Swain: the Noxian Grand General
The official introduction to Swain as Noxus's Grand General.
Character stories and introductions set in Runeterra.
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The Rune · a guide to the published lore
Before Darkwill and Swain: the Noxii, Mordekaiser’s legacy, and the empire built around the Immortal Bastion.
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The official introduction to Swain as Noxus's Grand General.
Character stories and introductions set in Runeterra.
Watch on the official channel ↗Darius confronts a defeated ruler. This illustrates Noxian conquest, not the historical invasion of Ionia.
Watch on the official channel ↗Original synthesis by The Rune. Sources and the limits of each account appear below.
01
Noxus did not begin with Swain, the Trifarix or the invasion of Ionia. Those are later chapters in the life of a state whose capital stands around a much older seat of power. The Immortal Bastion was already associated with conquest, forbidden knowledge and death before the Noxii built their own empire in its shadow. Its history explains an enduring feature of Noxus: each new order claims to master the future while occupying foundations it has never completely mastered.
To follow the founding, separate three stages. First came the mortal conquests of the warlord Sahn-Uzal. Then came his return as Mordekaiser and the construction of a more terrible dominion. Only after his overthrow did the Noxii establish the civilization that would become Noxus. The states are connected through territory and surviving powers, but treating them as one uninterrupted government would conceal the significance of the rebellion that separated them.
02
Sahn-Uzal pursued conquest partly through a belief about death. He expected his victories to earn him a place of honor in the afterlife. When he died, the promised reward was absent. Rather than accept the dissolution that overtook other spirits, he held himself together through will and anger. His ambition changed in that emptiness. If the realm he expected did not exist, he would construct a realm of his own.
He learned the language of the dead and reached across the boundary to sorcerers who wanted his strength. They brought him back within a suit of iron, expecting to use him. The revenant instead killed them and began another conquest under the name Mordekaiser. This second life was driven by knowledge of what lay beyond death. Victory now meant more than ruling the living: the dead could become resources for a dominion no mortal rebellion could easily reach.
03
Mordekaiser raised the Immortal Bastion at the center of his empire. To those beneath its power, it was a monumental expression of domination. Within it, however, he gathered knowledge concerning souls, magic and the boundaries between realms. Its visible military purpose concealed a larger project. The fortress was a place from which he could investigate and prepare a form of power that would survive the apparent end of his rule.
The distinction changes how the later city should be understood. Reusing the walls did not mean the new inhabitants understood everything the walls protected. A fortress can change owners while retaining hidden passages, magical purposes and people who know its secrets. In Noxus, the buried past is consequently an active political force. The capital's rulers inherit advantages from the Bastion while also inheriting dangers created for another master's ambitions.
04
Mordekaiser's tyranny produced a coalition of enemies. The Noxii tribes joined in his overthrow, helped by betrayal within his own circle. LeBlanc's biography preserves the story of a pale sorceress who assisted that struggle and promised to neutralize the fortress's dark power. Her relationship to the modern LeBlanc is deliberately surrounded by uncertainty. The important connection is the survival of a hidden magical influence across the change in political order.
The conspirators severed Mordekaiser's connection to his armor and expelled him from the material world. For the living, the defeat opened a future outside his immediate rule. For Mordekaiser, return to the realm of death formed part of a deeper design. Both things can be true. The rebellion changed the lives of those above ground, while the defeated ruler continued work that would make his absence less final than his enemies hoped.
05
The Noxii took possession of the ancient city rather than abandoning it. Threats around them encouraged expansion, and an alliance shaped by survival developed into an increasingly ambitious empire. The regional account emphasizes the willingness to take useful ideas and strength from defeated peoples. Noxus would grow through incorporation as well as destruction, turning former outsiders into soldiers, officials and participants in its expanding identity.
That openness did not make conquest harmless. A conquered city might provide new opportunities for some inhabitants while losing the freedom to choose its own future. Darius's later rise from occupied Basilich illustrates the promise of advancement, but it cannot stand in for every subject's experience. The founding established a lasting tension: Noxus offers belonging through service to an empire that often arrives before its future citizens have agreed to belong.
06
The Black Rose carried older interests into this developing state. Noble houses and military institutions were visible, while a secretive order cultivated influence through magic, patronage and manipulation. Its presence complicates any story in which the defeat of one tyrant automatically created a transparent government. The Noxii had changed who ruled openly, but they had not removed every power that had operated beneath the earlier regime.
Nor was Mordekaiser simply waiting in ordinary imprisonment. The Final Reign depicts the realm he has built from death and his intention to return. His threat should be kept distinct from routine Noxian expansion: the ambitions of an emperor of the dead reach beyond another campaign for territory. The Bastion connects these histories because the living empire occupies a place whose older purpose still matters to him.
07
Much later, Boram Darkwill's wars and Swain's revolution would force Noxus to confront new versions of its founding questions. Does strength belong to a single ruler, to a coalition of talents or to those who control information from the shadows? Can incorporation create unity without reproducing the violence that made incorporation possible? These questions link the founding to modern events without collapsing centuries of different struggles into one moment.
The empire's origin is therefore a sequence of transformations rather than the achievement of one famous founder. A mortal conqueror sought eternity, his enemies overturned his visible rule, and the victors built their own expanding civilization around his fortress. Noxus became something distinct, with ideals and institutions of its own. Yet the power beneath its capital survived the transition. Its history continues wherever those new ambitions meet the unfinished plans buried below them.
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Riot Games · Complete official biography
In a previous epoch, the fierce warlord Sahn-Uzal rampaged across the northern wildlands. Driven by dark faith, he crushed every tribe and settlement in his path, forging an empire in blood and death. As his mortal life neared its end, he took great satisfaction in knowing he had doubtless earned a seat at the gods’ table, in the glorious Hall of Bones, for all eternity.
Yet, when he died, he found no halls or glory awaiting him. Instead, Sahn-Uzal stood in an empty, gray wasteland, shrouded by ethereal fog and plagued by discordant whispers. Occasionally, other lost souls drifted nearby—little more than ghostly shapes, wandering their own personal oblivion.
Anger consumed Sahn-Uzal. Had his faith been false? Or was his domination of the world simply not enough to grant him the immortality he craved? Surely this emptiness could not be all there was… yet there seemed no end to it. He watched as the lesser spirits slowly faded into the fog, unmade and lost to time.
But Sahn-Uzal refused to fade.
His will, tempered by rage and torment, held him together. Over time, the unknowable, disembodied whispering in that place crystalized into words he could almost comprehend—this, he learned, was Ochnun, a profane tongue unspoken by any among the living. Slowly, a deceitful plan began to form in what was left of Sahn-Uzal’s mind. He began to whisper temptations across the veil between realms, promising his indomitable strength to any who dared listen.
And, sure enough, the day came when a coven of sorcerers resolved to bring Sahn-Uzal back from the dead. Lacking any flesh or bone, he spurred them to make him stronger than any mortal, binding his spirit-form in dark metal plates wrought in the likeness of his old armor. So he rose, a hulking revenant of iron and hate.
These power-hungry sorcerers had hoped to use him as a weapon in their trivial wars. Instead, he slew them where they stood, their weapons and magic useless against him.
In desperation, they screamed out his name to bind him—but to no avail, for Sahn-Uzal was no more.
With an ethereal rumble, he spoke his spirit-name in Ochnun: Mordekaiser.
Thus began his second conquest of the mortal realm. As before, his ambitions were great, only now empowered by necromantic sorceries he could never have previously imagined. From the fearful, dissipating souls of the sorcerers, Mordekaiser forged a weapon fit for an emperor of death—his brutal mace, Nightfall—and seized control of the army they had raised.
To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns.
However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond.
Such tyranny could only bring him enemies. The Iron Revenant was defeated, surprisingly, by an alliance of the Noxii tribes, and betrayal from within his own inner circle. This hidden cabal managed to sever the anchors of his soul from his armor, and sealed the empty iron shell away in a secret place.
And so, Mordekaiser was cast out of the material realm. However, unbeknownst to anyone, he had planned for this—indeed, it was a pivotal part of his design. Domination and deceit had carried him far, but he knew that a destiny far grander than the Hall of Bones awaited him.
There, in the once empty wasteland, all those who had died under his latest reign were waiting. Perverted by dark sorcery, their spirits would never fade. The strongest became his devout, eternal army, bound to his will… but even the weak were given purpose.
From the subtle matter of their souls, Mordekaiser would forge a new empire. They would be the building blocks and mortar of his Afterworld.
Centuries have passed on Runeterra, and another empire has arisen around the Immortal Bastion. Mordekaiser’s name is still whispered in fear and awe by those who study the old histories, and remembered unkindly by the few ancient souls who knew him. For them, the greatest terror would be for Mordekaiser to find his own way to return permanently.
It is something they pray will not come to pass, for they know of no way to stop him.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Riot Games · Complete official biography
Matron of the Black Rose, LeBlanc’s identity is as intangible as the whispers that describe her, as ephemeral as the illusions that give her shape. Perhaps it is unknown even to herself, after so many centuries of mimicry and deception…
Remnants of an order that has existed far longer than Noxus itself, initiates of the Black Rose have schemed from the shadows for centuries, drawing the rich and powerful to their ranks. Though they do not often learn the origins of their matron, many have uncovered legends of a pale sorceress who aided the broken barbarian tribes, in their struggle against the infamous Iron Revenant subjugating lands already ravaged by the darkin. Even today, his name is whispered in fear: Mordekaiser.
Uniquely skilled among the revenant’s inner circle before she betrayed him, the sorceress pledged to neutralize the source of his power, the Immortal Bastion, cutting him off from the well of death that fueled his nightmarish empire. Yet, even as the barbarians built an empire of their own in the bastion’s shadow, they failed to realize that the arcane secrets it held had not completely been locked away. The pale sorceress had always been gifted at illusion, and her greatest trick was to make Noxus forget the dark power roiling in its own heart, before she was burned from the pages of history around the time of the Rune Wars.
The Black Rose exists now to further the clandestine interests of those who can wield such magic—with its rank-and-file composed of mundane nobles, drawn to rumors of miracles, kept in thrall and ruthlessly exploited. Even the most powerful military commander could only ever serve the cult’s true masters, as they fight one another for influence in games of intrigue and conquest, both in the Noxian capital and beyond its borders.
For centuries, LeBlanc has served in secret as an advisor to foreign dignitaries, appearing in many nations at once, her illusions driving order into chaos. Rumors of a new matron rising with each generation only raise further questions—which is the “true” version of herself? When she speaks, is it with her own voice? And what will the price be, for the favor she offers?
Boram Darkwill was but the latest to learn this last answer for himself. Though the Black Rose had aided his bid for the throne, he refused the counsel of their hand-picked advisors, requiring LeBlanc to take drastic measures. Manipulating a young nobleman named Jericho Swain into revealing the cult’s involvement, LeBlanc allowed herself to be executed along with the most prominent conspirators… or at least, so it appeared. In time, she reached out to Darkwill herself, and found an increasingly paranoid ruler, fearful of his own mortality.
After promising him the secrets to extend his life, LeBlanc slowly poisoned Darkwill’s mind, even as she empowered him. Under his rule, the Noxian reverence of strength became something far more sinister, and together they ensured Swain’s legend would end in disgrace on the battlefields of Ionia.
But Swain, emboldened by forbidden lore from within the Immortal Bastion, did something wholly unexpected, managing to drag Darkwill from the throne and seize Noxus for himself. This new Grand General was not interested in his own legacy, but the glory of the empire—and such a man could not so easily be corrupted. After countless centuries, LeBlanc wondered, had she finally found a worthy nemesis?
Her actions have pushed Runeterra to the brink of all-out war many times. In the wake of desperate campaigns across the Freljord, on Targon’s peaks, and deep in Shurima’s deserts, the darkest magic has begun to spread once more, circling closer and closer to Noxus. Whether LeBlanc is still the same pale sorceress who betrayed the Iron Revenant, or merely one of countless hollow reflections, her influence clearly stems from ancient roots.
The Black Rose has yet to truly bloom.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
Michael Yichao · Complete story
Published 2019-06-08
A raised fist. A surge of necromantic power. Before him, the final spire of the final tower takes form, inky smoke coalescing into black iron. Mordekaiser gazes upon his domain with dark pride.
Mitna Rachnun, his Afterworld, is complete.
Once, he stood in this very place, a mortal soul faced with the emptiness of oblivion. Now, a kingdom stretches before him, forged through his works.
He strides down the path toward his fortress, reveling in the satisfaction of his work. Each stone underfoot, his doing. The battlements and ramparts, all shaped from cruel magic and iron will.
Where there was nothing, Mordekaiser forged his own reality—a realm where all souls will soon dwell in eternity, never to fade.
Sahn-Uzal blinked and looked around. Uncertain, his mind blank.
I am dead.
The thought flitted by, a whisper on the wind. As the truth of it sank in, for just a moment, a fleeting sadness flooded his heart. Then laughter welled up, a rumble from his gut that washed over his entire body, overflowed from his chest, and poured out in a rumbling cascade.
Good.
Sahn-Uzal scanned the distance for the grand gateway of souls that would lead to the famed Hall of Bones. Searched for the attendants who would carry him triumphant into the eternal. Savored his growing excitement to meet the great conquerors who came before him.
Yet there was nothing but fog, as far as he could see.
Sahn-Uzal took a step forward—then looked down, surprised. Fine sand—a coarse grit—shifted underfoot. In the distance, discordant voices rustled, too quiet to make out the words.
This makes no sense.
He struck out across the wasteland, determined to find the truth.
Time passed, untold.
Confusion melted into disbelief. Disbelief kindled anger. Anger flared into fury.
Nothing.
There is nothing.
The dessicated sands extended endlessly. The relentless voices whispered on, a maddening itch in the back of his mind. The fog never abated, an eternal haze that hovered, a shroud over all.
Had the priests lied? Or were they false prophets, prattling fools proclaiming hollow superstitions? Or had the ancestors made a grotesque error of judgement, and not welcomed him into the great halls?
These questions gnawed at him, at first. But they did not matter. Sahn-Uzal realized that now. Nothing mattered but the present, pressing truth—there was nothing here. A vast emptiness, devoid of reward. Devoid of promise.
As this truth percolated through him, the shadow of despair stalked Sahn-Uzal, hungry to consume him.
But he was Sahn-Uzal. Conqueror of the wildlands. Master of the tribes. He had built an empire where there was none. In life, he had overcome all odds and conquered despair through will and ambition. Death would be no different.
If death does not hold the kingdoms I was promised… I will forge them myself.
Mordekaiser walks beneath the inner portcullis, fashioned after that of the Immortal Bastion, his mortal seat of power. He walks through the entryway and into the great hall.
Before him, his throne looms.
All around, in constant cacophony, the endless wailing of souls rises and falls, an unholy chorus of anguish. Yet Mordekaiser does not hear them—or rather, hears them as one might hear the clang of metal in a war camp, or the sound of boots on gravel during a forced march—common sounds, unnoteworthy in their banality.
After all, the worthy souls stand at attention along the hall, and none of them dare speak.
All is as it should be.
Mordekaiser steps toward his throne.
The arcane tome floated above the pedestal, serene and untouched. A strange contrast to all of the blood spilled around it.
The last surviving mage raised a feeble hand, blood trickling from his brow. Small licks of fire danced between his fingers—a final spell, one last, desperate attempt.
Mordekaiser spoke, bemused. “Such magics would consume you, mortal. And your precious book as well.”
The mage spat his words. “I don’t matter. Nothing matters but stopping you from obtaining it.”
A gout of fire, burning blue with heat, burst from the mage’s hands. It engulfed the Iron Revenant towering above him. Scorching energy raced up the arms of the mage, the backlash of the spell splitting his own flesh. Still, the mage pressed on, teeth cracking as he gritted them defiantly.
Mordekaiser stepped forward, a spirit encased in a suit of dark iron armor, shielding the tome from the flames. In his hands, Nightfall, his infamous mace, pulsed an ephemeral green. The heat from the fire cracked the stone and melted the flesh of the other, already dead mages. But Mordekaiser stood stoic against the onslaught.
Finally spent, his body broken, the mage collapsed to his knees, his ragged breath resolving in a whispered prayer for his power to be enough.
If Mordekaiser still had a body of flesh, he would have smiled. “Lacking in conviction.”
The mage stifled a sob as Mordekaiser approached. He squinted up at the specter and spoke through a throat dry and cracked.
“You will not find what you seek! A brutish monster could never understand the secrets of the Tome of Spirits and—”
A swing of the mace. A satisfying crash.
Another surge of blood joined the sticky pools coagulating in the room. Another broken mage—the thirteenth—fell still on the floor.
Mordekaiser laughed.
“You mistake brutality for ignorance.”
He gazed around the room at the corpses and whispered a verse in the unspoken tongue of the dead.
Pitiful struggleMordekaiser turned his attention back to the book, still floating in its place, ahum with spirit magic. Another piece of knowledge for his plans. Another treasure in his conquest.
He stepped forward to collect his prize.
The throne looms before him. Its back of sheer iron pillars extends upward and tapers to vicious points. Ochnun script, angular and sharp, runs around the throne’s dais. The everpresent whispering is almost a roar here, incessant and desperate. Mordekaiser rests a hand on the armrest, taking pride in his work. This piece subsumed more souls in its creation than any other single part in his fortress. The wails emanating from it are music to him.
With a thought, Mordekaiser calls Nightfall to his hands. With a swing, he obliterates the throne.
A squall of a hundred souls echoes in the great hall as they are released from the throne, dissipating into oblivion. Mordekaiser watches them vanish with grim satisfaction.
Thrones are for mortals encumbered by flesh and human exhaustion. He… is now far more.
He steps atop the twisted iron and looks back across his great hall. His generals, souls that were worthy to die at his own hand when he last walked the physical realm, stand at attention. None so much as flinch in response. None will move without his direct command.
Now, his kingdom is truly ready.
Mordekaiser strides out of the great hall, toward the heart of his fortress, the centerpiece of his power and his machinations. Toward the relic that ties Mitna Rachnun to the mortal realm. Toward the place that gives the secret heart of the Immortal Bastion its true purpose.
In his first life, he thought himself a great conqueror, befitting the eternal halls of his faith. How small, how petty, how mortal his ambitions were then! But where others accepted death as the end, he used it forge the beginning of his true conquest. And now… he can hear and understand every whisper of this realm with stark clarity. Now, the magic of death itself courses through him. Now, he holds the arcane secrets gathered over a second lifetime, wrested from the hidden and unknown places of the world. Few other beings can claim the mastery of spirit, death, and mortal magics that he holds. He will wield them to shape all realms to his iron will.
The time has come to return to the world of the living. All the souls of Runeterra await.
Mordekaiser raises Nightfall in one hand.
And so, his final reign begins.
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
L J Goulding · Complete story
Published 2019-05-29
“I don’t understand,” General Granth mutters, nervously trying to smother the light from his lamp. “There’s nothing here. It’s a dead end.”
He stands at the threshold, framed by the dark stonework against the deeper darkness beyond it. He does not see the open gateway before him, nor the angular Ochnun inscriptions that surround it. He does not see the fragments of bone that litter the flagstones beneath his boots.
I smile, playing my part. “It is the simplest of things,” I tell him, “to hide in plain sight.”
The general turns, confusion and frustration written clearly upon his face. “Don’t play games with me, cousin! Do you have any idea what I’m risking, being down here? Or what would happen if we’re caught? These districts are forbidden, by order of the council—there are Legion patrols everywhere!”
This, at least, is true. Ever since the usurper Swain seized control, he has kept the Immortal Bastion locked down. Officially, it is to protect the Trifarix against reprisals from those noble houses that opposed its creation.
Unofficially, he is daring men like Brannin Granth to expose themselves as his enemies.
“But they would not doubt your loyalty,” I reassure him. “A hero of the Gates of Mourning, no less. You are to be honored by command of the Grand General himself. What can they say to that? If we were spotted, you would not even need to run.”
His expression darkens. “Oh, you don’t run from the Trifarian Legion…”
I do not need to hear this thinly veiled propaganda again. In little more than a year, Swain has built a certain mystique around himself and the Hand of Noxus, and those that serve them both. It is a brilliant scheme, though it fills my heart with hatred to admit it.
Even so, I let Granth have his moment. It is why we are here.
His eyes fall to the ground. “We didn’t win the Gates of Mourning—the Legion did. That’s why Swain won’t attend the triumph. He knows we need not even have been there, damn him. He insults us with this pomp and ceremony, in front of all Noxus!”
I nod, laying a hand on Granth’s shoulder. “And that is why we will make him pay for everything he has done. You are a true Noxian, anyone can see that. I have told the others all about you, and they wish to meet you for themselves. She wishes to meet you.”
“I can’t meet anyone, cousin, if we can’t get inside.” He glances around. “Doesn’t the Black Ro—”
I recoil. “Do not use that name. It makes you sound like… well, as you said. Like you don’t understand.”
Pushing past him, I stride through the yawning mouth of the gate. He almost drops the lantern in surprise, seeing the entrance now, for the first time. Stumbling after me, Granth checks to make sure we are not being followed, then squints into the shadows of the passageway.
“Is it true?” he hisses. “What they say about her, is it true?”
I do not slow my pace. “Come. Find out for yourself.”
The Immortal Bastion is not a monument, as most Noxians believe. Nor is it merely a fortress, in the sense that the old tribes knew it.
The stone around us almost thrums with power, though Granth is mostly oblivious. I have seen it countless times, through the centuries—he knows something is not right, but feels it only as a lethargic drag on his limbs, and a whispering itch in the back of his brain. Few mortals last long when they are this close to the source. To his credit, he still has his wits about him, enough to reach for his dagger when a robed figure emerges from the gloom.
…I pass both of us, coming in the other direction. I look tired.
No matter. This will be concluded soon enough.
Granth eyes me suspiciously until I disappear from sight, then ambles to the side of the person he knows as his cousin.
“Hadrion, who are these people?” Granth asks, as more anonymous figures come and go. “I don’t recognize any of them. Are they the allies you spoke of, among the other houses?”
I sigh. It is disappointing that the finest military minds often cannot see what is right in front of them. “They are sympathetic to our family’s plight,” I reply, keeping the disdain from my voice. “We, all of us, are committed to the downfall of the usurper, and the restoration of the throne. It is better that you do not know their names, or their faces.”
He scoffs. “But how can we work together, if we—”
The words die on his lips as we turn the last corner.
We stand at the edge of the great well of souls, plunging down into the bedrock of Noxus, far deeper than the physical dimensions of the Bastion should even allow. A roiling miasma of cold blues and jealous greens swirls in the distance beneath us, underlighting the three bridges that span the gap.
There, between them, suspended against the madness, is a frightful, hulking silhouette that every Noxian knows only too well. A husk of lifeless armor depicted in every history book, and a thousand defaced statues scattered across the old city.
Granth takes half a step back. “It can't be…” he murmurs. “It… It can't…”
His voice is cracking. His eyes glisten with tears. I lean in over his shoulder, to whisper behind his ear.
“Do you see the truth of it, now? The truth behind the great empire of Noxus? So has it been for centuries, since the days of the first kings—no Grand General, no emperor or tyrant, can stand unless the mistress of the Immortal Bastion allows it. Many are those who would serve, though few prove worthy.”
I gently pluck the lantern from his trembling fingers, and guide him away from the sight that has so transfixed him, toward the veiled alcoves that line the passage on either side.
“Swain must fall. Our cabal is utterly committed to this, above all else, and we will sacrifice whatever we must to achieve it.”
On some level, Granth knows what he will see even before I pull back the shroud.
It is the dessicated body of his cousin, Hadrion. The younger man’s features are frozen in a deathly rictus, yet there is an unmistakable sense of peace about it.
“Your house was singled out most unfairly during the coup, Brannin Granth. Your father and his brothers were stripped of all they possessed, simply for remaining true to Boram Darkwill at the end. Hadrion gave his life gladly in pursuit of revenge. Will you honor that debt, and join us now, too?”
Granth sinks to his knees, looking up at me with fresh eyes. “You. You are her. You are the pale woman.”
He does not even flinch when a second pale woman appears at my side. We speak with the same voice. “I am everywhere. I am everyone. You know only what you need to know, and see what I want you to see.”
Jericho Swain is not the only one who can exaggerate his own legend.
A third pale woman steps out behind Granth, and then a fourth. Even so, he bows his head to me, no doubt convinced he finally understands. He does not need us to point out the empty alcove beside his cousin’s.
“With all my heart,” he swears, “and every drop of my noble blood, I will serve you, my lady. I will not rest until the pretender Swain is dead.”
This naive fool thinks he will be the one to land the killing blow. I will let him think that, for it suits my purpose, which is merely to probe the Grand General’s defenses.
I trace the sigil of the cabal in the air above Granth’s head, marking him as my own. None who can see it will interfere with the plots we shall soon devise. “Rise then, proud son of the Noxii. Your pledge is heard and accepted. Together, we will be victorious, and your name will be celebrated as the savior of an empire.”
End of this reading
Open this reading on its own · Original publication · Riot Games ↗
An editorial guide connecting these published accounts; not a new official Riot story. Source review: September 11, 2026.
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