Ashe, Sejuani and Tribal War — official Riot artwork

Regional history · Freljord

Ashe, Sejuani and Tribal War

A chronicle of two leaders whose rivalry defines the future of the north.

14 min read ◆ Explanation + complete official texts

Artwork · Riot Games

The Harder Path centers Ashe’s approach to leadership in the Freljord. · Riot Games

Watch before you read

See this world in motion

Official videos · play here

Animation · Riot Games

Enter the Freljord

Ashe, Sejuani and Lissandra introduce the modern Freljord. This official companion shows the legacy of the ancient north, not a reenactment of the Three Sisters’ lives.

Character stories and introductions set in Runeterra.

Watch on the official channel ↗

Cinematic · Riot Games

Still Here: Season 2024 Cinematic

Official companion about this region or its characters. It is a separate work and may depict another period.

Season films revisit different characters and moments. Release order is not the order of events.

Watch on the official channel ↗

Cinematic · Riot Games

Tales of Runeterra: The Freljord

Official companion about this region or its characters. It is a separate work and may depict another period.

Short stories introducing the regions of Runeterra.

Watch on the official channel ↗
More official videos (1)

Cinematic · Riot Games

Trials of the Poro

Official companion about this region or its characters. It is a separate work and may depict another period.

Character stories and introductions set in Runeterra.

Watch on the official channel ↗

The Rune · regional history

Ashe, Sejuani and Tribal War

A rivalry with a shared past

Ashe and Sejuani were not born as abstract representatives of two philosophies. Their relationship began before they became the leaders through whom much of the Freljord now understands its political choices. Their biographies place family expectations, childhood hardship and a damaged bond behind the later rivalry. This personal history gives their disagreements a weight that a simple map of opposing territories cannot explain.

Both had to inherit communities shaped by losses and difficult models of leadership. Becoming a warmother meant answering for people whose survival could not wait for ideal conditions. Their choices diverged because they drew different lessons from what had hurt them. One sought to escape the repeated cycle of tribal violence; the other refused to allow weakness or abandonment to endanger her people again.

What Ashe is trying to build

The Avarosan coalition brings together tribes around the possibility of a more cooperative north. Ashe's legitimacy is strengthened by the old name of Avarosa and by the exceptional weapon she carries, but symbols do not perform the work of government. Allies need reasons to stay, resources must be shared and the promise of peace must survive encounters with enemies who do not accept it.

Winter’s Claw raiders take food, weapons, and shelter in a struggle to survive the northern cold.Riot Games

Her bond with Tryndamere connects that project with people who have already suffered catastrophic violence. His need for vengeance and her larger political hopes do not always point in the same direction. Their alliance demonstrates both the usefulness and the limits of personal loyalty: affection can strengthen a coalition, but it does not remove every disagreement about what security requires.

What Sejuani refuses to risk

The Winter's Claw asks its leader to prove strength in an unforgiving environment. Sejuani's approach offers clear answers: endure hardship, strike decisively and do not rely on the goodwill of outsiders. These expectations sustain loyalty among followers who see hesitation as a threat. They also make compromise costly, because a concession can be interpreted as surrendering the very quality that justified her leadership.

Cover art for A Death Knot, a Sejuani story of the Winter’s Claw.Riot Games

Udyr's connection with the Winter's Claw adds another dimension. The spirits and older northern traditions are not decorations around the war; they shape the people advising and fighting beside Sejuani. Her struggle with Ashe therefore concerns different networks of belief, obligation and practical survival. Neither leader acts alone, and neither can change her people's expectations simply by changing her mind.

A third power behind the rivalry

Lissandra benefits when potential rivals remain divided. The Frostguard's authority and its control over the past give it tools that differ from the armies of either warmother. The relationship between Ashe and Sejuani consequently unfolds within a larger political field. Their quarrel is personal and immediate, while Lissandra's interests reach back to the Three Sisters and the continuing threat beneath the ice.

There is no settled ending in which one vision has resolved the Freljord's difficulties. The conflict remains compelling because both the material pressures and the damaged relationships endure. To follow it, watch what each leader asks her followers to sacrifice, which alliances she can sustain and whether inherited stories create room for change or make another war seem inevitable.

End of this reading

Read the source stories

Complete official texts

These editions keep the publisher’s wording. Their events and publication contexts may differ.

2 readings

Lillian Herington · Complete story

The Harder Path

Published 2019-01-08

The colossal brazier flared to life, its flames reaching high into the air. In times past, the gathered tribes would use this as the mark of the festival’s beginning.

The harvest festival had always been the largest celebration of the year for the tribes, and one of the last before winter set in on the plains. As the fire was lit, cheers should have echoed up the frozen slopes of the mountains, calling down blessings from the Three Sisters. Now, though, the mass of gathered Avarosans remained silent as they turned away from the flames to look up to the stage where Ashe stood.

She let her eyes roam over them. No festival had ever seen so many gathered together, and she knew they had come to see her.

She grabbed her bow and unslung it, the now-familiar piercing chill of the True Ice surging through her body. The cold was still painful, even after all her time with the weapon—but now she welcomed it, using it to focus and block out distractions. She lifted her gaze from the crowd to the roaring flame, and took a deep breath as she pulled back the bowstring. All other sounds of the festival faded.

A crystal arrow of pure cold formed, beckoned forth by the deep magic coursing through the bow. Ashe held her breath as she let it continue to channel magic through her arms. The temperature on the stage plummeted, frost creeping out from beneath her feet.

When the cold threatened to finally overwhelm her, she released her breath and let the arrow fly.

It arced high over the crowd, and slammed into its target with a deafening crack. In an instant, the brazier was frozen over, the dancing shapes of the fire enveloped by the spreading ice. The setting sun shone through the crystalized flames and onto the crowd below, and finally the cheer broke out. The crowd invoked the blessings of the Three—Lissandra, Serylda, and Avarosa herself, reincarnated in Ashe.

Ashe kept her address short.

“Avarosans! Never before has a harvest festival seen so many. Sit with your kin from across the snows—we are one family now. Eat, drink, and enjoy!”

She smiled as the crowd cried out her name. She raised her bow high, and the cheers rose higher in response.

Inwardly, she grimaced. As so often, she wondered if it was her leadership that drew them all together, or the weapon she carried. It was the symbol of Avarosa, and many in the Freljord believed that, as its wielder, she was Avarosa reborn. Ashe slung the bow over her shoulder and shook the thought. Why they joined wasn’t as important as what they had become. She hopped off the stage and moved into the crowd as they dispersed to feast-laden tables.

The boisterous tribes mixed together, sharing food, drink, and tales of hunts past. The Stonepicks described the warm yet treacherous southern mountains. Ashe cheered with the others when the Red Snows recounted the defeat of the Noxian warbands that had tried to advance inland from the coast. A warrior from the Ice Veins, storied blizzard walkers one and all, clapped Ashe on the back as she passed, sending a strange chill through her.

True Ice · regional context from Riot UniversePublished in Riot Universe

All these and more had responded to her call and joined the festivities. All had pledged themselves to the Avarosans, and each tribe needed her to be something different. A prophet, a savior, a mediator. A Warmother.

Ashe would be them all if she could.

As she neared the far end of the feast, though, she froze. At the last table, sitting somber and removed from the rest, was a group of Iceborn that she knew all too well—the Snow Followers, vengeful zealots who had slaughtered a whole tribe only months ago.

A tribe whose only crime had been joining the Avarosans.

A large woman, doubtless their leader, rose and approached Ashe. “Warmother Ashe, Avarosa’s chosen, wielder of Her divine bow. My name is Hildhur Svarhem, truthbearer and Warmother of the Snow Followers.”

Ashe imagined the sight of the scorched huts again, the screams of her people dying in agony, and her fury ignited. The crowd around them quieted as Hildhur continued, whispers spreading quickly. All gathered had heard of what the Snow Followers had done.

“We swore an oath that no faith-traitors would ever again follow those falsely claiming to be Avarosa reborn. Your warriors fought bravely, but not well.” She unslung a large war-axe from her back, its blade coated in a thin but clear layer of True Ice. A true Iceborn, she bore the discomfort of the weapon’s chilling effect silently.

Ashe measured the woman’s wide stance, counted the few steps between them. Dried blood matted Hildhur’s armor—more Avarosan blood? Ashe’s muscles tensed as she prepared to move. She was ready for any attack.

What she was not ready for, however, was for the Warmother to kneel, lower her head, and offer up the war-axe with both hands.

“Forgive us, Warmother Ashe. I did not know then what I do now. I came to challenge you before all your followers, to unmask you as a false prophet. But the magic you wield is beyond any I have ever witnessed. None can deny that She speaks through you. I offer you my axe, Joutbane, and my head. Spare my people, that they may prove their worth by hunting, farming, and dying in your name.”

Each of the gathered Snow Followers followed their Warmother’s example, kneeling in deference.

Ashe pencil and paper · character artwork, not a reconstruction of this scenePublished in Riot Universe

At once, voices from the crowd called for vengeance. “Death to the raiders!” they cried.

Barely more than smoldering ruins when Ashe had arrived, the skeletal remains told the story of a village surrounded. The few warriors had been easily identified, for their bodies were untouched by fire, but hacked down and left for the crows. The rest of the tribe had hidden in their homes, praying for mercy, or simply a quick death.

They received neither…

Eyes welled up with fury, Ashe reached for the axe. She would take Hildhur’s head, as a warning to any who would—

As her hand clasped around it, and the True Ice sent the familiar spike of cold through her arm, Ashe felt her bow beginning to radiate against her back. A slow, chilling pulse, like a winter breeze.

Her mind calmed.

“Stand, Hildhur,” she said, looking down at the war-axe.

Hildhur rose, furrowing her brow in confusion. Ashe met her probing gaze.

“The Snow Followers have shed the blood of my tribe, and they are my enemies,” she continued. “But you have shown humility and remorse, here and now. You are not the Snow Followers any longer—from today forward, you are Avarosan, and that makes you family. You have nothing to fear from me, cousin.”

She thrust the war-axe back into the woman’s hands, and the tension in the air broke. Soon enough, the celebrations were underway again, the joyous feelings redoubled by forgiveness and mercy. Ashe walked to everyone seated at the table, welcoming each in turn.

As she turned from them and walked away, she was careful to keep her grief in check. Her heart still burned, but her people needed her to walk a different path than that of revenge. She played her fingers along the bowstring, seeking comfort in its chill.

She would be better. She must.

End of this reading

Open this reading on its own · Original publication · Riot Games ↗

Odin Austin Shafer · Complete story

A Death Knot

Published 2021-12-13

Sejuani slammed the axe into the tree’s trunk. It had taken her five hits to fell it, and hacking down a dozen trees had winded her. Iceborn were strongest in the cold, and the southern heat was sapping her strength.

Her weary reavers cheered. Though only a hundred strong, their roar echoed off the hills.

The time for stealth had passed. The southerners had gathered an army of many thousands and were less than a half-day behind. On the surrounding hilltops, enemy scouts watched.

The main body of Sejuani’s forces were in the far north occupied by the summer: fatting herds, fishing, and hunting. She had scattered small war parties along the Demacian border to destroy towns, burn crops, and wreck keeps. Hoping, when winter came, her full horde could smash through these weakened lands and raid further south.

Scarmaiden Kjelk approached Sejuani. Like the rest of the raiders, she rode a drüvask, a boar-like creature larger than any ox.

“Warmother, enemies gather on the other side of the river!” Kjelk said, bringing her monstrous mount to a stop.

“Show me,” Sejuani replied, leaping onto her own drüvask, Bristle. He was twice the size of his peers and as wide as a mammoth.

Together they rode down the hillside, passing warriors lashing the logs into rafts. She followed Kjelk along the riverfront until sweat dampened their mounts’ backs.

Downstream of a waterfall, just three hundred paces across the river, Demacian skirmishers were exiting the forest that had hidden them and climbing down the bare rocks. It was an advanced flanking force of a few hundred archers and spearmen. They spotted the two Freljordian women on their drüvasks, but continued on their path.

“Svaag!” Sejuani spat at the flowing water in front of her. In winter, bogs, lakes, and rivers like this one became frozen highways for her fast-moving warbands.

A horn sounded, and Sejuani needed no scout to tell her that the main force of the enemy army had arrived. She turned and could see their armor glimmering on the hilltops behind them. The Demacians’ plan was clear.

If her warband tried to cross the river on rafts, the enemy skirmishers would rain missiles onto them, cutting her numbers in half. Then, using the high ground just beyond the riverbank, the spearmen would be able to hold her survivors long enough for the main force to catch up and overwhelm them.

Bitter and raging, Sejuani kicked Bristle onward and the giant beast ran, crashing through underbrush and shallows back to where the rafts waited.

Sejuani in action black and white · character artwork, not a reconstruction of this scenePublished in Riot Universe

Most of the warriors had already spotted the enemy forces and were preparing to flee along the river’s edge. A fear had gripped them—not of battle, but of the trap the southlanders had sprung.

“The enemy will send riders to block off any escape along the riverside. We cannot stand against the army coming down from the hills. We must cross. Now,” Sejuani commanded.

Sejuani took a small piece of wood wrapped in leather, no larger than her thumb, and slipped it into her mouth. Then she uncoiled her great flail, Winter’s Wrath. Each link of the weapon’s chain was as large as a man’s hand. At the chain’s end hung a massive shard of True Ice, the largest most had ever seen. Misty vapor rose from its magical cold.

Sejuani clamped her teeth down on the leather-wrapped stick to resist the pain of the weapon’s magic. For wielding True Ice always had a cost. Its cold frosted her arm, sending her into agony. Her eyes watered and tears froze like diamonds on her cheek. Yet all her warriors saw was a grimace of certainty and rage. She swung the weapon around her before crashing it into the water.

A bridge of ice formed, but—as she had expected—it immediately broke apart in the warmer currents. It could not hold her war party.

A few arrows began to fall from the other side of the river, archers testing their range. Few reached land, but she could hear the southerners’ jeers.

Sejuani set Winter’s Wrath back, spat out the stick, and removed her helmet. Then she unwrapped the wolf-gut twine on her wrist. Seeing this simple act, her men roared in approval.

A barking chant began. The warriors, no longer afraid, knew now they were witnessing something special. Sejuani was making the most sacred oath of her people.

She would tie a death knot.

She uncoiled her braids and deftly ran the wolf-gut through her hair. She wondered how many times she had taken a death oath. A dozen? More than any warrior known. Eventually she would fall or fail. Would it be today?

Arrows began to hit the shore around her as she bound the knot. A few of her warriors fired bolts back at the enemy, but the wind was against them.

“I am Sejuani, Warmother of the Winter’s Claw! I am the Winter’s Wrath! I am the Flail of the Northern Winds!” she cried as she tied the last triangular knot into her hair. “Even in death, I will hold the riverbank until you safely cross. This is my oath! I see the Wolf. And my fate… is tied!”

Her warriors cheered, voices growing hoarse as they tried to hold the sound longer. Many had eyes wet with emotion, for Sejuani had sworn to save their lives, even at the cost of her own.

Sejuani · Riot Games character illustrationRiot Games

She did not need to give them any further orders. They readied their weapons and climbed onto rafts. They would cross as quickly as they could—and perhaps they might arrive in time to save her.

Sejuani placed the leather-wrapped stick back between her teeth. She ran her fingers through the wiry hair on Bristle’s neck, who needed no oath or words to understand her intent. He grunted and turned to face the water.

Again she grabbed Winter’s Wrath and swung it. Exhausted, in pain, and sweating in the heat, Sejuani brought it down onto the water…

A bridge of ice formed as Bristle charged. The ice cracked and tilted, but her steed somehow ran true.

Arrows fell; not the few exploratory shots from before, but a black rain. Sejuani held her shield high, though a few still stabbed her shoulders and thighs. Dozens pierced Bristle’s hide.

Then, barely halfway across the river, the bridge collapsed, and they were in the water.

Bristle struggled. Desperately, he tried to hold them above the surface. Still the arrows fell. The distant shore was gone. All Sejuani could see was a rain of black bolts and the water red from Bristle’s blood.

The great beast was screaming—with a sound like a thunderstorm and a baby wailing. Bristle sputtered. Without thinking, Sejuani leaned over, protecting his torso with her own. Her shield covered his face to ease the mount’s suffering.

It was then she thought, Perhaps our death comes today.

Suddenly, Bristle found his footing in the shallows. Instead of drowning, the great beast made huge splashing strides onto the riverbank.

Sejuani stood in her saddle and swung her flail in front of her, releasing an explosion of ice. The blast cut apart a dozen unarmored archers. Bristle gored and trampled another two. The others ran from her, back uphill, seeking cover behind the spearmen who formed a shield wall to block her next attack. More missiles would rain down and the spearmen would charge her in mass momentarily, but Sejuani grinned, knowing the archers had lost their opportunity.

She looked back to see her own warriors crossing, unharried by the barrage she had just weathered. Sejuani still did not know if she would survive this day, but she had not failed her oath or her people…

And that is what mattered.

End of this reading

Open this reading on its own · Original publication · Riot Games ↗

Their lives are a separate story

People in this history

The source archive

Sources & further reading

The Rune’s original account, with separately captioned official illustrations. Sources distinguish regional history from individual biographies.

  1. Freljord · Riot Universe ↗
  2. Riot Universe · ashe ↗
  3. Riot Universe · sejuani ↗
  4. Riot Universe · tryndamere ↗
  5. Riot Universe · udyr ↗
  6. Riot Universe · lissandra ↗
  7. Braum · biography ↗
  8. The Harder Path ↗
  9. A Death Knot ↗
  10. A Smoldering Coal ↗
  11. Enter the Freljord ↗
  12. Still Here: Season 2024 Cinematic ↗
  13. Tales of Runeterra: The Freljord ↗

The Circle of Runes

What did this story leave you wondering?

Bring a question or a theory to the readers in the Circle.

Discuss this reading ↗

Official publication

This loads the publisher’s website. If it does not display, use the direct link. Open the original in a new tab ↗