The Placidium and Resistance — official Riot artwork

Regional history · Ionia

The Placidium and Resistance

Why the Placidium became an emotional center for Ionian resistance.

13 min read ◆ Explanation + complete official texts

Artwork · Riot Games

The Placidium of Navori, a sacred center of learning that became a target of the Noxian invasion. · Riot Games

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Irelia: The Defiant Blade | Champion Teaser

Irelia's resistance to Noxus, told in her official character teaser.

Character stories and introductions set in Runeterra.

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Awaken: Season 2019 Cinematic

Ionian defenders face Noxian troops, alongside separate scenes featuring Riven and Jhin. This is a companion to the conflict, not a reconstruction of one battle.

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Short stories introducing the regions of Runeterra.

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The Rune · regional history

The Placidium and Resistance

A dancer before a commander

Irelia learned the dances of her people as a connection to family and tradition. When Noxian occupation reached her home, those movements became the foundation of a form of resistance she had never expected to practice. The destruction of her family and the breaking of its crest turned an inherited art into an act of defense, with its fragments answering her movements as blades.

Her story matters because Ionian resistance did not emerge fully formed. People whose lives had revolved around homes, farms or spiritual duties were pushed into combat. Irelia's skill made her exceptional, but the loss that brought her to war was shared by communities across the occupied lands. Followers recognized their own need to survive in the young fighter who refused to submit.

The stand at Navori

The Placidium of Navori became the setting for her best-known confrontation. Irelia challenged the Noxian forces and severed Swain's arm, turning the struggle into a victory that could be remembered and retold across Ionia. The invaders could be defeated. A scattered resistance now possessed a visible example around which other defenders could gather.

This was a turning point, not the instant disappearance of every occupying force. The invasion involved more people and places than one battle could contain. Its memory nevertheless changed what seemed possible. For Swain, defeat became the beginning of another path toward power; for Irelia, victory created obligations that military skill alone could not fulfill.

The Great Stand, rendered as a carved battle scene. Riot’s illustration commemorates the Ionian resistance at the Placidium of Navori and the cost of fighting back.Riot Games

The burden of becoming a symbol

People wanted Irelia to lead because she had shown them how to resist. Yet opposing an invader did not mean they agreed about the society that should follow. Some sought a restored peace, others a stronger unified Ionia, and others revenge. Irelia could inspire these groups without sharing every demand made in her name.

What the monument remembers

The Placidium's legacy holds both achievement and unfinished work. The defense preserved the possibility of an Ionian future, but did not decide its shape. Read Irelia alongside Karma and the Kinkou to see why a shared victory can lead to different responsibilities. The resistance's hardest task becomes learning how to protect a wounded home when the battle that united its defenders is over.

End of this reading

Read the source stories

Complete official texts

These editions keep the publisher’s wording. Their events and publication contexts may differ.

2 readings

John O’Bryan · Complete story

Stains on a Name

Published 2018-04-02

“I believed in you, Blade Dancer!” the man choked, his lips frothing red. “You showed us the path…”

Irelia held her stance. She looked down at him, this devotee of the Brotherhood, on his knees in the mud. He had been pierced over and over by her blades.

“We could have been strong... United as one people...”

“That is not the Spirit’s way,” she replied. “If that’s what you think, then you are wrong.”

He had come to this village, waiting for the perfect moment before making his move. But he was clumsy and awkward. She had danced around him easily.

He had been determined to kill her. The worst thing was, he wasn’t the first. Irelia’s blades now hovered at her shoulders, following the graceful, circling movements of her hands. One simple gesture, and it could all be over.

He spat blood on the ground, his eyes burning with hatred. “If you will not lead Navori, the Brotherhood will.”

He tried weakly to raise his dagger against her. This man would never be taken alive.

“I believed in you,” he said again. “We all did.”

She sighed. “I never asked you to. I’m sorry.”

Her limbs flowing lithely around her body, Irelia whirled to the side, sending the blades out in a deadly arc. They sliced cleanly through his flesh, as much an act of mercy as self-defense.

A simple turn, just one elegant step, brought the blades back to her, their edges slick with blood. The man’s lifeless body toppled forward.

“May the Spirit bring you to peace,” said Irelia.



Her burden was heavy as she returned to the camp. When she finally entered the privacy of her tent, she released a long, tense breath, and lowered herself to the reed mat.

She closed her eyes.

“Father,” she whispered. “I have bloodied our family’s honor once more. Forgive me.”

Stains on a Name · original publication artworkRiot Games

Irelia spread the blades out before her—like Ionia itself, they were the fractured pieces of something that had once been far greater, now turned to violent ends. She poured water into a small wooden bowl, and dipped in a rag. The simple act of cleaning the shards had become a ritual, one that she felt compelled to undertake after every battle she fought.

The water slowly turned red as she worked. But beneath the fresh blood, the metal carried much darker, older stains that she could never seem to remove completely.

This was the blood of her people. The blood of Navori itself.

Lost in thought, she began to slide the blades around, slowly reforming them into her family crest. Its three symbols lay cracked before her, representing the Xan name, her home province, and the rest of the First Lands, all in harmony. Her ancestors had always lived by the teachings of Karma. They inflicted no harm on anyone, regardless of circumstance.

And now, here was their seal and crest turned into weapons, and takers of countless lives at that.

She could feel the eyes of her brothers upon her. Even in their eternal rest, at one with the Spirit of Ionia, she feared earning their disappointment, their resentment. She pictured her dear old O-ma too, broken and sobbing, devastated by each kill...

Many times, that thought had made Irelia weep more than any other.

The blades would never be clean. She knew that—but she would still do right by those she had harmed.


She passed many of her followers on her way to the burial grounds. Though they looked to Irelia for leadership, now more than ever, she recognized so few of them. With each winter the faces became less familiar, as the last of the old resistance were replaced by new and more zealous fighters. They came from faraway provinces, and towns she had never heard of.

Even so, she halted often to return their half-hearted salutes and bows, and would accept none of their help in dragging the shrouded body of her dead attacker along the road.

Finding an open patch beneath the blossom-heavy branches of a tree, Irelia set him down carefully, and turned to join in the grief of the widows and widowers, the orphaned sons and daughters.

“I know it is never easy,” she said, placing a consoling hand on the shoulder of one man, who knelt before a pair of fresh graves, “but each life, and each death, are part of—”

He batted away her hand, glaring at her until she retreated.

“It was necessary,” she murmured to herself as she prepared to start digging, though she remained unconvinced by her own words. “It is all necessary. The Brotherhood would grip this land in an iron fist. No better than Noxus…”

Her eyes fell upon an old woman, sat on a simple wooden stool at the foot of the tree, singing a soft lament. Streams of tears had dried on her face. She was dressed plainly, with one hand resting on a grave marker next to her. It was adorned with food offerings for the deceased.

The First Lands · regional context from Riot UniversePublished in Riot Universe

To Irelia’s surprise, the woman halted her song.

“Bringing us some company, are you, daughter of Xan?” she called out. “Ain’t much room left round here. But any friend of yours is a friend of ours.”

“I did not know this man, but thank you. He deserved better than he was given in life.” Irelia took an uncertain step closer. “You were singing one of the old songs.”

“Helps keep my mind off bad things,” said the old woman, tamping down a patch of dirt on the grave. “This is my nephew.”

“I… I’m so sorry.”

“I’m sure you did all you could. Besides, this is all part of the Spirit’s way, you know?”

Her kindly demeanor had put Irelia entirely at ease. “Sometimes I don’t know,” she confided.

The old woman perked up, expecting more. Irelia continued, finally giving voice to the doubts that had plagued her for a long time.

“Sometimes… Sometimes I wonder if I killed our peace.”

“Killed our peace?”

“When Noxus invaded. Perhaps we lost something when we fought back, something we can never restore.”

The woman stood, trying in vain to open a large nut. “Child, I remember peace well,” she said, thrusting one gnarled, knobby finger at Irelia. “Those were good days! Nobody misses peace more than me.”

She pulled a knife from her belt, and began to pry open the nutshell.

“But the world’s a different place now. What worked then don’t work today. No point dwelling on it.”

At last, the shell cracked, and she placed the broken kernel into a bowl on the grave.

“See, there? Used to be able to open these with my hands alone, now I need a knife. The young me would’ve fretted about it, damaging the nut like that. But that me don’t matter, because she don’t have to live in the here and now.” The old woman nodded kindly, then went back to her singing.

For the first time in a long while, Irelia smiled. Within her satchel, wrapped in protective cloth, were the shard-blades of her shattered family crest. She knew it would never be clean, never be whole again.

But they were always ready, and that would have to be enough.

End of this reading

Open this reading on its own · Original publication · Riot Games ↗

Dana Luery Shaw · Complete story

Seams and Scars

Published 2020-06-23

“How came you to Ionia, friend?”

Muramaat tried to keep her voice light. She had never felt uncomfortable sharing a campfire with other travelers along the road to the markets before. This, however, marked her first time sitting across the flames from a Noxian, one with an enormous weapon sheathed across her back.

How many Ionian lives has that blade claimed? she wondered.

The white-haired woman glanced at her “father” before swallowing a mouthful of charred peppers and rice, then cast her eyes down at her plate. “I was born in Noxus,” she said, her accent thick but her tonality nearly flawless. “I have not been back since the war, and I do not plan to return.”

The Noxian’s father, Asa Konte, smiled and placed his hand on her shoulder. “This is her home now,” he said with finality.

Muramaat had invited Asa to make camp with her before she had spotted the Noxian asleep in the back of his cart. He had introduced her as his daughter, Riven, in this same tone, with his chin jutting forward in preemptive defense. Muramaat hadn’t pushed back against the strange old man’s declaration then, but that didn’t mean his “daughter” was beyond scrutiny.

“You have not answered my question,” Muramaat pressed, the chimes of her mender’s necklace clinking together as she poured herself a cup of tea. “What brought you to our shores, Riven?”

Riven tightly gripped her plate, tension rippling through her shoulders. “I fought in the war.”

A simple statement, laden with sorrow. Curious, to hear regret from a Noxian.

“Why did you stay?” Muramaat asked. “Why would anyone stay in a place where they and their people have caused so much pain, so much destruction?”

Crack.

The plate had broken in half in Riven’s white-knuckled grip, her charred peppers and rice falling to the ground. With a gasp, she dropped the plate shards before bowing ruefully. “My deepest apologies,” she mumbled as she rose. “I will pay for this plate, and then we will leave you to your evening. I didn’t mean to intrude—”

But Muramaat wasn’t listening. Instead, she cradled the broken plate in her hands and held the shards to her ear, humming softly. Slowly, she adjusted her pitch, calling to the spirit within the clay.

The back of her skull tingled when she hit the right tone, as the spirit reverberated with her hum. Holding the note, Muramaat lifted her necklace and flicked its chimes until she found the one that joined her and the spirit in song.

She stared at the chime in the firelight—each one had been inscribed with a symbol that identified how to mend a resonant spirit. This symbol was for smoke, a single line with a curve that became more pronounced toward the end. Muramaat lifted the shards above the fire to bathe them in the smoke. It took only moments before they knitted back together, with only a few coal-colored seams and ridges to show that the plate had ever been broken.

“I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”

Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam.

“Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.”

Seams and Scars · original publication artworkRiot Games

“It leaves scars,” Riven sighed.

“Scars are a sign of healing. That plate will never be seamless again, but it is whole. And it is strong. I’d even say it is more beautiful like this.”

Riven considered the plate in silence.

“I am still here,” she said after a moment, “because I have caused so much pain and so much destruction. I stay to atone.”

Muramaat nodded somberly. Clearly Riven’s scars, though invisible, ran deep. Perhaps this Noxian was different from the others.

But then Muramaat’s eyes fell to the hilt of Riven’s massive weapon. A tool for cutting, not mending.

How different can she really be?




Muramaat woke bleary-eyed to a loud thump against the side of her caravan. Bandits. Riven had insisted on keeping watch through the night, Muramaat remembered as she grabbed her heaviest kettle. But the mender was experienced in dealing with robbers and could always hold her own in a fight.

When she opened her door, however, she saw that Riven would not need her help after all.

One of the intruders lay crumpled at the foot of the caravan. By the fire stood Riven, surrounded by three hulking bandits. She held the enormous hilt, and Muramaat was surprised to see only a broken blade attached to the end. Yet the weapon was still formidable. It seemed to pulse in Riven’s hands as she waited for the others to advance.

Muramaat’s stomach turned to see that blade, not relishing the sight of a Noxian spilling more Ionian blood... but still she watched.

The bandits rushed at Riven, yelling incoherently, but she took a single step forward and repulsed them with a burst of energy from her blade. They dropped their weapons, then scrambled to find them in the dark. Riven could have cut them all down, Muramaat realized, but she didn’t. Instead, she raised her sword, which began to glow an eerie green. The magic from the weapon blasted outward and repelled one of the bandits as soon as it touched him. He fell to the ground in a catatonic daze.

By this point, the others were on their feet, weapons in hand. Riven brought her arm back, and glowing pieces of metal raced toward the Noxian from the cart. The shards formed around the blade, making it look almost whole—though there were still gaps between the pieces. The bandits rushed her again.

Or so they tried. Riven whipped the blade in front of her and blew them back against the caravan with a sudden gust of wind, knocking them all unconscious.

A bloodless victory.

Muramaat stepped gingerly over the defeated bandits. “What will you do with them?” she asked Riven, who had barely broken a sweat.

Riven shrugged, letting the shards of her sword drop to the ground. “I’ll just tie them to a tree until morning.”

Universe artwork · character artwork, not a reconstruction of this scenePublished in Riot Universe

Muramaat stared at the remnant of the blade. It didn’t seem as threatening anymore, now that she had seen how Riven wielded it. “Could I see your weapon?”

Riven frowned and took a step back. “Why?”

“You don’t need to hand it to me. Just hold it up.”

Warily, Riven raised the blade. Muramaat closed her eyes and hummed.

“What are you doing?” Riven asked in alarm, just as Muramaat found the right pitch—

—a pair of eyes, searching—

—three hunters, hearts filled with hate, thoughts with revenge—

—burning—

—everything, burning—

Muramaat didn’t realize she had fallen until she felt Riven shake her. “Are you all right?”

“Someone,” Muramaat whispered, her throat dry, “is searching for this blade. For you.”

Riven blanched, but her eyes revealed nothing of her thoughts. “What did you do, Muramaat?” she asked in a low whisper.

“I was wrong to question you. I wanted to offer my apologies by mending your sword.”

“No.” The intensity of the word took Muramaat by surprise. “If you truly want to thank me, you will never fix this blade.” Riven chuckled, a bitter sound. “The one thing I would want you to fix, you can’t. But... thank you. For the offer.”

She sighed, exhausted, and collected up the shards of her sword.

“You should go back to sleep if you want to get to the marketplace early tomorrow.”

Muramaat nodded and slowly made her way to her caravan. When she looked back, Riven was at the fire, sitting and watching the night.

Not for the first time, Muramaat wished she knew how to mend people.

End of this reading

Open this reading on its own · Original publication · Riot Games ↗

Their lives are a separate story

People in this history

The source archive

Sources & further reading

The Rune’s original account, with separately captioned official illustrations. Sources distinguish regional history from individual biographies.

  1. Ionia · Riot Universe ↗
  2. Riot Universe · irelia ↗
  3. Riot Universe · swain ↗
  4. Riot Universe · karma ↗
  5. Akali · biography ↗
  6. Shen · biography ↗
  7. Remember Me ↗
  8. The Bow, and the Kunai ↗
  9. Irelia: The Defiant Blade | Champion Teaser ↗
  10. Awaken: Season 2019 Cinematic ↗
  11. Tales of Runeterra: Ionia ↗

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