Tales of Runeterra: Shadow Isles
The haunting of the Shadow Isles in a short visual story; not a reenactment of the original Ruination.
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Regional history · Shadow Isles
A curated route through the Blessed Isles, Ruination and haunted champion arcs.
With Hell Before Them follows Thresh’s cruelty through a story of pursuit and torment. · Riot Games
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The haunting of the Shadow Isles in a short visual story; not a reenactment of the original Ruination.
Watch on the official channel ↗Official companion about this region or its characters. It is a separate work and may depict another period.
Trailers for stories told in books and narrative games.
Watch on the official channel ↗Official companion about this region or its characters. It is a separate work and may depict another period.
Season films revisit different characters and moments. Release order is not the order of events.
Watch on the official channel ↗Official companion about this region or its characters. It is a separate work and may depict another period.
Character stories and introductions set in Runeterra.
Watch on the official channel ↗The Rune · regional history
Begin with the Blessed Isles and Maokai. This order makes the coming disaster a loss of forests, communities and knowledge, rather than the unexplained origin of a frightening aesthetic. Yorick's early life adds the practices surrounding healing and burial. Together, they establish what the islanders valued before an outside king made their home part of his private search.
Next read Kalista and the full Ruination account. Kalista supplies the journey that brought the two societies into contact, including the difference between a cure for a living queen and the resurrection Viego later demanded. Hecarim and Thresh then explain how betrayal and deliberate assistance turned that demand into access to the sanctuary.
The original catastrophe and Viego's much later return are different periods. Follow the curse through the island survivors and the Harrowing stories before moving to the later Sentinel conflict. That sequence makes clear why the Black Mist already has a long history of threatening other shores. It did not first become dangerous when the Ruined King resumed his search.
Lucian and Senna give the fight against Thresh a closely connected pair of perspectives. Read both biographies, because imprisonment, rescue and return change the information each possesses. Gwen offers another route through Isolde's legacy, beginning with the affection and creativity of the seamstress's earlier life. Her existence expands the story beyond what Viego remembers or wants.
Bilgewater's Harrowing accounts show the curse from the position of people preparing to survive its arrival. Illaoi's faith and the Sentinels' weapons offer different forms of resistance. These stories are useful companions to the island chapters because they turn an ancient magical event into weather, alarms, decisions and danger experienced by an inhabited port.
Return to Yorick and Maokai after the stories of kings and hunters. Their goals measure success differently: a soul released, a place where the Mist briefly retreats, a future in which life can return. This reading route keeps the region's central question visible. Defeating a famous enemy matters, but the Shadow Isles' history cannot be complete without the people still trying to heal what he destroyed.
End of this reading
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These editions keep the publisher’s wording. Their events and publication contexts may differ.
Riot Games · Complete story
Published 2016-09-10
Scrape the bench of sunless moss,
And harken to this tale of loss.
A princess lies below the soil,
A king’s pride and joy, a beauty divine.
Now food for worms, her flesh to dine.
Skin once fair, now left to spoil.
A Princeling came, a suitor fair,
To press his cause, to wed the heir.
The marriage feast like none before
was blighted by a deed most foul.
A poisoned cup, the king did howl.
To find a cure, the Princeling swore.
His ship set sail, crossed ocean’s deep,
With knights all pledged to end death’s sleep.
Through tempests fierce and unknown miles,
Drawn by wind from a land undying,
The very storm its name seem’d sighing.
A place men named the Shadow Isles.
Like the hound abroad with bloody scent,
Drawn ever on by forlorn lament,
To a night-veiled isle on no man’s chart.
No wind was heard, no bird nor beast,
Only spirits summoned by death’s priest.
Onward knights to this island’s heart!
Through black-thorned trees on crooked path,
A clash of steel, a cry of wrath.
The Shadow of War wrought bitter defeat,
The Princeling’s men were slain.
He ran in fear; they died in vain,
His love of life too bright, too sweet.
Lost in darkest, haunted night,
Pursued by spiteful wraith and wight.
He chanced upon a moonlit field,
And a ghastly monk assailed by the mist.
“Aid me!” cried he, “With sword and fist!
The spirits are cruel, their hearts unhealed.”
“Here, all men are equal, all sins forgiven,
But pride hath made this land corpse-riven.
The dead we’ll fight, our lives as the prize.
Shepherd them onward, and then come the dawn,
Triumph will teach you secrets long gone,
But vanquished, we fall and then rise.”
They fought as brothers on cursed battleground,
Atop the bones of scholars renowned
‘Gainst spirits in black, with hunger infernal.
Dawn never came, but the battle was done.
The monk and the Princeling had won!
“Speak, fellow! Tell secrets of life eternal.”
The monk told tales of a time forgotten
An ancient queen, now dead and mulch-rotten.
Of her king brought low by sorrow and woe,
Who came to this isle to bring back her life,
But damned the world to endless strife,
Spirits of death and carrion crow.
His magic unleashed a terrible scourge;
Grim prelude to the Deathsinger’s dirge.
Black mist rose up and doomed all to death.
But spirits arose from every dead thing,
Cursed to undeath by this grief-maddened king.
He begged it all end with his very last breath.
A land once blessed, was ripped asunder,
Split with lightning and beaten by thunder.
Phantoms now mutter in graves enshrined.
And banshees throng its haunted streets,
Shrieking their woes of black defeats,
A boundless curse upon all mankind.
The Princeling listened, all aghast,
To hear this tale from the grim outcast.
He spared this ancient king no boon,
But tales of death and grim disaster;
Unmask all, from slave to master.
The Princeling’s lies laid bare by the moon.
The goblet supped by his new wife,
The Princeling poisoned to take her life.
Her father’s wealth and crown he craved;
No cure he wished, but existence deathless,
No succor for his queen, forever breathless;
His soul was dark, his mind depraved.
And yet his bride had one last curse.
A fatal spell of bitter verse.
Justice sought with dying breath,
Set the Spear of Vengeance on the hunt
To punish him for such great affront
And bring about his bloody death.
The mist closed in and called his name,
A huntress aglow in mist-wreathed flame.
Her spears of light pierced his breast,
A cold ground yawned wide and deep,
The Princeling fell to blackest sleep,
Never to wake from his victim’s bequest.
Smothered in darkness, dying in pain,
No crown for his brow, never to reign.
Buried forever in earth’s dark womb,
Heed the price of ambition’s dark call
Be not ensnared by its artful thrall,
The Princeling’s greed was his doom.
A pallid light waxed cold and bright,
Borne up through the earth, his soul took flight.
No reprieve was this, but torment afresh,
The Warden of Chains drawn by his scent.
Dancing to the Deathsinger’s lament.
“Your soul is mine,” said the beast called Thresh.
So heed this fate and learn it well,
Shun the Isles where the dead still dwell.
Seek ye all the things to cherish,
And pass the years in time well spent.
A life full-lived, a soul content.
And know you all are doomed to perish...
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Riot Games · Complete story
Published 2016-09-10
“Help… me,” begged the shipwrecked man.
Yorick couldn’t say how long the survivor had been lying there, bones broken, bleeding into what remained of his wrecked sailing vessel. He had been moaning loudly, but his cries were drowned out by the multitude of wailing souls that haunted the isle. A maelstrom of spirits gathered around him, drawn to his flickering life force like a beacon, hungry to reap a fresh soul. The man’s eyes widened in horror.
He was right to be scared. Yorick had seen what happened to lost spirits taken by the Black Mist, and this—this was warm flesh, a rarity in the Shadow Isles. It had been how long—a hundred years?—since Yorick had seen a living being? He could feel the Mist on his back quivering, eager to wrap this stranger in its cold embrace. But the sight of the man stirred something in Yorick he had long forgotten, and whatever it was would not allow him to surrender this life. The burly monk heaved the damaged man onto his shoulders and carried him back up the hill to his old monastery.
Yorick studied the face of the injured man as he groaned in agonized protest with each step the monk took. Why did you come here, live one?
After completing the climb, Yorick carried his guest through several corridors in the abbey, before coming to a stop in an old infirmary. He eased the shipwrecked man onto a massive stone table and began to check his vitals. Most of the man’s ribs were shattered, and one of his lungs had collapsed.
“Why do you waste your time?” asked a chorus of voices, speaking in unison from the Mist on Yorick’s back.
Yorick remained silent. He left the table and made his way to a heavy door in the rear of the infirmary. The door resisted as he pushed, his hand doing little but leaving a print in the thick layer of dust. He pressed his shoulder against the wood and heaved his entire weight into it.
“So much effort for naught,” sneered the Mist. “Let us have him.”
Again, Yorick answered it with contemptuous silence as he finally forced the door open. The heavy oak dragged across the stone tiles of the monastery floor, revealing a chamber full of scrolls, herbs, and poultices. For a moment, Yorick stared at the artifacts of his former life, struggling to remember how to use them. He picked up a few that looked familiar—bandages, yellow and brittle with age, and some ointment that had long turned to crust—and returned to the man atop the stone table.
“Just leave him,” said the Mist. “He was ours the moment he came ashore.”
“Quiet!” snapped Yorick.
The man on the table was now gasping for breath. Knowing he had little time to save him, Yorick tried to bind his wounds, but the rotten bandages fell apart as quickly as he could apply them.
As his breath grew more ragged, the man convulsed. He grabbed the monk’s arm in agonized desperation. Yorick knew there was only one thing that could save the man’s life. He uncorked the crystal vial at his neck, and considered the life-giving water it contained. There was precious little left. Yorick was unsure if it was enough to save the man, and even if it did…
Yorick was forced to face the truth. In trying to save the man, he was just chasing the memory of his former life, when this cursed place was called the Blessed Isles. The souls in the Mist had taunted him, but they’d taunted him with the truth. This man was doomed, and if Yorick used the Tears of Life, he would be too. He closed the vial and let it rest against his neck.
Stepping back from the table, Yorick watched the man’s chest rise and fall one last time. The Black Mist filled the room, spirits clawing out from it in anticipation. The Mist shivered eagerly, then ripped the dead man’s soul from his body. It uttered a faint, feeble cry before it was devoured by its new host.
Yorick stood motionless in the room and uttered a barely remembered prayer. He looked at the soulless husk on the table, a bitter reminder of the task he had yet to complete. While the curse of the Ruination remained, anyone who came to these isles would suffer the same fate. He had to bring peace to these cursed islands, but after years of searching, all he had found were whispers about a ruined king.
He needed answers.
With a single motion of Yorick’s hand, a thin strand of Mist poured into the man’s body. A moment later, it rose from the table, barely sentient. But it could see, it could hear, and it could walk.
“Help me,” said Yorick.
The body shambled out the door of the infirmary, its sloughing footsteps echoing through the halls of the monastery. It continued out into the foul air of the cemetery, walking through the rows of emptied graves.
Yorick watched as the corpse trudged toward the center of the isles until it disappeared into the Mist. Perhaps this one would return with the answer.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Rayla Heide · Complete story
Published 2016-09-10
The chill wind whips through cracks in my bark with a hollow whistling sound. I shiver. My limbs have long forgotten the warmth of summer.
The towering shapes around me fracture and fall in the gale. The lives within died long ago; now they are my silent companions. Their brittle trunks remain only as empty husks, rough gray sketches of the lush forest that once bloomed here.
A spirit weaves between the trees in front of me, pale and spectral against the night air. A knot tightens in my bark. Normally I would lash my roots through its heart, but today I hold still, trying not to alert the wraith to my presence. I am tired of resisting. That I exist at all is an act of defiance against the curse plaguing these lands.
Its moonlike eyes are vacant. There is nothing alive and vulnerable to fuel its cold bitterness on this isle of death, nothing to be hunted or consumed. The spirit slips between the trees, leaving me to my solitude.
I look across the forest of shadows and my branches waver. My gaze catches – a tiny flame of red growing amid the endless gray. Nestled in a mound of black dirt, the smallest flower bud pushes up from the ground, its petals so bright they burn my eyes.
It is a nightbloom. Long ago, they carpeted the floor of the Blessed Isles, blossoming on the evening of the summer solstice. By morning the flowers wilted, leaving only blackened petals, not to be seen again until the following year. But for one night, they illuminated the forest with blazing crimson, as if the very ground were aflame.
I look around and, for a fleeting moment, hope that if one flower exists there might be others. But there is only the somber gray of these dead isles.
My boughs creak as I take a shaky step forward. I approach the bloom, transfixed, crushing ashen leaves to dust underfoot. My colossal frame towers over its delicate shape. I lean down until my face is inches above the sweet-scented petals. The potent groundwater within my heartwood stirs, awakening in recognition. Life.
The flower’s neck is tilted as if curious. Deep vermillion veins spread across each petal, and its pale green stem is coated with hundreds of silvery, velvet-soft hairs. I could spend eternity basking in its every facet.
Every moment it grows and shifts in subtle ways; its stem pushing ever higher while its petals slowly unfurl. I am enchanted by each movement, however minute. I watch as the bloom spreads to reveal the filaments extending from within, its heady scent flooding my mind with color. For a moment I forget the cold, the hollow wind, and my own bitterness.
A pale light flickers and I flinch. A glowing shape approaches. My bark tingles. Nothing from these bloodless woods is an ally.
The cursed spirit is returning, attracted to the lure of movement. Life is not so still as death.
I flex my limbs in fury, no longer eluding violence. I welcome it.
For one night, a living thing will exist on these barren isles unmarred by corrupt forces.
The spirit glides toward us. She was once human, but is now translucent and bone-white. Her blank expression grows ravenous as she sees the blood-red blossom.
The specter races toward the flower and tries to inhale its fragile life. Before the bloom withers into a lifeless shade, I fling my limbs forward and lash them about the spirit’s legs. She screeches, recoiling as if burned, and I roar. The groundwater within me is anathema to such unnatural beings.
She twists and breaks free of my grasp. I hoist my roots and smash them to the ground. The impact splits the barren topsoil and sends shockwaves through the earth. The reverberations strike the wraith and she reels in agony. I laugh bitterly. As she stirs, I sling my limbs through her form and she dissolves.
Dusky mist rises from the ground, accompanied by a foul stench. As the wind moans, dozens of spirits materialize before me, their garish faces gaping silently at the scene before them. The nightbloom and I grow before the wall of shadows. I will not let them destroy this one pure thing amongst so much darkness.
I throw all my rage into my blows, driving them back with furious strength. I cannot destroy every spirit on the isles, but I can hold them off for a time. A wraith tries to dart past me. I howl as I lift my roots to pierce its heart, and it dissipates into mist.
My strength is draining with so many spirits nearby, but I refuse to concede.
The flower grows brightly beneath the moonlight, oblivious to this battle for its very existence. A single crimson petal falls from its perfect blossom like a drop of blood. The lifecycle of the bloom is near its end, bringing death, and with it, respite. But I do not crave it. I feel I could cleanse the entire island of its scourge in my fury.
The cursed mist has risen above the treeline and swirls in great clouds. An endless host of spirits pours from the fog, mouths agape with ghoulish hunger. I rise to my greatest height and slam my limbs into the ravenous spirits, shattering one after another into dust. Still, more come.
I howl as I stir the air into a crudely twisting spiral, and nourish the storm with my wrath until it expands in a tempestuous whirlwind. I revel in the chaos as the maelstrom surges in a frenzied circle around me and the flower. It blasts the spirits violently back beyond the trees. From within this nightmare, I have carved a sanctuary where life can grow.
I turn to the flower. We are silent together at the eye of the storm, still amidst the madness. A second fiery petal falls from the nightbloom, then another. My energy drains into the maelstrom, but I do not falter and the tempest rages on. With each passing moment, the blossom droops further until it faces the ground. It is perfect in its slow, natural decay. I cannot look away as it gradually loses its crown of flaming petals and wilts completely.
It is dead.
I lower my branches and the maelstrom quiets. Above me, the sky is slate gray - as bright as it ever gets in this grim place. The gloom of the mist encroaches once more and the spirits return. Their faces are blank, no longer sensing the illicit life of the nightbloom, no longer anticipating the joy of a fresh kill.
They retreat into the hollow woods. I whip my roots through a specter as it passes me, scattering its essence into the fading mist. The others edge farther away from me as they return to their gloom.
Though the land appears unchanged, these isles are not the same gray wasteland they were yesterday. The waters of life stir within me and the soil beneath my roots is fertile again.
Though its petals decay into dust, the luminous nightbloom burns fire-bright in my mind, igniting my fury. Just as these islands were born of burning rock, I will cleanse them of their pestilence in a flaming blaze.
I follow the trailing spirits as they slip between hollow trees.
They will pay for their wickedness.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
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