Ruination: Book Trailer
The official novel trailer introduces Kalista, Viego and the tragedy behind the Ruination.
Trailers for stories told in books and narrative games.
Watch on the official channel ↗
Regional history
A cursed archipelago haunted by the Ruination, Black Mist and trapped souls.
Shadow Isles · official regional illustration · Riot Games
Watch before you read
The official novel trailer introduces Kalista, Viego and the tragedy behind the Ruination.
Trailers for stories told in books and narrative games.
Watch on the official channel ↗A short account of a Harrowing; use to explain the Mist reaching beyond the Isles.
Watch on the official channel ↗Kalista’s pact and vengeance; a character-focused companion to the surviving spirits.
Watch on the official channel ↗The haunting of the Shadow Isles in a short visual story; not a reenactment of the original Ruination.
Watch on the official channel ↗Official companion about this region or its characters. It is a separate work and may depict another period.
Films from the 2021 event. Its adaptations do not portray every detail in the same way.
Watch on the official channel ↗Official companion about this region or its characters. It is a separate work and may depict another period.
Character stories and introductions set in Runeterra.
Watch on the official channel ↗The Rune · regional history
The Shadow Isles were once the Blessed Isles, a living sanctuary sheltered by pale mists. Maokai's cultivation helped fill the land with forests, while human scholars later built Helia into a center of magical knowledge. The Waters of Life offered extraordinary healing, and religious practices joined care for the living with proper rest for the dead.
Their isolation limited access to gifts and dangerous relics alike. It did not make every inhabitant virtuous: Thresh concealed cruelty within a custodian's role, and Yorick experienced rejection despite his ability to guide spirits. The lost society had real flaws, but also forms of care and knowledge whose destruction cannot be measured only through the fall of its monuments.
Kalista reached the islands seeking a cure for Queen Isolde, but returned to Camavor too late. Viego refused to accept that healing waters could no longer help his dead wife. His expedition became an invasion when the guardians denied him resurrection. Kalista resisted the order to kill them, and Hecarim betrayed her. Thresh then helped the king reach the sanctuary.
Isolde's tormented return and the collision between Viego's enchanted sword and the sacred waters unleashed the Ruination. The mists blackened and the land's inhabitants were trapped in unnatural forms of existence. The catastrophe did not simply leave a graveyard. It created a place where memories, cruelty and pain could persist without the release that death would normally bring.
During Harrowings, the Black Mist carries its danger into living communities. Bilgewater's defenses and the Sentinels of Light's struggle show the regional disaster becoming a wider history. Thresh's collection of souls, Kalista's vengeance and Hecarim's spectral violence follow different impulses. The inhabitants of the Mist cannot all be reduced to one obedient army with one purpose.
Viego's much later return renews his pursuit of Isolde and brings the curse into a wider confrontation. Senna, Lucian and Gwen carry histories that challenge his claim over the lives he treats as means to recover her. That later conflict is separate from the original destruction of Helia, and its outcome does not automatically return the islands to their former state.
Yorick and Maokai survive through uncorrupted sacred water and refuse to abandon their home. One seeks freedom for souls; the other fights for the land's return to life. Their persistence gives the region a future beyond endless horror. Read the ruins as evidence of what was lost, then follow the survivors who insist that the loss should not be the final condition of the place they once protected.
End of this reading
Riot Games · complete regional overview
This cursed land was once home to a noble, enlightened civilization, known to its allies and emissaries as the Blessed Isles. However, more than a thousand years ago, an unprecedented magical cataclysm left the barrier between the material and spirit realms in tatters, effectively merging the two… and dooming all living things in an instant.
Now, a malevolent Black Mist permanently shrouds the Isles, and the earth itself is tainted by dark sorcery. Mortals who dare to venture to these dismal shores will slowly have their life force stolen away from them, which in turn attracts the insatiable, restless spirits of the dead.
Those who perish within the Mist are condemned to haunt this nightmarish place for eternity—worse still, the power of the Shadow Isles appears to wax stronger with every passing year, allowing the most powerful specters to roam farther and farther across Runeterra.
End of this reading
Read the source stories
These editions keep the publisher’s wording. Their events and publication contexts may differ.
Riot Games · Complete story
Published 2016-09-10
Scrape the bench of sunless moss,
And harken to this tale of loss.
A princess lies below the soil,
A king’s pride and joy, a beauty divine.
Now food for worms, her flesh to dine.
Skin once fair, now left to spoil.
A Princeling came, a suitor fair,
To press his cause, to wed the heir.
The marriage feast like none before
was blighted by a deed most foul.
A poisoned cup, the king did howl.
To find a cure, the Princeling swore.
His ship set sail, crossed ocean’s deep,
With knights all pledged to end death’s sleep.
Through tempests fierce and unknown miles,
Drawn by wind from a land undying,
The very storm its name seem’d sighing.
A place men named the Shadow Isles.
Like the hound abroad with bloody scent,
Drawn ever on by forlorn lament,
To a night-veiled isle on no man’s chart.
No wind was heard, no bird nor beast,
Only spirits summoned by death’s priest.
Onward knights to this island’s heart!
Through black-thorned trees on crooked path,
A clash of steel, a cry of wrath.
The Shadow of War wrought bitter defeat,
The Princeling’s men were slain.
He ran in fear; they died in vain,
His love of life too bright, too sweet.
Lost in darkest, haunted night,
Pursued by spiteful wraith and wight.
He chanced upon a moonlit field,
And a ghastly monk assailed by the mist.
“Aid me!” cried he, “With sword and fist!
The spirits are cruel, their hearts unhealed.”
“Here, all men are equal, all sins forgiven,
But pride hath made this land corpse-riven.
The dead we’ll fight, our lives as the prize.
Shepherd them onward, and then come the dawn,
Triumph will teach you secrets long gone,
But vanquished, we fall and then rise.”
They fought as brothers on cursed battleground,
Atop the bones of scholars renowned
‘Gainst spirits in black, with hunger infernal.
Dawn never came, but the battle was done.
The monk and the Princeling had won!
“Speak, fellow! Tell secrets of life eternal.”
The monk told tales of a time forgotten
An ancient queen, now dead and mulch-rotten.
Of her king brought low by sorrow and woe,
Who came to this isle to bring back her life,
But damned the world to endless strife,
Spirits of death and carrion crow.
His magic unleashed a terrible scourge;
Grim prelude to the Deathsinger’s dirge.
Black mist rose up and doomed all to death.
But spirits arose from every dead thing,
Cursed to undeath by this grief-maddened king.
He begged it all end with his very last breath.
A land once blessed, was ripped asunder,
Split with lightning and beaten by thunder.
Phantoms now mutter in graves enshrined.
And banshees throng its haunted streets,
Shrieking their woes of black defeats,
A boundless curse upon all mankind.
The Princeling listened, all aghast,
To hear this tale from the grim outcast.
He spared this ancient king no boon,
But tales of death and grim disaster;
Unmask all, from slave to master.
The Princeling’s lies laid bare by the moon.
The goblet supped by his new wife,
The Princeling poisoned to take her life.
Her father’s wealth and crown he craved;
No cure he wished, but existence deathless,
No succor for his queen, forever breathless;
His soul was dark, his mind depraved.
And yet his bride had one last curse.
A fatal spell of bitter verse.
Justice sought with dying breath,
Set the Spear of Vengeance on the hunt
To punish him for such great affront
And bring about his bloody death.
The mist closed in and called his name,
A huntress aglow in mist-wreathed flame.
Her spears of light pierced his breast,
A cold ground yawned wide and deep,
The Princeling fell to blackest sleep,
Never to wake from his victim’s bequest.
Smothered in darkness, dying in pain,
No crown for his brow, never to reign.
Buried forever in earth’s dark womb,
Heed the price of ambition’s dark call
Be not ensnared by its artful thrall,
The Princeling’s greed was his doom.
A pallid light waxed cold and bright,
Borne up through the earth, his soul took flight.
No reprieve was this, but torment afresh,
The Warden of Chains drawn by his scent.
Dancing to the Deathsinger’s lament.
“Your soul is mine,” said the beast called Thresh.
So heed this fate and learn it well,
Shun the Isles where the dead still dwell.
Seek ye all the things to cherish,
And pass the years in time well spent.
A life full-lived, a soul content.
And know you all are doomed to perish...
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Riot Games · Complete story
Published 2016-09-10
“Help… me,” begged the shipwrecked man.
Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.
He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.
Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?
After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.
“Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.
Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.
“So much effort for naught,” sneered the Mist. “Let us have him.”
Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.
“Just leave him,” said the Mist. “He was ours the moment he came ashore.”
“Quiet!” snapped Yorick.
The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.
As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…
Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.
Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.
Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.
He needed answers.
With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.
“Help me,” said Yorick.
The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.
Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
A lived-in world
The history of the region

The Ruination is the disaster that turns sacred ground into a haunted wound. It begins with loss, obsession and forbidden power, then spreads outward until the Blessed Isles are no longer a sanctuary but a place where death itself has been broken.
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The forgotten beauty that makes the Shadow Isles tragic instead of simply dark.
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The central disaster that turns grief into a world-spreading curse.
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Viego as the emotional disaster at the center of the Isles.
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How the Shadow Isles turn death into imprisonment, hunger and wandering memory.
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A character map of the champions who embody the Isles after the fall.
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A curated route through the Blessed Isles, Ruination and haunted champion arcs.
Read the story →Personal stories
Associated through the archive’s characters; some journeys continue beyond this region.

John O’Bryan
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Michael Haugen Wieske
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Ian St. Martin
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Michael Luo
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Jared Rosen
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Phillip Vargas
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Graham McNeill
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Rowan Noel Williams
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Jared Rosen
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Anthony Reynolds
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Riot Games
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Riot Games
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Rayla Heide
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Riot Games
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Graham McNeill
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Rayla Heide
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Riot Games
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Riot Games
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Riot Games
Read the complete story →The source archive
Riot’s regional overview and place descriptions are preserved with attribution. Regional accounts describe their publication period; later stories can change the situation.
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