Shurima: Rise of the Ascended
The return of Azir and Shurima’s capital. Place after the ancient collapse, not beside the original founding.
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Regional history · Shurima
The core character quartet behind Shurima's rise, betrayal and return.
With Teeth, Riot’s Renekton story, provides a view of the surviving god-warrior after Shurima’s fall. · Riot Games
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The return of Azir and Shurima’s capital. Place after the ancient collapse, not beside the original founding.
Watch on the official channel ↗The Rune · regional history
Azir and Xerath were friends separated by the institution of slavery. Nasus and Renekton were brothers joined by military service and a shared Ascension. These relationships crossed different kinds of inequality and obligation. Their eventual collision destroyed the capital, but each pair had a long history before the day of the ritual. Reading all four lives prevents the catastrophe from becoming a simple contest between interchangeable gods.
Azir intended to end slavery, yet repeatedly delayed the public act while enjoying the authority his position gave him. Xerath's dependence and resentment grew alongside a concealed pursuit of magical power. By the time Azir finally granted freedom on the day of Ascension, his friend had prepared to seize the ritual. The liberation was real, but it did not undo the years that had made betrayal imaginable.
Xerath's choice destroyed Azir and the capital while remaking the betrayer as arcane energy. Understanding the injustice he suffered does not remove responsibility for the people killed by his ambition. Likewise, Azir's final proclamation does not make the preceding system just. Their conflict is powerful because both personal attachment and structural violence remain part of what happened.
Nasus and Renekton returned too late to prevent the disaster. When they could not destroy Xerath, Renekton dragged him into the Tomb of the Emperors and demanded that Nasus close it. The elder brother obeyed with grief. Inside, Xerath spent centuries replacing the meaning of that sacrifice with a story of deliberate abandonment, turning Renekton's love into a distorted hunger for revenge.
Nasus survived outside as a witness burdened by failure, while the world of their service disappeared. His preservation of memory contrasts with Renekton's manipulation in darkness. Neither brother simply remained unchanged until the tomb reopened. The time between the ancient and modern stories is part of the injury that makes their reunion so difficult.
Sivir's expedition helped release the prisoners and awaken Azir, bringing all four histories into modern Shurima. Xerath seeks power, Azir seeks restoration, Renekton pursues a brother through a poisoned memory, and Nasus hopes guidance and recognition might still matter. Their goals now affect people who never served the old empire. The regional future depends on those living communities as much as on the ancient figures who returned to claim it.
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Riot Games · Complete story
Published 2016-05-05
Azir walked the gold-paved Emperor’s Way. The immense statues of Shurima’s earliest rulers – his ancestors – watched his progress.
The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed.
With every step, Azir’s heavy staff of office struck a lonely note, echoing through the capital’s empty streets.
When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory – yet it had been stolen from him.
Now, it was a city of ghosts. What had become of his people?
With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form.
The sand figures looked forward, heads tilted toward the immense Sun Disc hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir’s empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together.
As Azir walked the Emperor’s Way, the sand-echoes of his people pointed up at the Sun Disc, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people.
They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe?
Azir's focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time.
Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds.
He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed.
He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family.
Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife's hand. His son, standing tall, on the brink of becoming a man.
In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife's dress; his son reached for his sword, shouting in defiance. His wife... her eyes widened, sorrow and despair writ within.
The unseen event blasted them to nothingness.
It was too much, but no tears welled in Azir’s eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had.
The final echo awaited.
He advanced, halting one step below the dais, and watched as it all played out before him, reenacted in the sand.
He saw himself, in his mortal form, rise up into the air beneath the Sun Disc, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength.
A newcomer formed in the sand. His trusted bondsman, his magus, Xerath.
His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand.
“Xerath,” breathed Azir.
The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer.
Where did such hate come from? Azir had never been aware of it.
The sand image of Xerath rose higher into the air as the Sun Disc's energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late.
A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past.
This is what killed his people.
Azir turned away, just as the first rays of the new dawn struck the Sun Disc overhead. He'd seen enough. The sand image of the transformed Xerath collapsed behind him.
The dawn sun reflected blindingly off Azir's flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus’s essence in the air that he breathed.
Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension.
“Xerath,” he said, his voice tinged with rage. “Your crimes will not go unpunished.”
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Riot Games · Complete story
Published 2016-05-06
This was the moment.
The singular moment that had cost him so much, that had taken a lifetime of planning. A corrupt empire and its strutting princeling would be struck down under the blankly idiotic sun symbol they both so trusted. The key to immortality, jealously guarded and miserly offered, would be his alone, stolen in front of the entire world. A singular moment of perfect vengeance that would finally free the slave known as Xerath.
Though his master's helm revealed no human expression, and knowing that the lovingly etched metal could not respond in kind, Xerath smiled up at the soulless hawk's face just the same, his joy genuine. A life spent in servitude, first for a mad emperor and now a vain one, endless manipulations for and against the throne, a near-damning quest for barely remembered knowledge that almost consumed him – all of it led to this grotesque masquerade of Ascension.
The very word when spoken aloud was an assault: We will Ascend, while you are chained to the broken stone as the sands of time swallow you all. No. Not anymore, and never again. The chosen golden lords will not be taken into the sun’s embrace and made gods. A slave will do this; a simple slave, a boy who once had the misfortune to save a noble child from the sands.
And for this sin, Xerath had been punished with a horrible, maddening promise: Freedom. Unobtainable. Forbidden. Should the thought even dart through a slave’s mind, it would be punished by death, as the Ascended could gaze past flesh and bone, deep into one’s very soul, to see its dim traitorous glow. And yet, there it was, spoken by the young princeling he dragged from the embrace of the mercurial mother-desert. Azir, the Golden Sun, vowed that he would free his savior and new friend.
A promise unkept to this day. The words of a grateful child, innocently oblivious to the impact they would have. How could Azir upend thousands of years of rule? How could he fight tradition, his father, his destiny?
In the end, the young emperor would lose it all by not honoring his word.
And so, Xerath was elevated and educated, eventually becoming Azir's trusted right hand – but never a free man. The soured promise ate into what he was, and what he could have been. Denied a small, simple thing, the right to live his life, Xerath decided to take everything, all of the things denied to him, all of the things he deserved: the empire, Ascension, and the absolute purest form of freedom possible.
With each step taken toward the offensively grandiose Dais of Ascension, positioned respectfully behind his emperor and flanked by the inept sentinels who supposedly protected Shurima, Xerath felt an unknown lightness he was genuinely shocked by. Was this joy? Does vengeance bring joy? The impact was almost physical.
At that very moment, the overwrought suit of golden armor that was his tormentor abruptly halted. And turned. And walked toward Xerath.
Could he know? How could he possibly know? This spoiled, self-obsessed boy? This righteous, falsely benevolent emperor whose hands were just as bloody as Xerath's own? Even if he did, there was no staying the killing blow that was already in motion.
Xerath had planned for every contingency. He had bribed, killed, out-maneuvered, and plotted for decades – he even tricked the monstrous brothers Nasus and Renekton into staying away from the event – but he had not planned for this...
The Emperor of Shurima, the Golden Sun, Beloved of Mother Desert, soon to be Ascended, took off his helmet, revealed his proud brow and smiling eyes, and turned to his oldest and most trusted friend. He spoke about the love of brothers, the love of friends, of hard fights won and others lost, of family, of future, and finally... of freedom.
At these words, the guards flanked Xerath, moving in, weapons drawn.
So the princeling did know. Had Xerath's plans had been undone?
But the fools in armor were saluting. There was no menace to them, they were honoring him. They were congratulating him.
On his freedom.
His hated master had just freed him – he had freed them all. No Shuriman would ever wear chains again. Azir's last act as a human was to unfetter his people.
The foundation-shuddering roar of the assembled masses drowned out any response Xerath could have had. Azir donned his helmet and strode out onto the Dais, his attendants preparing him for the godhood that would never come.
Xerath stood in the shadow of the monolithic Sun Disc, knowing that an empire-destroying doom was but seconds away.
Too late, friend. Too late, brother. Far too late for us all.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Ryan Verniere · Complete story
Published 2016-05-07
Nasus walked at night, unwilling to face the sun. The boy followed in his wake.
How long had he been there?
Those mortals who caught a glimpse of the monstrous vagabond always ran, all save the boy. Together, they wove a path through the bygone tapestry of Shurima. Self-imposed isolation chipped at Nasus’s consciousness. The desert wind howled around their malnourished frames.
“Nasus, look, above the dune sea,” said the child.
Stars guided the pair’s sojourn across the desiccated expanse. The old jackal no longer wore the armor of the Ascended. The golden monuments lay buried with the past. Now a hermit dressed in tattered fabric, Nasus scratched at his matted fur before slowly raising his head to observe the night sky.
“The Piper,” said Nasus, his voice low and graveled. “The season will change soon.”
Nasus put a hand on the boy’s tiny shoulder and looked down into his sunburnt face. There, he saw the soft lines and curves of Shuriman lineage, worn ragged by travel.
When did it become your place to worry? Soon we will find you a home. Wandering between the ruins of an extinguished empire is no life for a child.
This was the nature of the universe. Brief moments unfolded into the endless cycles of existence. The heady philosophy weighed upon him, but it was more than just another stone in his endless tally of self-imposed guilt. In truth, the boy would inevitably be changed if he was allowed to follow. Remorse darkened Nasus’s brow like a thunderhead. Their companionship sated something deep within the ancient hero.
“We can reach Astrologer’s Tower before dawn. But we’ll have to climb,” said the boy.
****
The tower was close. Nasus pulled himself up the cliff face hand over hand, the climb memorized to such perfection that he took great liberties with each handhold, tempting death. The boy clambered up by his side, his agile form utilizing every nook and cranny offered by the blemished rock.
What would happen to this innocent if I gave in to death? The thought troubled Nasus.
Wisps of fog rolled through the crags of the upper cliffs, each threading the narrow rocks like tiny mountain paths. The boy scurried over the top first. Nasus followed.
In the distance, metal clanged against stone, and voices could be heard through the haze — they spoke in a familiar dialect. Nasus was shaken from his reverie.
The well at Astrologer’s Tower occasionally attracted nomads, but never this close to the equinox. The boy stood perfectly still, his fear palpable.
“Where are the fires?” asked the boy.
A horse’s whinny pierced the night.
“Who goes there?” asked the boy. The words rolled through the darkness.
A lantern sparked to life, illuminating a band of riders. Mercenaries. Raiders.
The jackal’s eyes snapped wide.
He saw seven of them. Their curved blades remained sheathed, but the look in their eyes spoke of martial training and guile.
“Where is the caretaker?” asked Nasus.
“He and his wife are asleep. The cool evening prompted them to retire early,” replied one of the riders.
“Old jackal, my name is Malouf,” said another rider. “We have been sent by the Emperor.”
Nasus stepped forward, betraying the briefest hint of anger.
“Does he seek acknowledgement? Then let me give it. There is no emperor in this fallen age,” said Nasus.
The boy stepped forward defiantly. The dark messengers backed away from the lantern. Long shadows obscured defensive stances.
“Deliver your message and leave,” said the child.
Malouf dismounted and stepped forward. He reached a calloused hand into the folds of his shirt and produced a dark amulet bound to a thick, black chain. The geometry of the metal sparked recollections of magic and destruction in Nasus’s mind.
“Emperor Xerath sends offerings. We are to be your servants. He welcomes you to his new capital at Nerimazeth.”
The mercenary’s words fell on Nasus like a hammer on glass.
The boy promptly knelt and snatched up a weighty rock.
“Die!” cried the boy.
“Take him!” said Malouf.
With a heave, the boy hurled the rock through the air, its perfect arc threatening to shatter mercenary bone on impact.
“Renekton, no!” roared Nasus.
The riders abandoned their half-hearted deception. Nasus knew then that the caretaker and his wife were dead. Xerath’s greeting would come in the form of cold steel. Truth began to eclipse illusion.
Nasus reached for the boy. The child tore into shadows of memory that dissipated across the starlit ground.
“Goodbye, brother,” whispered Nasus.
Xerath’s emissaries fanned out, their horses bucking and snorting. The Ascended was flanked on three sides. Malouf did not hesitate, drawing his blade and piercing Nasus’s side with it. Pain rippled through the ancient curator’s body. The rider attempted to withdraw his weapon, but it wouldn’t budge. A clawed hand gripped the blade, keeping it agonizingly buried within Ascended flesh.
“You should have left me to my ghosts,” said Nasus.
Nasus tore Malouf’s sword from his hand, shattering fingers and tearing ligaments.
The demigod pounced on his attacker. Malouf’s body cracked under the jackal’s enormous weight.
Nasus leapt to the next rider, pulling him from his saddle; two strikes ruptured organs and stole the wind from his lungs. His broken form spun off into the sand, a ruined mass of agony. His horse reared and fled into the desert.
“He’s mad!” said one of the riders.
“Not any longer,” said Nasus, approaching the mercenary leader.
A strange fragrance filled the air. Dead flowers spinning on lavender colored threads followed in his wake. Malouf twisted on the ground, the broken fingers of his right hand withered, skin sagging like wet parchment. The barrel of his chest caved in on itself like a rotting spine fruit.
White-knuckled panic overtook the remaining mercenaries. They struggled to keep their mounts under control, if only to retreat. Malouf’s body lay abandoned in the sand.
Nasus turned east toward the ruins of Nerimazeth.
“Tell your ‘emperor’ his cycle nears its end.”
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Riot Games · Complete story
Published 2016-05-08
Am I a god?
He no longer knows. Once, perhaps, when the sun disc gleamed like gold atop the great Palace of Ten Thousand Pillars. He remembers carrying a withered ancient in his arms, and them both borne into the sky by the sun’s radiance. All his hurts and pain were washed away as the light remade him. If this memory is his, then was he once mortal? He thinks so, but cannot remember. His thoughts are a cloud of duneflies, myriad shattered memories buzzing angrily in his elongated skull.
What is real? What am I now?
This place, this cave under the sands. Is it real? He believes so, but he is no longer sure he can trust his senses. For as long as he can remember, he knew only darkness; awful, unending darkness that clung to him like a shroud. But then the darkness broke apart and he was hurled back into the light. He remembers clawing his way through the sand as the earth buckled and heaved, the living rock grinding as something long buried and all but forgotten heaved itself to the surface once again.
Towering statues erupted from beneath the sand, vast and terrible in their aspect. Armored warriors with demonic heads loomed over him, ancient gods of a long dead culture. Bellicose phantoms rose from the sand and he fled their wrath, escaping the rising city as light blazed and the moons and stars wheeled overhead. He remembers staggering through the desert, his mind afire with visions of blood and betrayal, of titanic palaces and golden temples brought down in the blink of an eye. Centuries of progress undone for the sake of one man’s vanity and pride. Was it his? He does not know, but fears it might have been.
The light that once remade his flesh now pains him. It burned him raw and seared his soul as he wandered the desert, lost and alone, tormented by a hatred he did not understand. He has taken refuge from its unforgiving light, but even here, squatting and weeping in this dripping cave, the Whisperer has found him. The shadow on the walls slithers around him; always muttering, always conspiring to feed his bitterness. He presses long, gnarled hands that end in vicious, ebon talons to his temples, but he cannot shut his constant companion in the darkness out. He never could.
The Whisperer tells tales of his shame and guilt. It speaks of the thousands who died because of him, who never had the chance to live thanks to his failure. A part of him believes these to be honeyed falsehoods, twisted fictions told often enough that he can no longer sift truth from lies. The Whisperer reminds him of the light being shut away, showing him the jackal-face of his betrayer looking down as he condemned him to the abyssal dark for all eternity. Tears gather at the corners of his cataracted eyes and he angrily wipes them away. The Whisperer knows every secret path into his mind, twisting every certainty he once clung to, every virtue that made him the hero revered as a god throughout...Shurima!
That name has meaning to him, but it fades like a shimmering mirage, remaining bound within the prison of his mind by chains of madness. His eyes, once so clear-sighted and piercing, are misted with the eons he spent in the endless dark. His skin was as tough as armored bronze, but is now dull and cracked, dust spilling from his many wounds like sand from an executioner’s hourglass. Perhaps he is dying. He thinks he might be, but the thought does not trouble him overmuch. He has lived an age and suffered too long to fear extinction.
Worse, he is no longer sure he can die. He looks at the weapon before him, a crescent bladed axe without a handle. It belonged to a warrior king of Icathia, but a fleeting memory of breaking its haft as he had broken its bearer’s army returns to him. He remembers remaking it, but not why. Perhaps he will use it to slice open his ridged throat and see what happens. Will blood or dust flow? No, he will not die here. Not yet. The Whisperer tells him fate has another role for him. He has blood yet to spill, a thirst for vengeance yet to slake. The jackal-face of the one who condemned him to darkness floats in his mind, and each time he sees it, the hatred carved on his heart boils to the surface.
He looks up at the cave walls as the shadows part, revealing the crude daubings of mortals. Ancient, flaking images, so faded as to be almost invisible, depict the desert city in all its glory. Rivers of cold, clear water flow in its pillared thoroughfares and the life-giving rays of the sun bring forth wondrous greenery from a newly fertile landscape. He sees a king in a hawk-headed helm atop a towering palace and a dark-robed figure at his side. Beneath them are two giants in armor wrought for war, one a hulking, crocodilian beast armed with a crescent-bladed axe, the other a jackal-headed warrior-scholar. In the reptilian form, he recognizes a mortal’s awed representation of his ascended incarnation. He turns his gaze upon the remaining warrior. Time has all but erased the angular script beneath the faded image, but enough is still legible for him to make out his betrayer’s name.
“Nasus…” he says. “Brother…”
And with the source of his torment named, his own identity is revealed like the sun emerging from behind a stormcloud.
“I am Renekton,” he hisses through hooked teeth. “The Butcher of the Sands.”
He lifts his crescent blade and rises to his full height as the dust of ages falls away from his armored form. Old wounds seal, broken skin knits afresh and color returns to his supple, jade crocodilian skin as purpose fills him. Once the sun remade him, but now darkness is his ally. Strength surges through his monstrously powerful body, muscles swelling and eyes burning red with hatred for Nasus. He hears the Whisperer speak once again, but he no longer heeds its voice. He clenches a clawed fist and touches the tip of his blade to the image of the jackal-headed warrior.
“You left me alone in the darkness, brother,” he says. “You will die for that betrayal.”
End of this reading
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