Mythic origins · no fixed calendar

Before the empires — official Riot artwork

World history

Before the empires

Before its kingdoms had names, Runeterra belonged to a larger and stranger world.

41 min read ◆ The Rune

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Testimony of the Balladeer introduces Bard through a mortal witness’s story. · Riot Games

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Aurelion Sol: The Star Forger Returns

Aurelion Sol’s cinematic introduction accompanies the larger celestial perspective.

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The Rune · original world history

Before the empires

Before kingdoms and calendars

Runeterra's history begins on several scales at once. There are cosmic beings whose lives exceed the age of mortal kingdoms, spirits whose identities are tied to places and belief, and societies that preserve only fragments of what came before them. The sources do not provide one complete creation account with a date for every event. A useful beginning is therefore a map of relationships, separating what a story depicts from what its characters believe.

A kingdom can keep an official record of a ruler's reign, but an ancient legend may serve a different purpose: explaining a mountain, honoring a protector or justifying authority. Those forms of memory are all part of the world without being interchangeable evidence. The earliest chapters of this route keep that distinction visible so that myth retains its meaning without becoming an invented universal chronology.

Stars and powers beyond the world

Aurelion Sol's biography reaches into the creation of stars and the delight he took in shaping the heavens. His encounter with Runeterra brings that immense scale into contact with a world whose inhabitants could admire his work without understanding its maker. The crown offered through Targon's powers turned apparent reverence into captivity, allowing celestial interests to exploit a being they could not simply overpower.

That account establishes Aurelion Sol as a star forger; it should not be expanded into a claim that he personally created every part of Runeterra. Bard reveals another kind of cosmic involvement, moving in response to disturbances and objects whose significance ordinary people may not perceive. Together, their histories place the world within a wider order while leaving much of that order mysterious.

The material realm and its spiritual neighbors

Runeterra's material world exists in continuing relationship with the spirit realm. Ionia makes that connection particularly visible through living landscapes, rituals and communities that attend to the needs of places as well as people. Bandle City offers a different encounter through a homeland beyond ordinary geography and the yordles who travel between it and mortal societies.

These connections are not all governed by one simple rule. A spirit associated with the sea, a dream-born being and a yordle traveler have different histories and relationships with mortal life. The existence of a spirit realm does not make every strange creature a spirit, nor does it make every spiritual encounter benevolent. The stories ask what obligations arise when lives on either side affect one another.

The north remembers its first powers

The Freljord preserves accounts of Anivia, Ornn and Volibear through different relationships with the land. Renewal, craft and untamed violence become part of how communities explain survival and change. These beings are not interchangeable patrons: their disagreements and the stories told about them shape what their followers value. Even a conflict between powerful spirits can survive as a choice about how people should live.

The Three Sisters belong to another northern account, in which human ambition reaches toward powers beyond safe understanding. Lissandra's bargain with the Watchers and her later sacrifice connect the Freljord to the Void. The sisters' legacy then becomes a struggle over memory, with official traditions and concealed knowledge telling different stories about the same ancient figures.

A Watcher lies beneath the ice of the Howling Abyss, pierced by enormous Mortis Stones. Official regional artwork showing the enduring threat beneath the Freljord.Riot Games

The heavens enter mortal lives

Targon connects celestial power to people who climb, worship and make homes around its mountain. Those chosen as hosts of Aspects carry human histories into an encounter with purposes far larger than themselves. Leona and Diana's relationship, Taric's exile and Atreus's resistance make the consequences personal. Divine selection does not remove questions of consent, identity or responsibility.

Shurima later institutionalized another relationship with celestial power through the Sun Disc and Ascension. Its god-warriors were transformed mortals serving an empire, distinct from the Aspects of Targon and from the spirits of the Freljord. Keeping these origins separate explains why beings that all appear godlike can have very different powers, loyalties and vulnerabilities.

The absence that answers existence

The Void is described through the unknowable nothingness beyond the world and the Watchers' hostility toward existence. It is not a rival celestial kingdom with familiar territorial ambitions. Its incursions threaten the conditions in which material life can continue. Contact produces creatures and forms adapted to the world, giving an incomprehensible purpose ways to act within it.

The northern Watchers and the catastrophe at Icathia are separate encounters with that danger. One begins through a hidden bargain; the other through a rebellion seeking a weapon against an empire. Bel'Veth's much later emergence adds an ambition to replace existence rather than simply erase it. Even the Void's threats have histories, and their differences matter to the people confronting them.

The Fall of Icathia: armies confront the horrors unleashed from the Void. Riot’s historical illustration gives scale to the catastrophe.Riot Games

From ancient powers to mortal institutions

Civilizations built institutions around these encounters: priests judged Ascension, guardians maintained spiritual balance, rulers controlled dangerous knowledge and communities preserved rituals of protection. Each institution translated extraordinary power into decisions about ordinary lives. That translation could sustain a people or justify control over them, depending on who held authority and which costs they were willing to impose.

The historical route now moves through Shurima, the darkin and the Rune Wars toward the modern regions. These are not isolated episodes in an empty world. They unfold among older powers and inherited mistakes, with survivors carrying consequences into the next age. The clearest thread is the repeated question of what happens when people seek lasting security through a force whose full demands they do not yet understand.

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3 readings

Matt Dunn · Complete story

The Lost Tales of Ornn

Published 2017-08-23

“I have never seen the forgotten god. My grandmother told me these tales, but she never saw the forgotten god either—nor did her grandmother before her, or hers before her, a thousand times over. His legends endure only around crackling fires and meals of roasted fish. The further back we trace our ancestors, the truer the tales become.”

The children’s weary faces lift a little higher. Firelight dances on their cheeks, but pain lives in their eyes.

“Gods dwell around us, in the sky, in between clumps of soil, and behind the veil of stars. We need only to seek their favor, to channel their being into our hearts and deeds. For instance, on the sea, it is so cold that your eyeballs might freeze solid in their sockets. No, it’s true! But when sailors rub blubber on their faces and think about the Seal Sister, whose true name is forgotten, they are protected from the icy ocean winds.

“Others, such as Volibear, refuse to allow their own legends to fade, and still stalk this world. He demands sacrifice and forces obedience, much like the Ursine…”

They have all heard tales of the half-bear abominations. Fear makes the children lean closer to the fire.

“Oh yes, little ones—we may speak later of the bearskinned storm-bearer, but the less said about him the better.”

Like grandmother used to say, once they lean closer to the fire, they’re yours.

“Instead, these stories concern the firstborn of the gods…”

Ornn was the firstborn of his brothers and sisters. He leapt into the world, itching for a fight. This was not so easy, however. Trees were weak adversaries, snapping far too easily. Icebergs melted at his touch, running away into the sea.

Frustrated, he punched a mountain. The mountain did not yield. Ornn was pleased by this, so he challenged the land itself to a good-natured brawl.

As Ornn wrestled with the land, he dented and bruised it, shaping all of the Freljord that we know today. He headbutted mountains from the planes, and pounded down deep valleys. When he was tired, Ornn thanked the land for the glorious match. The land responded by opening a fiery pit, showing him its very heart, and he was honored to see it was a reflection of him: a fiery ram. The land had deemed Ornn worthy, and bestowed its secrets to him, gifting him the strength of primordial flame, for fire is the true agent of change.

He looked at the landscape that was the result of his fight and nodded. It would do. After this, Ornn set himself to building tools and weapons.


My ancestors must be smiling, for at this moment, a light snow begins to fall. Gentle flakes settle on the children’s furred hoods, and they stick out their tongues.

“Did you know that there used to be no snow in the Freljord?” I ask them. The children look confused. “It’s true. Our lands have always been the coldest in the entire world, but in the early days there was only bitter, dry air, and no such things as stormclouds…”

It was during the early, cloudless and cold days that Ornn built a house. He made it of the finest lumber. The magnificent home spanned three valleys. Can you imagine that? After completing his majestic Horn Hall, Ornn appraised his work.

“Good,” he said. These were the days before language, so this was a compliment indeed.

Now, his sister Anivia was annoyed. Ornn had felled her favorite perching trees to build his home. So she decided to teach him a lesson.

While Ornn was sleeping, she flew in through his bedroom window. Then, she tickled his nose with one of her feathers, causing him to sneeze a gout of flame that set fire to the bedsheets! The bedsheets set the floor ablaze! Anivia panicked, and flapped her wings to fly away, but this only stoked the fire hotter with the dry Freljord air. Soon, all of Horn Hall was alight.

The fire raged for days, darkening the skies with ash. Of course, Ornn slept through the whole thing. He awoke atop a pile of ashes in a very bad mood, for he had not had a restful sleep. But he did not know what Anivia had done. And to this day, she has never told him the truth.

“I complimented my own handiwork, and look where it got me,” said Ornn, surveying the damage. “Never again will I pat myself on the back. I shall let the quality of the work speak for itself.”

Ornn had one goal in particular for his next home: he did not want it to be flammable. He fashioned himself a spade, a lever, and a fork. With these tools, he could dig for ore, move mighty pillars, and eat the delicious spiced cherries he so enjoyed.

He hammered and shaped chunks of ore until a black mountain stood. Inside was a great forge that channeled the primordial molten flame from deep within the earth. He was pleased with his Hearth-Home—but it was too hot inside to dwell comfortably, even for Ornn.

So he dug a trench from the sea, straight to the mountain. The Seal Sister allowed cold waters to rush through the trench and cool the Hearth-Home. Great plumes of steam rose up. It took three days for the mountain to cool enough for Ornn. In that time, the ocean that fed the river dipped several inches.

By then, so much steam had risen from the waters that the perpetual blue sky was mottled with darkening gray clouds. As these new puffy forms gathered and cooled, they grew heavier and heavier until they burst with snow.

It snowed for a hundred years. This is why the Freljord still has so much snow today.


One of the children frowns at me. “If Ornn did so much for the world, then why is it only you who knows the stories about him?” she asks. The girl is young, but has already seen so much hardship that her hair has several shocks of silver running through it.

“There is one tale that answers this very question,” I reply. “Would you like to hear it?”

The children’s eager faces say it all.

Once, there were Three Sisters who needed Ornn’s help in saving their world. Ornn, however, did not care to help anyone save any world, anywhere. It was for personal reasons, and he did not elaborate on the matter. But this did not stop the Three Sisters journeying many days and nights to ask.

“There are creatures of great and wicked magic that stalk our tribes,” the First Sister said. She had fierceness and war in her eyes. “They want to destroy all things and claim the world for themselves!”

“This sounds like a problem,” Ornn said. He did not look up from his forging.

“Then will you fight with us, and use your strength to slay the monsters?”

Ornn grunted. This grunt meant “no” in such a way as to halt any more discussion. This was understood by all. If you heard this grunt, you would have thought the First Sister wise for not pressing the matter further.

“These beings watch our every move,” the Second Sister said. There was hope and wisdom in her voice. “I would ask you to take the spade that once dug your mighty river, and use it to dig the deepest trench in all the world. Then we can lure the monsters into the pit ourselves, and solve our own problem.”

Ornn grunted. The sound of this grunt meant “I will dig that hole,” and that everyone should stop talking immediately. This was understood by all. If you heard this grunt, you would have thought the Second Sister wise for not pressing the matter further.

So Ornn dug them a trench, for a very deep hole can add much to a landscape. Also, he had planned on digging one anyway, and the proposed location was a fine spot. When Ornn was finished with the trench, he left the three sisters with nary a word, for he had already said far too much to them.

“That is one deep hole,” the Second Sister said. “I pray it is deep enough.”

Wind blew up from the freshly dug abyss with an otherworldly howl, as if to say that it was deep enough. If you had heard the abyss’ howl, you would have thought it wise that no one climbed down to measure its depth.

Several years later, the sisters returned. They looked as if the battles with their foes had taken a toll.

The Lost Tales of Ornn · original publication artworkRiot Games

This time, the Third Sister spoke. Her icy breath reminded Ornn of the cold and dry days, long ago. “Ornn, Builder of All Things,” she began.

“I did not build all things,” Ornn grumbled. Again, he did not look up from his forging. “Just some of them.”

The Third Sister continued. “We come now to ask you one simple favor. The pit you dug is so deep and so wide that we cannot build even a single bridge across it. Teach me how to build a bridge that can never break, and I will do the work myself.”

Ornn raised an eyebrow. He studied the Third Sister’s eyes. He did not trust her, for she had a scent of magic about her, and magic always makes sturdy things weaker. “There are many able bridge builders. Go and bother them.”

“The other builders cannot make a bridge with the type of stone we have,” the Third Sister replied. “They claim it fell from the sky, and they cannot forge it for all their efforts.” She then presented a chunk of star metal.

If you had seen the star metal, you would think it wise that only Ornn could possibly ever shape this material, for it was almost as stubborn and unyielding as him. Ornn agreed, but he would do the work alone, and required the star metal itself as payment.

The Third Sister gave it to him, and he used it to forge a tool to help build the bridge.

With that tool, and only that tool, Ornn built the bridge. The Second Sister felt bad about the Third Sister’s lie—for they did not need a bridge at all. She asked Ornn what sort of tool it was.

“I used it to hammer,” Ornn said. “So I will call it ‘Hammer.’ I have said enough.”

When he was out of sight, the Third Sister walked the length of the bridge, reciting strange incantations across the entire span. This turned the bridge into a crossbar that sealed the beasts below within the abyss. However, Ornn had been right, and the addition of magic ruined the quality of his work. Had the Three Sisters left it well enough alone, it would have lasted forever. Instead, the enchantment would slowly eat away at the masonry. It would take ages, though, so nobody paid it much mind, and the Three Sisters vowed never to speak of Ornn again.

Ornn, meanwhile, realized he did not like people asking him favors, and threw his spade as far to the west as he could. Where it landed, no one knows, and its fate is lost to darkness.

Then he turned east and threw his favorite eating fork as far as he could. It landed in the Great Sea. Some say, later, a mer-king found a powerful trident at the sea-bottom, and still uses it to rule his kingdom.

Ornn was ready to throw his hammer into the night sky, but he could not bear to do it and decided to keep it. Were you to see Ornn and ask him if it is his favorite tool, he would scold you for thinking like a child. But in secret, he favors Hammer above all other things he has made.


“Dawn brings the plumpest berries and the meatiest fish,” I say to the children. “We need to be rested.”

They groan in unison and plead with me for one more story. Just one more story.

“There is only one more story about Ornn left,” I tell them. “We should save it for another night…”

Only when they pledge to do every chore and not complain about being too tired, do I relent.

Everyone knows that you never challenge a troll to a drinking contest, don’t they? Even you little ones know not to make a bet with a troll, for trolls are sneaky and will always win. Also, everyone in the Freljord knows that the uglier a troll is, the luckier and more cunning it can be.

Unfortunately, Ornn did not know any of these things.

Grubgrack the Hideous was the oldest troll-kin in the world. His chest hair was so long, it got tangled up in his gnarled toes. Ugh! He would often trip over it and break his nose, which was bulbous and misshapen from being broken so many times. He only had two good teeth, one bad eye, and one worse eye. Warts and pimples covered his rotund belly. I will not tell you how he smelled. If I did, you would never eat fermented fish stew again.

“Build me a door that will keep my treasure safe from thieves forever,” Grubgrack said to Ornn outside Hearth-Home, “and I will give you ten casks of my trollmead. It’s a family recipe.”

Ornn dismissed his guest, but Grubgrack stuck out his foot to stop the door from closing. Ornn did not want the troll’s bunion-covered toes ruining the paint, so he let the creature go on.

“Let us make a wager,” said the truly un-beautiful troll. “Whoever can finish a cask of trollmead first owes the other a debt.”

“If it will make you go away, okay.” Ornn had never been beaten in a drinking contest. Everyone knew this back then, and now you do, too.

“At least it will be good to have a drink,” Grubrack replied, and his smile warped one of the Hearth-Home’s pillars. While Ornn’s back was turned, the troll slipped a shard of True Ice into a cask and handed it to his challenger.

They toasted in the jovial manner of the Freljord and drank. Ornn found the trollmead watered down, and he did not like it. However, Grubgrack was halfway through his cask. With his own cask still almost at the brim, Ornn tipped his head back further and drank until he thought he would drown.

But Grubgrack slammed his empty cask down and belched, and the fire in the oven turned a sickly green! Ornn coughed and spluttered.

“What is wrong?” Grubgrack teased him. “Are you choking?”

Then Ornn noticed the True Ice in his drink. It was perpetually melting and watering down the trollmead. No matter how much he chugged, the True Ice had replaced it. He smashed the cask with one hand.

“You cheated,” Ornn said. His angry voice set off an earthquake that sunk a few islands.

“Of course! What other advantage would an ugly troll like me have against the mighty Ornn?” In truth, the ugliest trolls have almost all the advantages in the world, but Ornn did not spend much time with ugly trolls, so he wouldn’t know that, but now all of you little ones do. “A deal is a deal,” Grubgrack reminded him.

“My word is as good as Hammer,” Ornn grumbled. “Even if I was cheated.”

So Ornn labored for ten days and built the single best door anyone had ever built. He adorned it with a ram’s head, like his own, and the one at the heart of the Freljord. It was impervious to magic and lock-pickers alike. Grubgrack was so impressed with the quality of the door that he was speechless, which is very rare for a troll.

Ornn fastened the door in front of the troll’s cave, which was on top of the troll’s mountain, and where all the ugliest troll-kin in history had hid their treasure.

With a grunt, Ornn trundled off, leaving Grubgrack admiring his new door.

When he had regained his wits, Grubgrack realized it had been a day since he last counted his gold, and he was growing anxious. But he could find no way to open the door! None at all.

Grubgrack tried brute force. The ram-faced door did not budge. Then, he tried to strip the paint with his foul breath. Again, the door did not budge. Lastly, he tried to pry the hinges from the cave wall but, alas, the door was fixed to the mountain so firmly that the troll only hurt his shoulders trying to shake it loose. He was locked out.

Grubgrack stormed into Ornn’s forge. “What trickery is this?” he shouted. His breath was so bad, the forge fire nearly flickered out.

“There is no trickery,” Ornn replied, stoking the flames back to life. “You told me to build a door that would keep your treasure safe from thieves forever, and I did. This door will stand longer than the mountain it is on. No one can break it. I made it just as you asked.”

“But I cannot get inside!” Grubgrack cried. “And I stole nothing from you!”

“Time is more valuable than gold,” Ornn said. “So you are a thief, and my work is as good as my word.”

True Ice · regional context from Riot UniversePublished in Riot Universe

Grubgrack tried for years to get back inside for his treasure, but the door never opened for him, and he could not even find the keyhole. With each attempt, the ram-headed door stared back at him, an eternal reminder of the time he cheated Ornn.

And if you listen carefully, up in the mountains, you can hear greedy old Grubgrack’s wails of anguish before any avalanche, even to this day.


The children are fast asleep, snuggled into each other around the fire. I carry them one by one to the orphans’ tent. Our tribe hasn’t much to share, but we are not the Winter’s Claw.

The last child is still awake by the fire. He lies on his side.

“Those stories aren’t real,” he says with the tiniest voice.

It’s the legless boy. We found him half-dead after our own village had been raided. We couldn’t leave him—I couldn’t leave him—so I wrapped his wounds in bandages, and carried him on my shoulders.

“I think they are made up. Or… changed to help us go to sleep.”

“A story is as real as we believe it is,” I tell him, as I settle down next to him.

“There is a god who is good, but he doesn’t care about us.”

I nod slowly. “I can see why you would think that, but it is not true. There is one more story I can tell you. It was the last story my grandmother told me before I blossomed into womanhood. She wanted me to be ready, for it is not like the others. But I think you have seen enough to be ready. What do you think?”

The boy nods. I draw him close to my chest and begin.

Once, long before the splintering of the Freljord, Ornn had a legion of smiths who lived at the base of his mountain. They claimed to worship Ornn, but if you were to ask him, they were misguided, for he would say he had no followers. Still, it is true that they built themselves a little town and that it was filled with folk who wished to make the finest things in all the world.

There were thousands of them. They made tools. They made plows. They made carts and armor and saddles. They built furnaces and homes. They called themselves the Hearthblood, for they never felt the biting cold of the Freljord, and could tolerate the immense heat bubbling beneath their bare feet on the slopes of Hearth-Home. They became the finest craftspeople in the world, and their workmanship was surpassed in quality only by Ornn’s.

Occasionally, he would appraise their work. If he liked what one of the Hearthblood had wrought, he simply said “Passable.” This was a mighty compliment from Ornn, who had learned long ago to let good work speak for itself. Do you remember that tale?

Ornn never admitted that he admired the Hearthblood but, deep inside his chest, his volcanic heart churned with respect for the hardworking people. They did not kneel or offer him sacrificed flesh. They did not turn his words into scriptures and spread them across the land to people who did not want to hear them. Instead, they focused on their work in silence. They were imaginative, resourceful, and hardworking. These Hearthblood folks made Ornn smile, although nobody knew because they couldn’t see the smile underneath his beard.

One day, Volibear came to visit his brother Ornn.

This was no friendly stop, for Ornn and his brother were never friendly, nor had they ever visited one another before. The great bear was going to make war and needed weapons for his army. Ornn saw the army—fierce aberrations, men twisted into other shapes by their efforts to please Volibear. They were simple, and fierce, and quick to anger.

“Give them swords and axes,” Volibear demanded, with wicked intent. “Give them armor, and I will make it worth your while.”

“No,” said Ornn, for he wanted no part in Volibear’s warmongering.

“Fine,” said Volibear. “Have your followers do it instead. I do not care. Do this. I am your brother.”

This irked Ornn so much that his great horns flared with molten heat. “The people in the town below do not follow me. They build for themselves. They are quiet and work hard. That is all.”

But Volibear saw beneath his brother’s words to the fiery heart in his chest. For all his flaws, Volibear was very good at reading others.

“They are a reflection of your own image.”

Ornn’s horns grew red hot, and then white hot. “If I see you again, Volibear, I will beat you within an inch of your life,” he growled. If you had heard this threat, you would think it wise for Volibear to leave and never return.

But Volibear loved fighting, and he was not wise, so he took a piece of armor from the walls of Ornn’s forge.

“If you will not make me what I want, then I will take it.”

With that, Ornn charged at Volibear and smashed him with his horns. It was so powerful a blow, the summit of the mountain shook.

This was exactly what Volibear wanted. For centuries, he had grown jealous of the love the Hearthblood freely gave to his brother. It enraged the war-bear.

They fought for eight days. They fought so hard, the base of the mountain trembled. So fierce was their fighting that molten stone exploded from the peak of Hearth-Home. Lighting strikes barraged the mountainside, and geysers of flame gushed from the cliffs. The skies grew black and red. The blood of the world ran through the highlands as the ground shook. People all over the Freljord saw the results of the battle between Volibear and Ornn.

When the smoke cleared, the mountain had lost its peak. But worse, the Hearthblood were all dead, and their town was nothing but smoldering ruins and a fading memory.

For many centuries, the half-mountain once called Hearth-Home has stood silent. Every now and then, a plume of smoke rises from the crater where the peak once stood. Some say it is Ornn, lighting his furnace to keep the fires under the surface of the world from going out. Others say he is building a great weapon that he will one day unleash.

And there are others still, who believe Ornn was killed by Volibear, for he has not been seen in the Freljord since.


“And so, Ornn’s name and tales have been lost to time and written out of the histories. These few stories, passed on around our meals of roasted fish, are all that remain.”

“That is a sad tale, which means it is the truest,” the legless boy says, looking up at me. There is a tear in his eye. “What do you believe happened to Ornn?”

“I believe when the Great Builder returns,” I tell him, “it will be to remake the world.”

The boy laughs. “I would like to see that day.”

“Maybe you will. Do not weep for the Hearthblood. Weep instead for the stories lost to war and time, for once they were more numerous than the stars. Repeat these tales so our children’s children can still hear our ancestors’ voices, and stoke the fire of the forge in our hearts.”

In my own heart, I can feel my grandmother’s smile.

It warms me. I feel no cold beneath my bare feet.

End of this reading

Open this reading on its own · Original publication · Riot Games ↗

Riot Games · Complete story

Twin Dawns

Published 2016-03-24

This world’s familiar sun still hides below the horizon. Crude and unpolished earth unfurls below. Mountains contort into barriers that stretch like fingers across empty scrub lands. Palaces, or rather, what pass for palaces, fail to loom over anything but the squattest of hills. The curvature of the planet meets the stars with a serenity and grace few of the dwellers below will ever witness. They are so scattered across the globe and grasp so blindly for any sort of understanding that it’s no surprise they’ve been conquered and don’t even comprehend their predicament.

The fiery sheen I’ve gathered as I streak toward my preordained destination illuminates the world beneath me. Pockets of warring, fearful, rejoicing life tucks itself into any fertile nook it can find below. Oh, how they gaze and point as I streak over their heads. I’ve heard the names they call me: prophet, comet, monster, god, demon… So many names, all missing the mark.

In a vast stretch of desert, I feel the twinge of familiar magic emanating from the seat of the premiere civilization amongst these savages. Lo and behold, a massive Sun Disc is under construction. The poor enslaved laborers beat their heads and rend their clothes in my wake. Their cruel masters see me, a streaking bolt of fire, as a portent of good omen, no doubt. My passing will be etched in their uncouth pictograms upon common stone, an homage to the great comet, the blessing of the sky-god gracing their holy works and so forth. The Disc’s sole purpose is to funnel the sun’s majesty into the most “renowned” of these fleshy humanoids, transforming them into exactly what this planet needs: more insufferable demigods. This effort will undoubtedly backfire. But I suppose they might last a brief while, perhaps a thousand years or so, before they fall and are supplanted by others.

The desert below fades into the night trailing behind me as I streak onward across lonely steppes, then over rolling brown hills gently flecked with greenery. The pastoral scenery belies a field spattered with blood and littered with the dead and dying. Survivors hack away at each other with rough-hewn axes and scream battle cries. One side is losing quite badly. Stag skulls rest atop pikes stuck into the soil, next to writhing warriors. The few still on their feet are encircled by soldiers riding great shaggy beasts.

Those defeated, surrounded few see me and valiance seems to surge through their veins. The wounded rise and grasp their axes and bows in a final stand that throws their foes off guard. I don’t linger to see the rest of the little clash play out because I’ve seen this scenario unfold a thousand times: The survivors will scratch my comet likeness onto their cave walls. In a thousand years, their descendants will fly my image on banners and undoubtedly ride into a tediously similar battle. For all their efforts to capture and record history, one ponders why they do not learn from their mistakes. That is a lesson even I have had to suffer.

I leave them to perpetuate their bleak cycle.

My trajectory reveals more inhabitants. Their collective repertoire of reactions span the typical gamut: pointing, kneeling, sacrificing virgins upon stony altars. They look up and see a comet and never ask what lies beneath the blazing façade. Instead, they stamp it onto their own self-centered worldviews, muddying the splendor of my visage. The few more advanced life forms–and I use that description loosely–gaze up and jot down my coordinates in scientific almanacs instead of using me as prophecy fodder. It’s mildly refreshing, but even their developing notions of intellect seems to indicate I am a regularly appearing phenomenon with a predictable orbit. Oh, the feats they could accomplish if only… Well, no use dwelling on the wasted potential of the simple-minded terrestrial born. It’s not entirely their fault. Evolution does seem to have a difficult time gaining traction on this world.

But alas, the novelty of such infantile antics has worn thin. The grasping energies of my magical bondage have dragged me from one paltry world to another for centuries. Now it has led me back to this familiar and unpleasant rock. The star that floods its surface with light was one of my earliest creations, a confluence wrought of love and radiance. Ah, that cherished moment when she flared to life with colors only her creator could see. How I miss a star’s crackling new energy warming my face and trickling through my fingers. Each star gives off a unique energy, precious and reflecting its creator’s soul. They are cosmic snowflakes burning in defiance of the infinite dark.

Unfortunately, the memories I long to dwell upon are tainted by betrayal. Yes, this was the place where Targon lured me into servitude. But now is not the time to linger on past mistakes. Those musty Aspects want me to seal yet another breach… in their name of course.

Then, I see her. This world’s imbued warrior is alone at the peak of one of the smaller summits, brandishing a starstone spear. She watches me through a veil of annexed flesh, a mere spark masquerading as lightning. A thick braid of auburn hair is draped over her shoulder, falling over a golden breastplate that covers pale, freckled skin. Her eyes, the only bit of her face not shielded by a battle-worn helmet, flash a jarring shade of red.

She calls herself Pantheon—the warring fury of Targon incarnate. She is not the first of this world to wear the Pantheon mantle. Nor will she be the last.

Her glittering cape flaps out behind her as she raises her muscled arm and makes a motion like she’s pulling on a great chain. The tug on my crudely enchanted tether wrenches me off course, toward the mountain upon which she stands. And she’s yelling at me.

She cries outs with a voice that booms inside my head, transmitted through this insufferable star-gem coronet. All sounds fade as she invades my mind.

“Dragon!” she says, as if I am a weak-winged beast of base orange flame, lucky if it can ignite a tree.

“Seal their gate!” she commands, gesturing to the bottom of a rocky crevasse with her pointy little spear. I don’t need to see the violet erosion of reality swirling below. I could smell the festering miasma that poisons this world before I even arrived. I fix my eyes on Pantheon instead. She expects me to fall in line like a dog on its leash. Today will be different, for I’ve learned from my mistakes.

“Dragon,” I purr. “Are you sure commanding me with such a low name is wise?”

Pantheon’s grip on her spear loosens just enough for her to fumble the weapon for a fraction of a second. She takes a step back, away from me, as if a single stride’s distance could protect her from my ire.

“Seal their gate,” she says again, barking louder as if perhaps the previous command went unheard. Her volume does little to mask the quiver in her voice. She thrusts her spear toward me, as if such a tiny weapon could pierce me.

This is the first time I’ve ever seen an Aspect of Targon shaken. She is not used to having to tell me twice.

“I will deal with those chittering horrors in due time, dear Pantheon.”

“Do as you are commanded, dragon” this Pantheon shouts, “or this world is lost.”

“This world was lost the moment Targon surrendered itself to arrogance.”

Twin Dawns · original publication artworkRiot Games

I feel Pantheon’s seething mingle with confusion as she struggles to grab hold of my immaterial reins. She’s only just now sensing what I have come to learn. Targon is distracted and does not sense its magic faintly ebbing from my bonds.

Pantheon bellows once more, and this time, I cannot resist. The crude enchantment regains sovereignty over my will. I turn my attention toward the source of the breach, nestled in the basin of the once-verdant valley, now strangled with creeping, purple miasma. I sense the Voidborn perversions of life tunneling through reality’s firmament, sending tides of unseen energy coursing through the aether. They shred the veil that separates nothingness and form with their unwelcome passage.

They’re drawn to me, those multi-eyed, carapaced abominations. They seek to devour me, the greatest of their threats. From the reaches of my mind, I conjure an image of the solar furnaces I kindled, before my fettering, which once ignited the hearts of stars. I lance out beams of pure starfire and incinerate wave after wave of those gnashing horrors, driving them backward into their oblique infinity. Smoldering husks rain from the sky. I’m a little surprised they aren’t wholly disintegrated, but then again, the Voidborn don’t know how things work in this universe.

A pulsing sickness lingers in the air. From the epicenter of the corruption, I feel a will… hungry and indomitable, and far from the typical mindlessness I’m accustomed to from these Voidborn aberrations. The pulsating wound on reality yawns and buckles, distorting and warping all it touches. Whatever exists on the other side is laughing.

Pantheon shouts another command at me, but I ignore her words. This anomalous fissure in the universe entrances me. This is not the first of its kind I’ve had to deal with, but this one feels different, and I can’t help but admire the marvelously terrifying manipulation of the barriers between realms. Few beings could fathom its complexities, let alone possess the sheer magnitude of power needed to rend the fabric of existence. In my heart, I know a wound so exquisite could never be orchestrated by scuttling creatures. No. There must be more behind this intrusion. I shudder at the thought of what kind of entity is capable of inducing such a volatile rift. I don’t need Pantheon’s barked orders to tell me what do next; her array of requests has always been of a rather limited imagination anyway. She wants me to hurl a star at the rift, as if one can simply cauterize such moldering inter-dimensional abrasions and be done with it.

These obtuse demigods are my captors?

Fine. At least they’re not too far off in their “logic” by thinking a few searing cosmic wonders will remedy this problem. I will play the role of the obedient servant just a little while longer.

I enjoy what I do next, partly because they’ll remember it, partly because it feels good to let a little of the old power loose, but mostly because I wish to remind whatever intelligence that controls this Void incursion that nobody laughs at me in my plane of existence.

The base elements in the atmosphere rally to my cause, accreting into a plasmic anomaly. The swelling stardust detonates at my unspoken command. The result is a dwarf replica of one of my majestic glories burning in the depths of space. After all, I can’t fling a full-fledged star at this fragile world.

The young star’s shimmering brilliance flies from my hands. It’s joined by two sisters, always by my side. They careen around me in a radiant ballet, their white-hot cores devouring the gathering clouds of dust and matter I draw toward us. We become a storm of stars, the night sky incarnate, a maddening gyre of starfire. I conjure eddies of searing stardust, exhaling a heat so pure and dense it collapses the aura of this world just the tiniest bit, forever marring the planet’s curvature. Coruscating strands of stellar flame pirouette from the center of the rift. Gravity melts in undulating waves of color most eyes will never be able to witness. My stars warp matter as more fuel coalesces into their cores, causing them to shine brighter, burn hotter. The whole spectacle is breathtaking, a cascading dance of blinding light and searing heat so hot that for a fleeting moment, new spectra are birthed into existence. My spine tingles just a little bit at how good it feels.

Trees splinter. Rivers evaporate. The mountain walls of the valley crumble in smoky avalanches. The tireless laborers erecting their Sun Disc, the soldiers taking the hill, the stargazers, the worshipers, the terrified, the doomsday prophets, the hopeless, the rising kings… all those who beheld the streaking comet with selfish eyes witness the ensuing supernova as an early dawn. Across this pitiful globe, my radiance turns darkest night to blinding day. What fictions will they conjure to explain this phenomenon?

Even my Targonian masters have rarely witnessed such a display of my power. Certainly, no terrestrial world has ever born scars as severe as what is left of that once-verdant valley. When I am finished, nothing remains.

Not even this incarnation of Pantheon. I can’t say I’ll miss her or her mindless barking.

In the glowing aftermath of my carnage, the smoldering once-mountains collapse into the molten rubble streams now flowing through the valley. This is the scar I have left upon this world. A surge of damning pain shoots through my body, radiating from that infernal crown. I am about to pay.

My head snaps up, and my eyes drink the bitter sight of a dying star. My hearts clasp shut. My minds reel. An overwhelming sense of despair ricochets through my very soul, emanating from a deep and immediate sorrow, like the pulsing realization you’ve lost something precious and know it’s all your fault.

Some curious life forms I met long ago once asked how it was possible for me to remember every star I’ve created. If only they could feel what it was like to create a single star, they would understand the sheer irrelevance of that question. That’s how I know when even one of my darlings winks out from existence, ejecting jets of energy and, with it, the very substance of my own spirit. I see her death knell in the heavens above. She shines brightly one last time in a pyroclasm that momentarily drowns her brothers and sisters. My heart shatters as the heavens are diminished in brutal retribution for turning my power on one of Targon’s own.

A sun is the price of a single Pantheon. This is the cost of my unfettered wrath. This is the kind of boorish sorcery I must deal with.

Within seconds, they have regained control of my reins and call me to a new task. On no other world have I exhibited such a display of freedom, no matter how fleeting it was. What’s more is that I have learned from their mistakes. A bit of me is free now, and in time, I will return to this world, tap into this mysterious well of energy and cast off the rest of my tether.

I tune into that essence of war, twisting and contorting within fleshy vessels scattered across the cosmos. It wasn’t happy about losing its mortal avatar on this world. Already, a new doomed host has been chosen to transform into the next iteration of Pantheon – a soldier from the Rakkor, a tribe who cling to the base of Targon’s mountain, siphoning off its power like barnacles. One day, I shall meet this new incarnation of Pantheon. Perhaps he will learn to find a new weapon and abandon that ludicrous spear. I sense Pantheon’s celestial kin, scattered across the cosmos. In a single instance, all of their attention is focused on this world, where one of their earthly Aspects was vaporized by their own weapon. Their confusion is mingled with a growing desperation as they contend with each other to regain their control over me. How I wish I could see their faces.

As I launch myself from the gravity of this world, this Runeterra, I sense an emotion I have never felt from Targon before.

Fear.

End of this reading

Open this reading on its own · Original publication · Riot Games ↗

Marcus Terrell Smith · Complete story

Testimony of the Balladeer

Published 2021-09-28

You, there! Yes, you! You look like a fine Demacian with working ears—one who might stay a stretch and heed the warnings of an old man who has seen the impossible. I’m on a quest, you see, at the bidding of the Wandering Caretaker, and you can help!

I must retrieve... Well, it’s best that I explain.

Come, now. Don’t shy away. Hear my tale, which is entirely true...

I was first awoken by the clanging of bells—my mother’s two-hundred-year-old wind chimes—screaming outside, beyond my window. She thought she was quite clever, my mother, convincing me their summer song would signal the coming of warm and sunny days. Even at my age, I can only count a handful of pleasant seasons in Valar’s Hollow. Ha! An adolescence marred by the endless chopping of firewood can attest to that. The night I speak of was no exception—a winter storm was raging.

I jumped to my feet when my door burst open and the rush of freezing wind filled my room. After scrambling to sheathe my trembling body in the thickest furs I owned, I made my way to the door, ready to slam it shut. But I hesitated. My mother’s chimes were still screaming in the wind. Though they mostly stirred memories of my harsh and laborious upbringing, they provided me with a sense of connection to her. I should not risk losing them, or worse—suffer no sleep from their incessant wailing.

Don’t get me wrong, the chimes did have a certain appeal. Stories of how they came into my family’s possession told of an incredible destiny and a celebrated past. They were forged from ingot—war metals—some of the rarest in the Freljord. Whenever a battle had been lost and won, the Collectors, my poor but resourceful ancestors, entered the battlefield and retrieved what had been left to rust in the blood-stained snow.

“How much ingot was out there, mother?” I asked once, as she gushed about ancient times.

“Centuries of it,” she replied.

“What did the Collectors do with it all?”

“Sold it to the Winter’s Claw,” she said, shrugging, “who made more weapons for wars to come.” Then she paused for a moment and smiled as her chimes began to sing. “But there was always a little we kept for ourselves—to make instruments of life, not death.”

Indeed, those precious chimes were instruments that brought wonderful music to our land. “Good fortune in bad times,” she told me. I prayed for that fortune when she fell ill, but it never came. The Wandering Caretaker was more concerned with his own wonderful music than helping the infirm, and I was left with her infernal chimes to remember them both by.

I digress.

Taking a deep breath, I pushed my way outside, but I was halted by an impossible sight: Floating in front of me, unaffected by the storm, was a small, translucent creature. Without wings or arms to hold it in place, it hung there, as if some eldritch magic had nailed it to a block of air. Two glowing white eyes like torches were affixed to its orbish head, and three twinkling stars in its belly began to churn and flicker. To my surprise, one of my mother’s chimes responded, and, like a child’s arm, it reached back to the shimmering creature, adopting its starry glow.

But then...

The chime cracked! And I heard its summer song deform. A fissure that was made etched its way up the chime’s side, and specks of gold light were drawn out from within it, as if certain materials that composed it were being stolen away. Those were not lights the thing was stealing; they were my mother’s tears, falling, as this beloved yet irritating heirloom was quickly being destroyed. I could not—I would not let that happen!

So I leapt into the blizzard and took hold of the chime. At its touch, I heard the blast of a horn in the distance. Why, I was not sure. I pulled back with all my might, but the creature’s magic was too strong to overcome. And worse, I felt my entire body jerk skyward, and my feet left the ground. Soon I was hurtling into the heavens, towed into the clouds by the befouled moppet!

CRACK! Another break scribbled its way down the chime. Then I saw something taking shape in the space between us—a shard, a piece of a whole, was materializing. Believing it would be the only thing to save me, I grasped it.

As I reached, I glanced back to the wicked creature, only to realize that it had disappeared. In its place, hovering before me in all his mystic glory, was the Wandering Caretaker. It had taken an entire lifetime of prayer for him to appear, and, as my mother had promised, the chimes brought him forth. The Bard seemed to stare back at me... into me... curious of my being there. But it was too late to explain.

There suddenly came a rush of wind and a wave of heat. I felt my arm stretch the length of a vine. My body followed, spinning and twisting, as I was being taken somewhere—an otherworldly place!

As to where I ended up, my mother’s old dulcimer here will aid me as I sing...

Bard · Riot Games character illustrationRiot Games
The Bells

’Twas sound that harkened visions of a place.
Divine, Bard’s music just beyond the veil.
A firmament revealed to me in space,
In string and drum and reed celestial.

Bard opened up the cosmos wide to me!
I felt Beginning, End, and In Between.
Where waves had never stirred that lampless sea,
We heard Sol first prepare the stars to ring.

No human witness had there ever been,
But I alone did hear the act take form.
That symphony changed me from within,
My mortal body suddenly transformed.

A spirit now, a meep celestial,
Ascended like the Aspects in this dream,
I sang with Bard throughout the sonic realm,
And tended to his will a century.

The Bells! The Bells! The Bells!

But then I heard a bell begin to bend
And felt a darkness silencing the song.
I told my brethren and my master then
And travel all we did to right the wrong.

And we were brought before a gaping maw,
An empty soundless pit devoid of light.
My ears beheld such darkness from beyond;
It filled my soul with terror and with fright.

I fear the hordes inside sang me a song,
One that has no start; it only ends.
For when I peered into that deep unknown,
I felt my own music crook and bend.

So I forced my ears above to the divine,
Turned back to what is good and what is right.
But then I caught the rip—the Void’s divide,
And soon beheld destruction of the light.

The Bells! The Bells! The Bells!

In billions were the fragments, were these chimes,
Showered ’cross the land, when darkness split
The bell that tolls the rhythm and the time,
Runeterra’s hymn, whose song may be forfeit.

To close the door and bring the notes in line
The Bard had sent us scouring the world.
With every shard, a stitch to recombine
What the Void had torn when it emerged.

The Bells! The Bells! The Bells!

Soon I awoke in bed, a meep no more,
And back in Valar’s Hollow did I dwell,
I tore my mother’s chimes from off that door,
And offered Bard more shards to fix the bell.

Since, my charge is to collect more chimes
Through wind and rain and sun and land and sea.
I pray that every treasure will rewind
That music that the Void did play to me.

The Bells! The Bells! The Bells!

Dear Demacian, I have come a long way and farther still to warn everyone of the darkness that threatens to silence the music of this world. Runeterra is a bell—a world bell—that has been corroded by evil. Its fragments, its chimes, must be found to make it whole again.

And our first step is to place all precious metals in your possession in my basket. I will take them, inspect them, sing to them Bard’s divine music to remove any chimes of the world bell within them. Any chimeless pieces I will, of course, return to you.

No! Wait! Don’t walk away—what I tell you is true! Please, listen. There isn’t much time. The end of our world is nigh...

And only Bard and his meeps can save us.

End of this reading

Open this reading on its own · Original publication · Riot Games ↗

Their lives are a separate story

People in this history

The source archive

Sources & further reading

The Rune’s narrative connects these published accounts. Myths and uncertain relationships are identified in the reading rather than assigned invented dates.

  1. aurelionsol · biography ↗
  2. bard · biography ↗
  3. anivia · biography ↗
  4. ornn · biography ↗
  5. volibear · biography ↗
  6. lissandra · biography ↗
  7. pantheon · biography ↗
  8. belveth · biography ↗
  9. Ionia · region ↗
  10. Bandle City · region ↗
  11. Where Icathia Once Stood ↗
  12. A Watcher lies beneath the ice of the Howling Abyss, pierced by enormous Mortis Stones. Official regional artwork showing the enduring threat beneath the Freljord. ↗
  13. The Fall of Icathia: armies confront the horrors unleashed from the Void. Riot’s historical illustration gives scale to the catastrophe. ↗
  14. Targon · regional history ↗
  15. Testimony of the Balladeer ↗
  16. Twin Dawns ↗

The Circle of Runes

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