Thresh, Hecarim, Kalista, Yorick and Maokai — official Riot artwork

Regional history · Shadow Isles

Thresh, Hecarim, Kalista, Yorick and Maokai

A character map of the champions who embody the Isles after the fall.

21 min read ◆ Explanation + complete official texts

Artwork · Riot Games

In Sight of Land is Riot’s Kalista story, paired here with the history of the Ruined King’s court. · Riot Games

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See this world in motion

Official videos · play here

Cinematic · Riot Games

The Pledge

Kalista’s pact and vengeance; a character-focused companion to the surviving spirits.

Watch on the official channel ↗

Trailer · Riot Games

Ruination: Book Trailer

Official companion about this region or its characters. It is a separate work and may depict another period.

Trailers for stories told in books and narrative games.

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Cinematic · Riot Games

Tales of Runeterra: Shadow Isles

Official companion about this region or its characters. It is a separate work and may depict another period.

Short stories introducing the regions of Runeterra.

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More official videos (1)

Cinematic · Riot Games

The Climb

Official companion about this region or its characters. It is a separate work and may depict another period.

Season films revisit different characters and moments. Release order is not the order of events.

Watch on the official channel ↗

The Rune · regional history

Thresh, Hecarim, Kalista, Yorick and Maokai

Five lives, one catastrophe

The Shadow Isles become easier to understand when their best-known inhabitants are separated by the roles they played before the fall. Thresh was a custodian inside the island society. Hecarim and Kalista arrived with the foreign king's expedition. Yorick served a religious order, while Maokai's relationship with the land preceded its human civilization. They did not begin as allies or share one responsibility for the disaster.

Those who welcomed violence

Thresh's concealed cruelty found freedom in the Ruination. Guiding Viego toward the sacred waters helped remove the restraints around a man who already enjoyed torment. His later lantern and collection of souls continue that appetite through supernatural means. He is frightening because suffering is his purpose, rather than an unfortunate consequence of another goal.

With Hell Before Them follows Thresh’s cruelty through a story of pursuit and torment.Riot Games

Hecarim chose ambition and slaughter over Kalista's appeal to honor. His betrayal enabled the attack on Helia, and his spectral existence extended the violence of the Iron Order. Read him beside Thresh to distinguish two forms of cruelty: the charge that destroys everything in its path and the deliberate captivity that refuses to let a victim's pain end.

The betrayed and the guardian

Kalista died because she would not obey an order to murder innocent people. Her later existence became bound to vengeance, even as she lost a clear memory of the event that created it. Those who invoke her do not receive an uncomplicated rescue: their spirits become part of hers. An honorable life survives as a terrible, consuming answer to betrayal.

The Despoiler of Havenfall centers Hecarim’s violence and the terror of the Black Mist.Riot Games

Yorick also gathers the dead, but seeks their release. Protected by his vial of sacred water, he carries the old burial duties of the Brethren of the Dusk into a world where proper rest has become nearly impossible. The resemblance between his methods and the horrors around him conceals an opposite intention: he wants the curse to end.

The memory held in living wood

Maokai fights for the land itself. Uncorrupted Waters of Life remain within his heartwood, linking the islands' first flourishing to the possibility of renewal. His anger is immense, but it grows from the destruction of something he nurtured. Together, these five histories show the region's full range: willing accomplices, a betrayed victim and survivors whose frightening forms still carry duties of care.

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Complete official texts

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5 readings

Rayla Heide · Complete story

The Collection

Published 2015-09-10

A horrible scraping of metal chains drifted over the fields. Outside, an unnatural fog rendered the moon and stars all but invisible, and the regular hum of insects fell silent.

Thresh approached a ruined hovel. He raised his lantern, not to see his surroundings, but to look inside the glass. The interior of the lantern resembled a starry nightscape with its thousands of tiny green glowing orbs. They buzzed frantically as if trying to escape Thresh’s gaze. His mouth twisted in a grotesque grin, teeth glinting from the glow. Each of the lights was precious to him.

Behind the door, a man whimpered. Thresh sensed his pain, and was drawn to it. He knew the man’s suffering like an old friend.

Thresh had only appeared to the man once, decades ago, but since then the spectre had taken everyone the man held dear: from his favorite horse to his mother, brother, and recently a manservant who had become a close confidant. The specter made no pretence of natural deaths; he wanted the man to know who caused each loss.

The spirit passed through the door, scraping his chains as they dragged behind him. The walls were damp and ingrained with years of grime. The man looked even worse: his hair long and matted, his skin covered in scabs - angry and raw from clawing. He wore what had once been fine velvet clothes, but were now little more than torn, tattered rags.

The man shrank from the sudden green glow, covering his eyes. He shook violently, backing away into the corner.

The Collection · original publication artworkRiot Games

“Please. Please, not you,” he whispered.

“Long ago, I claimed you as mine.” Thresh’s voice creaked and stretched, as if he had not spoken for an age. “It is time I collect...”

“I am dying,” the man said, his voice barely audible. “If you’re here to kill me, you’d best hurry.” He made an effort to look at Thresh directly.

Thresh stretched his mouth wide. “Your death is not my desire.”

He set the glass door of his lantern slightly ajar. Strange sounds came from within - a cacophony of screams.

The man did not react, not at first. So many screams emerged that they blended together like scraping glass shards. But his eyes widened in horror as he heard voices he recognized plead from Thresh’s lantern. He heard his mother, his brother, his friend, and finally the sound he dreaded most: his children, wailing as if being burned alive.

Thresh · Riot Games character illustrationRiot Games

“What have you done?” he screamed. He scrambled for something to throw - a broken chair - and threw it at Thresh with all his strength. It passed through the spectre harmlessly, and Thresh laughed mirthlessly.

The man ran at Thresh, eyes wild with fury. The spectre’s hooked chains whipped out like striking snakes. The barbed hooks struck the mortal’s chest, cracking ribs and piercing his heart. The man fell to his knees, face twisted in delicious agony.

“I left them to keep them safe,” the man cried. Blood gurgled from his mouth.

Thresh wrenched his chains hard. For a moment, the man did not move. Then the ripping began. Like a rough-spun sheet being slowly torn, he was excruciatingly pulled from himself. His body convulsed violently, and blood sprayed along the walls.

“Now, we begin,” said Thresh. He pulled the captured soul, pulsing brightly from the end of the chain, and trapped him within the lantern. The man’s hollow corpse collapsed as Thresh departed.

Thresh followed the curling Black Mist away from the cottage with his glowing lantern held high. Only after Thresh was gone, and the fog dissipated, did the insects resume their nightly chorus and stars once again filled the night sky.

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No One Lives

Published 2015-09-10

Icy waves crashed on the bleak shore, red with the blood of the men Hecarim had already butchered. The mortals he had yet to kill were retreating over the beach in terror. Black rain doused them and stormclouds boiled in from the mourning heart of the island. He heard them shouting to one another. The words were a guttural battle-cant he did not recognize, but the meaning was clear; they actually thought they might live to reach their ship. True, they had some skill. They moved as one, wooden shields interlocked. But they were mortal and Hecarim savored the meat-stink of their fear.

He circled them, threading crumbling ruins and unseen in the shadowed mist rising from the ashen sand. The echoing thunder of his hooves struck sparks from black rocks. It gnawed at their courage. He watched the mortals through the slitted visor of his helm. The weak light of their wretched spirits was flickering corposant in their flesh. It repulsed him even as he craved it.

“No-one lives,” he said.

His voice was muffled by the dread iron of his helm, like the corpse-rasp of a hanged man. The sound scraped along their nerves like rusted blades. He drank in their terror and grinned as one man threw down his shield and ran for the ship in desperation.

He bellowed as he galloped from the weed-choked ruins, lowering his hooked glaive and feeling the old thrill of the charge. A memory flickered, riding at the head of a silver host. Winning glory and honor. The memory faded as the man reached the dark surf of cold breakers and looked over his shoulder.

“Please! No!” he cried.

Hecarim split him from collarbone to pelvis in one thunderous blow.

Hecarim · Riot Games character illustrationRiot Games

His ebon-bladed glaive pulsed as it bathed in blood. The fragile wisp of the man’s spirit sought to fly free, but the mist’s hunger would not be cheated. Hecarim watched as the soul was twisted into a dark reflection of the man’s life.

Hecarim drew the power of the island to him and the bloody surf churned with motion as a host of dark knights wreathed in shimmering light rose from the water. Sealed within archaic plates of ghostly iron, they drew black swords that glimmered with dark radiance. He should know these men. They had served him once and served him still, but he had no memory of them. He turned back towards the mortals on the beach. He parted the mists, revelling in their terror as they saw him clearly for the first time.

His colossal form was a nightmarish hybrid of man and horse, a chimeric juggernaut of brazen iron. The plates of his body were dark and stamped with etchings whose meanings he only vaguely recalled. Bale-fire smouldered behind his visor, the spirit within cold and dead yet hatefully vital.

Hecarim reared as forking traceries of lightning split the sky. He lowered his glaive and led his knights in the charge, throwing up giant clumps of blood-sodden sand and bone fragments as he went. The mortals screamed and brought up their shields, but the ghost-knights charge was unstoppable. Hecarim struck first as was his right as their master, and the thunderous impact splintered the shieldwall wide open. Men were trampled to bloody gruel beneath his iron-shod bulk. His glaive struck out left and right, killing with every strike. The ghost knights crushed all before them, slaughtering the living in a fury of thrashing hooves, stabbing lances and chopping blades. Bones cracked and blood sprayed as mortal spirits fled broken bodies, already trapped between life and death by the fell magic of the Ruined King.

The spirits of the dead circled Hecarim, beholden to him as their killer and he revelled in the surging joy of battle. He ignored the wailing spirits. He had no interest in enslaving them. Leave such petty cruelties to the Chain Warden.

All Hecarim cared for was killing.

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Invocation

Published 2015-09-10

The sword-wife stood amid the burnt out ruin of her home. Everything and everyone that mattered to her was gone, and she was filled with fathomless grief... and hate. Hate was now all that compelled her.

She saw again the smile on his face as he gave the order. He was meant to be their protector, but he’d spat upon his vows. Hers was not the only family shattered by the oath-breaker.

The desire to go after him was strong. She wanted nothing more than to plant her sword in his chest and watch the life drain from his eyes... but she knew she would never be able to get close enough to him. He was guarded day and night, and she was but one warrior. She would never be able to fight her way through his battalion alone. Such a death would serve no purpose.

She took a shuddering breath, knowing there was no coming back.

A crude effigy of a man, formed of sticks and twine, lay upon a fire-blackened dresser. Its body was wrapped in a scrap of cloth torn from the cloak of the betrayer. She’d pried it from her husband’s dead grasp. Alongside it was a hammer and three rusted nails.

She gathered everything up and moved to the threshold. The door itself was gone, smashed to splinters in the attack. Beyond, lit by moonlight, lay the empty, darkened fields.

Reaching up, the sword-wife pressed the stick-effigy to the hardwood lintel.

“I invoke thee, Lady of Vengeance,” she said, her voice low, trembling with the depth of her fury. “From beyond the veil, hear my plea. Come forth. Let justice be done.”

She readied her hammer and the first of the nails.

“I name my betrayer once,” she said, and spoke his name aloud. As she did so, she placed the tip of the first nail to the chest of the stick-figure. With a single strike, she hammered it in deep, pinning it to the hardwood door frame.

The sword-wife shivered. The room had become markedly colder. Or had she imagined it?

“I name him twice,” she said, and she did so, hammering the second nail alongside the first.

Her gaze dropped, and she jolted in shock. A dark figure stood out in the moonlit field, a hundred yards in the distance. It was utterly motionless. Breathing quicker, the sword-wife returned her attention to the unfinished task.

“I name him thrice,” she said, speaking again the name of the murderer of her husband and children, before hammering home the final nail.

An ancient spirit of vengeance stood before her, filling the doorway, and the sword-wife staggered back, gasping involuntarily.

The otherworldly being was clad in archaic armor, her flesh translucent and glowing with spectral un-light. Black Mist coiled around her like a living shroud.

Kalista · Riot Games character illustrationRiot Games

With a squeal of tortured metal, the spectral figure drew forth the blackened spear protruding from her breastplate — the ancient weapon that had ended her life.

She threw it to the ground before the sword-wife. No words were spoken; there was no need. The sword-wife knew what was being offered to her — vengeance — and knew its terrible cost: her soul.

The spirit watched on, her face impassive and her eyes burning with an unrelenting cold fury, as the sword-wife picked up the treacherous weapon.

“I pledge myself to vengeance,” said the sword-wife, her voice quivering. She reversed the spear, aiming the tip inward, towards her heart. “I pledge it with my blood. I pledge it with my soul.”

She paused. Her husband would have pleaded for her to turn away from this path. He would have begged her not to condemn her soul for theirs. A moment of doubt gnawed at her. The undying specter watched on.

The sword-wife’s eyes narrowed as she thought of her husband lying dead, cut down by swords and axes. She thought again of her children, sprawled upon the ground, and her resolve hardened like a cold stone in her heart. Her grip tightened upon the spear.

“Help me,” she implored, her decision made. “Please, help me kill him.”

She rammed the spear into her chest, driving it in deep.

The sword-wife’s eyes widened and she dropped to her knees. She tried to speak, but only blood bubbled from her lips.

The ghostly apparition watched her die, her expression impassive.

As the last of the lifeblood ran from her body, the shade of the sword-wife climbed to her feet. She looked down at her insubstantial hands in wonder, then at her own corpse lying dead-eyed in a growing pool of blood upon the floor. The shade’s expression hardened, and a ghostly sword appeared in her hand.

An ethereal tether, little more than a wisp of light, linked the newly formed shade to the avenging spirit she had summoned. Through their bond, the sword-wife saw her differently, glimpsing the noble warrior she had been in life: tall and proud, her armor gleaming. Her posture was confident, yet without arrogance; a born leader, a born soldier. This was a commander the sword-wife would have willingly bled for.

Behind the spirit’s anger, she sensed her empathy — recognition of their shared pain of betrayal.

“Your cause is our cause,” said Kalista, the Spear of Vengeance. Her voice was grave cold. “We walk the path of vengeance as one, now.”

The sword-wife nodded.

With that, the avenging spirit and the shade of the sword-wife stepped into the darkness and were gone.

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Last Rites

Published 2016-09-10

“Help… me,” begged the shipwrecked man.

Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.

He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.

Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?

After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.

“Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.

Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.

Last Rites · original publication artworkRiot Games

“So much effort for naught,” sneered the Mist. “Let us have him.”

Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.

“Just leave him,” said the Mist. “He was ours the moment he came ashore.”

“Quiet!” snapped Yorick.

The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.

As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…

Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.

The Blessed Isles · regional context from Riot UniversePublished in Riot Universe

Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.

Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.

He needed answers.

With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.

“Help me,” said Yorick.

The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.

Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.

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Rayla Heide · Complete story

Nightbloom

Published 2016-09-10

The chill wind whips through cracks in my bark with a hollow whistling sound. I shiver. My limbs have long forgotten the warmth of summer.

The towering shapes around me fracture and fall in the gale. The lives within died long ago; now they are my silent companions. Their brittle trunks remain only as empty husks, rough gray sketches of the lush forest that once bloomed here.

A spirit weaves between the trees in front of me, pale and spectral against the night air. A knot tightens in my bark. Normally I would lash my roots through its heart, but today I hold still, trying not to alert the wraith to my presence. I am tired of resisting. That I exist at all is an act of defiance against the curse plaguing these lands.

Its moonlike eyes are vacant. There is nothing alive and vulnerable to fuel its cold bitterness on this isle of death, nothing to be hunted or consumed. The spirit slips between the trees, leaving me to my solitude.

I look across the forest of shadows and my branches waver. My gaze catches – a tiny flame of red growing amid the endless gray. Nestled in a mound of black dirt, the smallest flower bud pushes up from the ground, its petals so bright they burn my eyes.

It is a nightbloom. Long ago, they carpeted the floor of the Blessed Isles, blossoming on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson, as if the very ground were aflame.

I look around and, for a fleeting moment, hope that if one flower exists there might be others. But there is only the somber gray of these dead isles.

My boughs creak as I take a shaky step forward. I approach the bloom, transfixed, crushing ashen leaves to dust underfoot. My colossal frame towers over its delicate shape. I lean down until my face is inches above the sweet-scented petals. The potent groundwater within my heartwood stirs, awakening in recognition. Life.

The flower’s neck is tilted as if curious. Deep vermillion veins spread across each petal, and its pale green stem is coated with hundreds of silvery, velvet-soft hairs. I could spend eternity basking in its every facet.

Every moment it grows and shifts in subtle ways; its stem pushing ever higher while its petals slowly unfurl. I am enchanted by each movement, however minute. I watch as the bloom spreads to reveal the filaments extending from within, its heady scent flooding my mind with color. For a moment I forget the cold, the hollow wind, and my own bitterness.

A pale light flickers and I flinch. A glowing shape approaches. My bark tingles. Nothing from these bloodless woods is an ally.

The cursed spirit is returning, attracted to the lure of movement. Life is not so still as death.

I flex my limbs in fury, no longer eluding violence. I welcome it.

For one night, a living thing will exist on these barren isles unmarred by corrupt forces.

The spirit glides toward us. She was once human, but is now translucent and bone-white. Her blank expression grows ravenous as she sees the blood-red blossom.

The specter races toward the flower and tries to inhale its fragile life. Before the bloom withers into a lifeless shade, I fling my limbs forward and lash them about the spirit’s legs. She screeches, recoiling as if burned, and I roar. The groundwater within me is anathema to such unnatural beings.

Maokai · Riot Games character illustrationRiot Games

She twists and breaks free of my grasp. I hoist my roots and smash them to the ground. The impact splits the barren topsoil and sends shockwaves through the earth. The reverberations strike the wraith and she reels in agony. I laugh bitterly. As she stirs, I sling my limbs through her form and she dissolves.

Dusky mist rises from the ground, accompanied by a foul stench. As the wind moans, dozens of spirits materialize before me, their garish faces gaping silently at the scene before them. The nightbloom and I grow before the wall of shadows. I will not let them destroy this one pure thing amongst so much darkness.

I throw all my rage into my blows, driving them back with furious strength. I cannot destroy every spirit on the isles, but I can hold them off for a time. A wraith tries to dart past me. I howl as I lift my roots to pierce its heart, and it dissipates into mist.

My strength is draining with so many spirits nearby, but I refuse to concede.

The flower grows brightly beneath the moonlight, oblivious to this battle for its very existence. A single crimson petal falls from its perfect blossom like a drop of blood. The lifecycle of the bloom is near its end, bringing death, and with it, respite. But I do not crave it. I feel I could cleanse the entire island of its scourge in my fury.

The cursed mist has risen above the treeline and swirls in great clouds. An endless host of spirits pours from the fog, mouths agape with ghoulish hunger. I rise to my greatest height and slam my limbs into the ravenous spirits, shattering one after another into dust. Still, more come.

I howl as I stir the air into a crudely twisting spiral, and nourish the storm with my wrath until it expands in a tempestuous whirlwind. I revel in the chaos as the maelstrom surges in a frenzied circle around me and the flower. It blasts the spirits violently back beyond the trees. From within this nightmare, I have carved a sanctuary where life can grow.

I turn to the flower. We are silent together at the eye of the storm, still amidst the madness. A second fiery petal falls from the nightbloom, then another. My energy drains into the maelstrom, but I do not falter and the tempest rages on. With each passing moment, the blossom droops further until it faces the ground. It is perfect in its slow, natural decay. I cannot look away as it gradually loses its crown of flaming petals and wilts completely.

It is dead.

I lower my branches and the maelstrom quiets. Above me, the sky is slate gray - as bright as it ever gets in this grim place. The gloom of the mist encroaches once more and the spirits return. Their faces are blank, no longer sensing the illicit life of the nightbloom, no longer anticipating the joy of a fresh kill.

They retreat into the hollow woods. I whip my roots through a specter as it passes me, scattering its essence into the fading mist. The others edge farther away from me as they return to their gloom.

Though the land appears unchanged, these isles are not the same gray wasteland they were yesterday. The waters of life stir within me and the soil beneath my roots is fertile again.

Though its petals decay into dust, the luminous nightbloom burns fire-bright in my mind, igniting my fury. Just as these islands were born of burning rock, I will cleanse them of their pestilence in a flaming blaze.

I follow the trailing spirits as they slip between hollow trees.

They will pay for their wickedness.

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Their lives are a separate story

People in this history

The source archive

Sources & further reading

The Rune’s original account, with separately captioned official illustrations. Sources distinguish regional history from individual biographies.

  1. Shadow Isles · Riot Universe ↗
  2. thresh · Riot Universe ↗
  3. hecarim · Riot Universe ↗
  4. kalista · Riot Universe ↗
  5. yorick · Riot Universe ↗
  6. maokai · Riot Universe ↗
  7. In Sight of Land ↗
  8. With Hell Before Them ↗
  9. The Despoiler of Havenfall ↗
  10. Last Rites ↗
  11. The Pledge ↗
  12. Ruination: Book Trailer ↗

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