shadows that slumber beneath the icy blanket can only dream. Lissandra checks in dutifully. Makes sure their bedding is comfortable.
The Watchers must not awaken.
She lost her eyes long ago, so it is her mind that traces their sleeping forms. What she sees has always chilled her beyond the concerns of flesh and bone, so that she no longer shivers at the touch of ice against her skin.
When she is down here, her blindness is a blessing. It is horror enough to feel their presence. To walk in their dreams. To know what it is they desire for this world.
And so, she must keep them dreaming.
One of them has begun to stir. Lissandra sensed it with the last new moon, hoping against hope that it would settle itself once more—but now its abyssal intelligence squirms against the others, growing ever more restless.
She removes her helm. Her ceremonial robes fall around her ankles, and she pads out across the frozen emptiness beyond.
Lissandra splays her fingers across the ice. Her hair hangs over her face, hiding the lines of age, and the scarred ruin of her empty eyes. She learned long ago the secret ways to walk in dreams, to traverse the impossible distances of this harsh land in moments, back and forth a hundred times before each new dawn. Sometimes, she forgets where her physical body is.
Her mind drifts down, now, through the barrier. She muses briefly at the thickness of the True Ice. To place the entire burden of faith upon glass is pure folly, and yet there is no other choice.
On the other side, the Watcher is all teeth and darkness and chittering, frustrated anticipation.
It is bigger than a mountain. Is it one of the small ones? Lissandra hopes so. She has never dared probe the defenses of the largest—the ones that seem able to devour gravity and time itself, eaters of not only worlds, but entire planes of reality. They make her feel very small and insignificant, like a single mote of frost in a blizzard.
She focuses on the great and terrible creature before her.
Its dream becomes hers.
Another Lissandra waits for her there, in the dreamscape. This ageless being towers behind a black sun, the strands of her hair floating into the heavens, her eyes whole, crystal-blue, and shining all with the celestial energies of the world’s final dawn.
She is beautiful. She is a goddess. She is struggling to press the sun down below the horizon.
The fiery black orb fights back, trying to rise again. It burns the goddess’ fingers.
She sees long un-shadows falling over mountains blanketed with frozen ashes. This land is a mockery of the Freljord, devoid of all life and magic…
Life. Life is the key. The living souls of the Freljord, this icy land that Lissandra once offered in sacrifice to the beasts below. She leads the stirring Watcher away from its own dark thoughts, as gently as she can, and tries to soothe it with the dreams of others.
The tribe is split across three camps. It is this way because the Iceborn warmother decrees it so. To hedge against an assassin’s blade, she says, so that none will know in which tent she slumbers.
Glacier underfoot, stars overhead, the priest marks his observations on a fold of cured elnük skin by candlelight, upon an icy outcropping. His hand is steady and bold. He must send his notes each night to the Frostguard Citadel.
He wonders, does power mask paranoia? Does—
He sees his breath, and knows that he is not alone. Shame constricts his throat. Dutifully, he reaches for a strip of cloth to honor Lissandra, greatest of the Three. After all the oaths he spoke, only her gaze could ever bring such a chill to his heart.
“Do not bind your eyes,” she says, emerging from the night’s shadow. Her voice is steady and cold.
“Forgive me,” he says. “I am late. My reports are—”
“It is not your words I seek. You are dreaming. I need you to listen. Listen to the ice.”
The Frost Priest’s eyes widen at what he hears. The ice hungers.
No. Not the ice. Something… beneath it?
“What does it mean?” he asks, but Lissandra is gone.
The priest awakens. He ruminates on the dream. He pledged to serve, freeze, and bleed blindly. He reaches for the strip of cloth, and binds his eyes.
Before dawn breaks, he is miles away from the warmother and her three camps.
And Lissandra drifts away into another’s dream.
Seven ice-hawks take flight across a blue sky, scattering the frost from their feathers. The dismal fang of a mountain looms over a beach of rounded gray stones, descending into the shallows of the sea.
The little girl—no one remembers her name but her—walks alone.
She picks up a crab. It’s black, with square eyes swiveling atop its head. She holds it carefully, its legs tickling the palm of her hand.
She looks up to see a chunk of ice floating in the dark water, carried to land on near-frozen tides. It bumps onto the rocky shore and begins to melt. Inch by inch, it shrinks away to reveal the form of a woman curled in a cradle of ice, a thing born of winter.
The girl drops the crab.
Lissandra arises from the breaking waves like a—
“WITCH!” the girl shrieks. A gale of ice and snow and searing cold bursts from her mouth.
The witch vanishes, and only the little girl crying a blizzard remains.
She wakes with a start beside a dying fire, surrounded by other sleeping children. They are the ones orphaned upon the Freljord’s reddening snow. A stern-looking woman watches over them, an axe strapped to her back. They all know she would die for them.
An ember pops from the hearth, landing in the shabby furs at the girl’s feet.
The Dream Thief · original publication artworkRiot Games
She touches it with her finger. It freezes solid in an instant.
Already walking into another dream, Lissandra knows to watch this child. She is Iceborn. Perhaps a new weapon for the war to come.
Or a new enemy.
High up in the mountains, it is not the deep cold that has laid this poor traveler low.
It is his own ignorance.
He hunches in a shallow cave. He hums because he can no longer sing the songs of his youth to comfort himself. He cannot bear to inhale the icy air. His beard, white with frost and frozen snot, makes it painful to open his lips, now blue and cracked. He cannot feel his legs, nor his hands. He no longer shivers. He is too far gone.
He has surrendered. The freeze will take his heart, and then it will be over.
It’s not the end he desired. But he feels warm. Free.
“To the fair lands! To the sunshine!” The lyrics slide dully around his brain. Instead of snow and ice, he sees green pastures. He can feel the summer breeze in his hair.
Lissandra approaches the man from the back of the shallow cave. She can see the death in his fingers and toes, spreading slowly. He will not awaken again. This will be his final dream.
She places a hand on his shoulder. No one should have to be alone in their final moments.
“Your people are waiting for you, friend,” she whispers. “Lay down in the long grass. I will watch over you while you rest.”
He looks up at her. He smiles, and nods. He looks younger.
Then he closes his eyes, and drifts away.
Lissandra remains on the edge of his dream, until the dream is no more.
War cries and death screams drag Lissandra south. She can smell blood and fire on the wind, and the sharp tang of angry steel. Grass grows here, where the thaw happens. It is not a sunny pasture, but it is the closest thing that most tribes of the Freljord will ever know.
The dream spins, and distorts. Her knees feel like they will buckle, if that would have any meaning. She steadies herself against the upright timbers of a burning hut.
The flames do nothing. They are not real.
A shadow falls over her.
“Long have I waited for this day, witch!”
Surprisingly, it is one of the Avarosans—a great red-haired brute, his neck bulging with strained arteries. He hefts a notched sword over his head. The bloodlust is plain in his eyes, as he imagines victories he will never see in his lifetime.
Nonetheless, he is ready to deliver the final, cleaving blow to his sworn enemy.
Lissandra has lost count of how many times she has died in someone else’s dream. Each time, a piece of her drifts away, never to return.
No. Not again. Not this time.
Great claws of ice close around her to form a shield, entombing her. The warrior’s blade does not even chip the surface. He staggers back, roaring defiantly as he—
Let him awaken, and believe himself the hero who drove off the Ice Witch. It was only a dream. The Avarosan tribes will fall… just like the treacherous harridan from whom they took their name.
And Lissandra has more pressing concerns.
The eye of the storm is most ferocious in the Freljord.
The gale roars. Lightning flashes. Even snowflakes can draw blood.
Lissandra finds the spirit walker channeling this elemental fury. His trance is much like a dream—a bridge between worlds. The storm is a prayer, a direct line to the Ursine’s demi-god master.
Lissandra would spit. That hateful creature is one of the few memories she could not purge from the Freljord, no matter how hard she tried.
Lightning strikes the shaman multiple times. A toothy maw stretches his jawline. Fingernails blacken into claws. It is neither man nor bear, but something else entirely. All its life will be much like a dream. No sleep. No joy. Only the storm. Lissandra edges closer, looking for anything she can use in the roiling madness.
Then the shaman’s frightful gaze snaps to her, and she finds herself face to face with an avatar of the Volibear himself.
Without thought, Lissandra lashes out with cleaving spikes of True Ice pulled from the earth around them. She tries to snare the creature’s limbs, to slow it for even just—
Dark blood stains the snow. Thunder rolls around the distant peaks. The twisted shaman falls to his knees, his body torn between the shape of what he was, and what he might have become. It is a kindness, really, for his mind is still mostly his own.
Other eyes shine out from the storm. These shapechangers are not the threat they once were. They are a battle for another time.
For now, their delirium will serve well enough.
Lissandra warily circles the Watcher beneath the ice. She can see her own tiny body on the surface above them—her pale, corpse-like flesh is almost as white as freshly driven snow.
The beast is barely aware of her presence. It is like some monstrous, mewling newborn.
In the dreams of the Watchers, there is nothing.
And more nothing. And more nothing. A horizon of nothing, framed by mountains of nothing. Above all that nothing? A sky of nothing, with dense clouds of nothing.
In the face of all of that nothing, Lissandra fights to remain… something.
The abyss yawns around her. She watches the black sun devour her avatar, but no matter how much it pulls into its maw, there is always more for it to eat.
Lissandra · Riot Games character illustrationRiot Games
She screams, and explodes into dark fractals that divide into billions of Lissandras—every one of them screaming. Against all the nothing, the sound is barely even a whisper, and yet even that is enough to rattle the dream to its very foundations…
Her barely conscious body traces glyphs on the surface of the True Ice barrier. It is an old spell, born of a fire now long extinguished. She scrawls in spasms and convulsions. Her movements are desperate, jerking, clumsy.
Only a shred of her spirit remains in her body.
And then, in a rush, most of her returns. She vomits watery bile onto the ice, and curls up as it freezes around her.
Below, the writhing shadow sleeps again. It dreams of eating her for a little while longer, and that dream buys it the only measure of peace its kind ever seem to desire.
Peace. It is something Lissandra never experiences. Not anymore.
She dresses herself, and returns to ascend the worn steps. The Frostguard await her leadership and guidance. She will find no peace in this life.
That is a small price to pay, to keep the beasts slumbering.
Dreaming.
Gnawing.
Blistering winds lash the orphaned Iceborn’s cheeks almost bloody. Her nose went numb an hour ago—or was it two? It doesn’t matter. Nothing matters, because whenever she closes her eyes, she sees the witch.
Silhouetted against the never-setting sun, the woman rides a beast of ice, bone, and dark magic, and dazzles in a gown of freshly-fallen snow. The horned helm that covers her eyes gives the impression of her head rising out into the stars.
Parched black lips part to offer horrific prophecies.
“Reathe, I see you.”
The Ice Witch has never failed to make a dramatic entrance into Reathe’s dreams.
“The darkness grins,” she continues, “and says to me ‘Ice and lies make desperate tools’. I implore my hand to curl into a fist! To pluck out the ever-watchful eye! To impale it upon a spike of ice! Before the wind howls its song only to the widening abyss…”
Reathe’s eyelashes have frozen shut. Now, it hurts to tear them apart. But she must. The longer they’re stuck together, the harder it will be to break them open.
She cries out, and feels hot blood trickle down her cheek. She fogs a piece of ice with her breath, and rubs it until she can see her reflection. The split in the corner of her eyelid is not too bad.
But in that reflection, she sees she is not alone in her sheltered cave.
An emaciated man shivers at the entrance, with early morning light casting its blue tint over his face. Then Reathe realizes this is no fanciful illusion. The man’s skin is blue, and translucent. His movements are haggard and stiff, as though he’s trying to reawaken his failing joints.
“It’s cold,” said the haggardly man. “I knew this as I lay dying.”
Reathe skitters backward on her palms and heels, away from him. “I have no food,” she calls out, hating the fear in her own voice. “Little shelter. There is nothing for you to take from me.”
The man tilts his head.
“I am of no hunger. No shelter shields me. I saw this cave, and you… as her frost clouded my eyes. Our paths are like rivers meeting. I knew this as I lay dying.”
“Died often, have you?”
“Just the once was enough.”
“You…” Reathe hesitates, unsure of herself in that moment. “You saw the witch, too?”
“No. But I hear the witch in my veins… in every moment, with every beat of my once-still heart.”
He holds out his blackened hand to her.
“There are others, little Iceborn. Others we must meet. And there are many miles to tread in each other’s company.”
“And you knew all this as you lay dying?”
“Death reveals much, little Iceborn.”
Reathe stands slowly. Warily. “Who are you?” she asks.
“I am no one anymore. I am but a passenger in my own body. My name is frozen over. But you may call me… Shamble, and I shall call you…?”
“Reathe, of the Narrow-Foot Clan.”
“Then come, Reathe, Iceborn of Narrow-Foot. The others are near.”
She does not move. “And who are they?”
The spires of the Frostguard Citadel rise from the frozen landscape. Waves of magical aurorae—greens, and pinks, and blues—dance in a sky that is almost always night. The stars twinkle eternally here, in the coldest and cleanest air.
Few know how to find this hidden fortress. There are many in this world who would raise an army, and raze it to the ground. Those who do find the citadel rarely leave on their own terms.
Even so, five weary figures trudge down from the rocky mountain pass, through the hidden wound in the very fabric of the Freljord.
They seek the Ice Witch. Like so many others through the centuries, they each met Lissandra in their dreams… but now they each feel something else, deep inside.
Something beneath the ice. Something dark, and empty.