Swain: the Noxian Grand General
The official introduction to Swain as Noxus's Grand General.
Character stories and introductions set in Runeterra.
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Regional history · Noxus
A full Noxian lore chronicle
The Immortal Bastion predates the Noxian empire; rebuilt districts have left older streets buried below. · Riot Games
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The official introduction to Swain as Noxus's Grand General.
Character stories and introductions set in Runeterra.
Watch on the official channel ↗Official companion about this region or its characters. It is a separate work and may depict another period.
Short stories introducing the regions of Runeterra.
Watch on the official channel ↗Official companion about this region or its characters. It is a separate work and may depict another period.
Character stories and introductions set in Runeterra.
Watch on the official channel ↗The Rune · regional history
The Immortal Bastion gives Noxus a center that predates Noxus itself. Mordekaiser raised it during his second dominion, after returning from death. Later generations built their city around a structure whose scale and hidden purpose they did not fully understand. Its walls therefore connect the modern empire to an earlier conquest without making the two governments identical.
Regional artwork shows the capital as accumulated history: buildings crowding older structures, depth beneath visible streets and imposing stone that suggests more than one period of occupation. This is useful context for reading the Bastion. Political succession changes the people above ground, while the built environment can preserve older hierarchies, routes and secrets.
For Mordekaiser, the fortress supported a search for knowledge about spirits, death and the realms beyond mortal life. His campaigns supplied more than territory. The souls of those killed under his rule became part of the power he intended to wield after leaving the material world. What looked like limitless brutality also served a calculated magical project.
His expulsion did not complete the destruction of that project. The Final Reign reveals a realm built from the dead and a continuing connection to the world of the living. The Bastion consequently matters to a threat larger than the question of who commands the current Noxian army. It belongs to an unfinished plan that treats whole populations as material for another existence.
LeBlanc's account describes a promise to neutralize the Bastion's dark power, followed by a history in which that power was not entirely erased. The Black Rose's influence benefits from the difference between what a government publicly controls and what a hidden order privately understands. Owning a palace is not the same thing as knowing every danger beneath it.
Swain followed another secret into the fortress after his disgrace in Ionia. There he confronted the demonic power that had appeared around the dying and their secrets. Learning to wield it helped make his return possible. The Bastion thus supplied resources for a modern revolution while retaining older dangers that the revolution could not simply cancel.
Three kinds of authority meet here: the visible institutions of the empire, the clandestine influence of the Black Rose and the lingering designs of Mordekaiser. They should not be treated as interchangeable enemies or one unified conspiracy. Their purposes can conflict even when they share a location and a body of forbidden knowledge.
The Bastion's importance is therefore more than architectural. It makes Noxian history a struggle over inheritance: which parts of the past can be used, which must be concealed and which may return to claim their former owners. Every ruler who occupies its shadow must answer those questions, whether or not the public knows they are being asked.
End of this reading
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Michael Yichao · Complete story
Published 2019-06-08
A raised fist. A surge of necromantic power. Before him, the final spire of the final tower takes form, inky smoke coalescing into black iron. Mordekaiser gazes upon his domain with dark pride.
Mitna Rachnun, his Afterworld, is complete.
Once, he stood in this very place, a mortal soul faced with the emptiness of oblivion. Now, a kingdom stretches before him, forged through his works.
He strides down the path toward his fortress, reveling in the satisfaction of his work. Each stone underfoot, his doing. The battlements and ramparts, all shaped from cruel magic and iron will.
Where there was nothing, Mordekaiser forged his own reality—a realm where all souls will soon dwell in eternity, never to fade.
Sahn-Uzal blinked and looked around. Uncertain, his mind blank.
I am dead.
The thought flitted by, a whisper on the wind. As the truth of it sank in, for just a moment, a fleeting sadness flooded his heart. Then laughter welled up, a rumble from his gut that washed over his entire body, overflowed from his chest, and poured out in a rumbling cascade.
Good.
Sahn-Uzal scanned the distance for the grand gateway of souls that would lead to the famed Hall of Bones. Searched for the attendants who would carry him triumphant into the eternal. Savored his growing excitement to meet the great conquerors who came before him.
Yet there was nothing but fog, as far as he could see.
Sahn-Uzal took a step forward—then looked down, surprised. Fine sand—a coarse grit—shifted underfoot. In the distance, discordant voices rustled, too quiet to make out the words.
This makes no sense.
He struck out across the wasteland, determined to find the truth.
Time passed, untold.
Confusion melted into disbelief. Disbelief kindled anger. Anger flared into fury.
Nothing.
There is nothing.
The dessicated sands extended endlessly. The relentless voices whispered on, a maddening itch in the back of his mind. The fog never abated, an eternal haze that hovered, a shroud over all.
Had the priests lied? Or were they false prophets, prattling fools proclaiming hollow superstitions? Or had the ancestors made a grotesque error of judgement, and not welcomed him into the great halls?
These questions gnawed at him, at first. But they did not matter. Sahn-Uzal realized that now. Nothing mattered but the present, pressing truth—there was nothing here. A vast emptiness, devoid of reward. Devoid of promise.
As this truth percolated through him, the shadow of despair stalked Sahn-Uzal, hungry to consume him.
But he was Sahn-Uzal. Conqueror of the wildlands. Master of the tribes. He had built an empire where there was none. In life, he had overcome all odds and conquered despair through will and ambition. Death would be no different.
If death does not hold the kingdoms I was promised… I will forge them myself.
Mordekaiser walks beneath the inner portcullis, fashioned after that of the Immortal Bastion, his mortal seat of power. He walks through the entryway and into the great hall.
Before him, his throne looms.
All around, in constant cacophony, the endless wailing of souls rises and falls, an unholy chorus of anguish. Yet Mordekaiser does not hear them—or rather, hears them as one might hear the clang of metal in a war camp, or the sound of boots on gravel during a forced march—common sounds, unnoteworthy in their banality.
After all, the worthy souls stand at attention along the hall, and none of them dare speak.
All is as it should be.
Mordekaiser steps toward his throne.
The arcane tome floated above the pedestal, serene and untouched. A strange contrast to all of the blood spilled around it.
The last surviving mage raised a feeble hand, blood trickling from his brow. Small licks of fire danced between his fingers—a final spell, one last, desperate attempt.
Mordekaiser spoke, bemused. “Such magics would consume you, mortal. And your precious book as well.”
The mage spat his words. “I don’t matter. Nothing matters but stopping you from obtaining it.”
A gout of fire, burning blue with heat, burst from the mage’s hands. It engulfed the Iron Revenant towering above him. Scorching energy raced up the arms of the mage, the backlash of the spell splitting his own flesh. Still, the mage pressed on, teeth cracking as he gritted them defiantly.
Mordekaiser stepped forward, a spirit encased in a suit of dark iron armor, shielding the tome from the flames. In his hands, Nightfall, his infamous mace, pulsed an ephemeral green. The heat from the fire cracked the stone and melted the flesh of the other, already dead mages. But Mordekaiser stood stoic against the onslaught.
Finally spent, his body broken, the mage collapsed to his knees, his ragged breath resolving in a whispered prayer for his power to be enough.
If Mordekaiser still had a body of flesh, he would have smiled. “Lacking in conviction.”
The mage stifled a sob as Mordekaiser approached. He squinted up at the specter and spoke through a throat dry and cracked.
“You will not find what you seek! A brutish monster could never understand the secrets of the Tome of Spirits and—”
A swing of the mace. A satisfying crash.
Another surge of blood joined the sticky pools coagulating in the room. Another broken mage—the thirteenth—fell still on the floor.
Mordekaiser laughed.
“You mistake brutality for ignorance.”
He gazed around the room at the corpses and whispered a verse in the unspoken tongue of the dead.
Pitiful struggleMordekaiser turned his attention back to the book, still floating in its place, ahum with spirit magic. Another piece of knowledge for his plans. Another treasure in his conquest.
He stepped forward to collect his prize.
The throne looms before him. Its back of sheer iron pillars extends upward and tapers to vicious points. Ochnun script, angular and sharp, runs around the throne’s dais. The everpresent whispering is almost a roar here, incessant and desperate. Mordekaiser rests a hand on the armrest, taking pride in his work. This piece subsumed more souls in its creation than any other single part in his fortress. The wails emanating from it are music to him.
With a thought, Mordekaiser calls Nightfall to his hands. With a swing, he obliterates the throne.
A squall of a hundred souls echoes in the great hall as they are released from the throne, dissipating into oblivion. Mordekaiser watches them vanish with grim satisfaction.
Thrones are for mortals encumbered by flesh and human exhaustion. He… is now far more.
He steps atop the twisted iron and looks back across his great hall. His generals, souls that were worthy to die at his own hand when he last walked the physical realm, stand at attention. None so much as flinch in response. None will move without his direct command.
Now, his kingdom is truly ready.
Mordekaiser strides out of the great hall, toward the heart of his fortress, the centerpiece of his power and his machinations. Toward the relic that ties Mitna Rachnun to the mortal realm. Toward the place that gives the secret heart of the Immortal Bastion its true purpose.
In his first life, he thought himself a great conqueror, befitting the eternal halls of his faith. How small, how petty, how mortal his ambitions were then! But where others accepted death as the end, he used it forge the beginning of his true conquest. And now… he can hear and understand every whisper of this realm with stark clarity. Now, the magic of death itself courses through him. Now, he holds the arcane secrets gathered over a second lifetime, wrested from the hidden and unknown places of the world. Few other beings can claim the mastery of spirit, death, and mortal magics that he holds. He will wield them to shape all realms to his iron will.
The time has come to return to the world of the living. All the souls of Runeterra await.
Mordekaiser raises Nightfall in one hand.
And so, his final reign begins.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
L J Goulding · Complete story
Published 2019-05-29
“I don’t understand,” General Granth mutters, nervously trying to smother the light from his lamp. “There’s nothing here. It’s a dead end.”
He stands at the threshold, framed by the dark stonework against the deeper darkness beyond it. He does not see the open gateway before him, nor the angular Ochnun inscriptions that surround it. He does not see the fragments of bone that litter the flagstones beneath his boots.
I smile, playing my part. “It is the simplest of things,” I tell him, “to hide in plain sight.”
The general turns, confusion and frustration written clearly upon his face. “Don’t play games with me, cousin! Do you have any idea what I’m risking, being down here? Or what would happen if we’re caught? These districts are forbidden, by order of the council—there are Legion patrols everywhere!”
This, at least, is true. Ever since the usurper Swain seized control, he has kept the Immortal Bastion locked down. Officially, it is to protect the Trifarix against reprisals from those noble houses that opposed its creation.
Unofficially, he is daring men like Brannin Granth to expose themselves as his enemies.
“But they would not doubt your loyalty,” I reassure him. “A hero of the Gates of Mourning, no less. You are to be honored by command of the Grand General himself. What can they say to that? If we were spotted, you would not even need to run.”
His expression darkens. “Oh, you don’t run from the Trifarian Legion…”
I do not need to hear this thinly veiled propaganda again. In little more than a year, Swain has built a certain mystique around himself and the Hand of Noxus, and those that serve them both. It is a brilliant scheme, though it fills my heart with hatred to admit it.
Even so, I let Granth have his moment. It is why we are here.
His eyes fall to the ground. “We didn’t win the Gates of Mourning—the Legion did. That’s why Swain won’t attend the triumph. He knows we need not even have been there, damn him. He insults us with this pomp and ceremony, in front of all Noxus!”
I nod, laying a hand on Granth’s shoulder. “And that is why we will make him pay for everything he has done. You are a true Noxian, anyone can see that. I have told the others all about you, and they wish to meet you for themselves. She wishes to meet you.”
“I can’t meet anyone, cousin, if we can’t get inside.” He glances around. “Doesn’t the Black Ro—”
I recoil. “Do not use that name. It makes you sound like… well, as you said. Like you don’t understand.”
Pushing past him, I stride through the yawning mouth of the gate. He almost drops the lantern in surprise, seeing the entrance now, for the first time. Stumbling after me, Granth checks to make sure we are not being followed, then squints into the shadows of the passageway.
“Is it true?” he hisses. “What they say about her, is it true?”
I do not slow my pace. “Come. Find out for yourself.”
The Immortal Bastion is not a monument, as most Noxians believe. Nor is it merely a fortress, in the sense that the old tribes knew it.
The stone around us almost thrums with power, though Granth is mostly oblivious. I have seen it countless times, through the centuries—he knows something is not right, but feels it only as a lethargic drag on his limbs, and a whispering itch in the back of his brain. Few mortals last long when they are this close to the source. To his credit, he still has his wits about him, enough to reach for his dagger when a robed figure emerges from the gloom.
…I pass both of us, coming in the other direction. I look tired.
No matter. This will be concluded soon enough.
Granth eyes me suspiciously until I disappear from sight, then ambles to the side of the person he knows as his cousin.
“Hadrion, who are these people?” Granth asks, as more anonymous figures come and go. “I don’t recognize any of them. Are they the allies you spoke of, among the other houses?”
I sigh. It is disappointing that the finest military minds often cannot see what is right in front of them. “They are sympathetic to our family’s plight,” I reply, keeping the disdain from my voice. “We, all of us, are committed to the downfall of the usurper, and the restoration of the throne. It is better that you do not know their names, or their faces.”
He scoffs. “But how can we work together, if we—”
The words die on his lips as we turn the last corner.
We stand at the edge of the great well of souls, plunging down into the bedrock of Noxus, far deeper than the physical dimensions of the Bastion should even allow. A roiling miasma of cold blues and jealous greens swirls in the distance beneath us, underlighting the three bridges that span the gap.
There, between them, suspended against the madness, is a frightful, hulking silhouette that every Noxian knows only too well. A husk of lifeless armor depicted in every history book, and a thousand defaced statues scattered across the old city.
Granth takes half a step back. “It can't be…” he murmurs. “It… It can't…”
His voice is cracking. His eyes glisten with tears. I lean in over his shoulder, to whisper behind his ear.
“Do you see the truth of it, now? The truth behind the great empire of Noxus? So has it been for centuries, since the days of the first kings—no Grand General, no emperor or tyrant, can stand unless the mistress of the Immortal Bastion allows it. Many are those who would serve, though few prove worthy.”
I gently pluck the lantern from his trembling fingers, and guide him away from the sight that has so transfixed him, toward the veiled alcoves that line the passage on either side.
“Swain must fall. Our cabal is utterly committed to this, above all else, and we will sacrifice whatever we must to achieve it.”
On some level, Granth knows what he will see even before I pull back the shroud.
It is the dessicated body of his cousin, Hadrion. The younger man’s features are frozen in a deathly rictus, yet there is an unmistakable sense of peace about it.
“Your house was singled out most unfairly during the coup, Brannin Granth. Your father and his brothers were stripped of all they possessed, simply for remaining true to Boram Darkwill at the end. Hadrion gave his life gladly in pursuit of revenge. Will you honor that debt, and join us now, too?”
Granth sinks to his knees, looking up at me with fresh eyes. “You. You are her. You are the pale woman.”
He does not even flinch when a second pale woman appears at my side. We speak with the same voice. “I am everywhere. I am everyone. You know only what you need to know, and see what I want you to see.”
Jericho Swain is not the only one who can exaggerate his own legend.
A third pale woman steps out behind Granth, and then a fourth. Even so, he bows his head to me, no doubt convinced he finally understands. He does not need us to point out the empty alcove beside his cousin’s.
“With all my heart,” he swears, “and every drop of my noble blood, I will serve you, my lady. I will not rest until the pretender Swain is dead.”
This naive fool thinks he will be the one to land the killing blow. I will let him think that, for it suits my purpose, which is merely to probe the Grand General’s defenses.
I trace the sigil of the cabal in the air above Granth’s head, marking him as my own. None who can see it will interfere with the plots we shall soon devise. “Rise then, proud son of the Noxii. Your pledge is heard and accepted. Together, we will be victorious, and your name will be celebrated as the savior of an empire.”
End of this reading
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